Player Matchup

Ao Kuang
Ao Kuang
Azerv2
Ao Kuang
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,595 Elo+
Party 2
Arachne
Arachne
Bapts93
Arachne
Level 160
God Stats
3W - 1L
1,571 SR
Queue Stats
302W - 316L
1,555 Elo+
Party 1
Horus
Horus
BloodstainedRose
Horus
Level 79
God Stats
0W - 2L
1,689 SR
Queue Stats
9W - 19L
1,420 Elo+
Party 2
Vamana
Vamana
CreepItOut
Vamana
Level 175
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 69L
1,444 Elo+
Party 2
Cabrakan
Cabrakan
Mitologo
Cabrakan
Level 182
God Stats
1W - 1L
1,735 SR
Queue Stats
87W - 93L
1,532 Elo+
Party 1
Team Averages
Level 144
1,599 SR
1,509 Elo+

VS

Team Averages
Level 165
1,660 SR
1,570 Elo+
Arachne
Arachne
Bookhugger
Arachne
Level 145
God Stats
8W - 1L
1,861 SR
Queue Stats
41W - 24L
1,675 Elo+
Solo
Charybdis
Charybdis
DanBach28
Charybdis
Level 206
God Stats
26W - 17L
1,687 SR
Queue Stats
591W - 550L
1,569 Elo+
Solo
Ah Puch
Ah Puch
EMSDARKKILL
Ah Puch
Level 173
God Stats
16W - 14L
1,356 SR
Queue Stats
701W - 684L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
Popeondope69518
Baron Samedi
Level 142
God Stats
17W - 7L
1,836 SR
Queue Stats
276W - 268L
1,543 Elo+
Solo
Cu Chulainn
Cu Chulainn
ainuuchan
Cu Chulainn
Level 159
God Stats
110W - 98L
1,562 SR
Queue Stats
250W - 240L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Azerv2
Ao Kuang
15
1 / 3 / 1
8,618
783
6,258
14,444
14,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Bapts93
Arachne
15
1 / 0 / 1
8,803
800
5,277
8,366
4,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 2
8,218
747
2,336
12,859
14,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
CreepItOut
Vamana
15
1 / 4 / 2
8,825
802
9,349
16,595
13,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
Mitologo
Cabrakan
14
0 / 2 / 2
8,504
773
3,224
10,494
12,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bookhugger
Arachne
17
6 / 1 / 4
9,981
907
11,308
11,903
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
DanBach28
Charybdis
17
1 / 0 / 7
10,042
913
8,274
8,379
3,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ah Puch
EMSDARKKILL
Ah Puch
15
1 / 0 / 8
9,118
829
7,887
2,495
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Popeondope69518
Baron Samedi
16
3 / 3 / 6
9,430
857
10,095
6,160
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
ainuuchan
Cu Chulainn
17
2 / 0 / 8
9,933
903
15,568
10,977
11,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
4
Kills
13
13
Deaths
4
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Azerv2
Ao Kuang
1
3
1
0.5
L
Arachne
Bapts93
Arachne
1
0
1
1.5
L
1
4
2
0.5
W
Arachne
Bookhugger
Arachne
6
1
4
8
L
Vamana
CreepItOut
Vamana
1
4
2
0.5
W
Charybdis
DanBach28
Charybdis
1
0
7
4.5
W
Ah Puch
EMSDARKKILL
Ah Puch
1
0
8
5
L
Cabrakan
Mitologo
Cabrakan
0
2
2
0.5
W
Baron Samedi
Popeondope69518
Baron Samedi
3
3
6
2
W
Cu Chulainn
ainuuchan
Cu Chulainn
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,444
Damage
53,132
62,758
Taken
39,914
60,339
Mitigated
25,533
14,178
Healing
17,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Azerv2
Ao Kuang
6,258
1,298
0
1,835
14,444
14,527
0
4,137
9,545
25,261
655
L
Arachne
Bapts93
Arachne
5,277
4,379
0
2,464
8,366
4,894
23
1,353
6,826
0
30,102
L
2,336
1,187
2,442
2,291
12,859
14,935
0
3,205
9,141
0
7,219
W
Arachne
Bookhugger
Arachne
11,308
7,017
0
6,584
11,903
6,272
1,047
2,055
9,323
0
38,645
L
Vamana
CreepItOut
Vamana
9,349
4,188
0
4,495
16,595
13,584
0
4,046
11,685
0
40,713
W
Charybdis
DanBach28
Charybdis
8,274
3,935
0
2,843
8,379
3,654
3,057
1,554
6,303
0
49,815
W
Ah Puch
EMSDARKKILL
Ah Puch
7,887
270
0
917
2,495
1,053
244
121
2,280
28,308
802
L
Cabrakan
Mitologo
Cabrakan
3,224
422
0
651
10,494
12,399
0
3,422
6,418
14,133
83
W
Baron Samedi
Popeondope69518
Baron Samedi
10,095
851
1,155
1,678
6,160
2,880
447
1,734
4,344
25,586
657
W
Cu Chulainn
ainuuchan
Cu Chulainn
15,568
2,022
0
4,228
10,977
11,674
437
3,154
6,990
1,699
49,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,968
Gold Earned
48,504
228
Minions Killed
335
0
Camps Cleared
0
1,214,745
Distance Traveled
1,246,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,618
783
53
5
0
243,768
0
L
Arachne
8,803
800
54
5
0
265,185
0
L
Horus
8,218
747
18
2
0
224,922
0
W
Arachne
9,981
907
41
4
0
285,135
0
L
Vamana
8,825
802
82
7
0
233,523
0
W
Charybdis
10,042
913
91
8
0
230,865
0
W
Ah Puch
9,118
829
63
6
0
241,758
0
L
Cabrakan
8,504
773
21
2
0
247,347
0
W
Baron Samedi
9,430
857
55
5
0
230,140
0
W
Cu Chulainn
9,933
903
85
8
0
258,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role