Player Matchup

Ix Chel
Ix Chel
Yerrrpitc
Ix Chel
Level 63
God Stats
8W - 8L
1,768 SR
Queue Stats
186W - 143L
1,656 Elo+
Solo
Ymir
Ymir
tony121693
Ymir
Level 30
God Stats
2W - 3L
1,796 SR
Queue Stats
5W - 8L
1,781 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xXLoOnEyGaNgXxSM
Ah Muzen Cab
Level 63
God Stats
1W - 1L
1,791 SR
Queue Stats
20W - 21L
1,522 Elo+
Party 1
Team Averages
Level 52
1,785 SR
1,653 Elo+

VS

Team Averages
Level 97
1,508 SR
1,431 Elo+
Ah Puch
Ah Puch
JhossyGr
Ah Puch
Level 106
God Stats
3W - 1L
1,484 SR
Queue Stats
20W - 10L
1,366 Elo+
Solo
Horus
Horus
Landoris
Horus
Level 98
God Stats
4W - 2L
1,682 SR
Queue Stats
46W - 26L
1,586 Elo+
Solo
Camazotz
Camazotz
ringiku777
Camazotz
Level 88
God Stats
2W - 6L
1,357 SR
Queue Stats
932W - 950L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Yerrrpitc
Ix Chel
15
2 / 3 / 2
10,004
667
13,798
16,321
5,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 2
9,009
601
7,717
22,543
26,299
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
xXLoOnEyGaNgXxSM
Ah Muzen Cab
15
2 / 5 / 0
9,893
660
8,917
14,539
6,172
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
JhossyGr
Ah Puch
17
4 / 1 / 6
11,834
789
26,374
9,745
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Horus
Landoris
Horus
16
1 / 2 / 10
10,418
695
10,430
19,895
16,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Camazotz
ringiku777
Camazotz
16
6 / 1 / 2
11,279
752
8,990
14,418
6,860
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
11
11
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
JhossyGr
Ah Puch
4
1
6
7
W
Horus
Landoris
Horus
1
2
10
3
L
Ix Chel
Yerrrpitc
Ix Chel
2
3
2
1
W
Camazotz
ringiku777
Camazotz
6
1
2
7
L
0
3
2
0.33
L
Ah Muzen Cab
xXLoOnEyGaNgXxSM
Ah Muzen Cab
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,432
Damage
45,794
53,403
Taken
44,058
37,624
Mitigated
27,866
6,831
Healing
9,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
JhossyGr
Ah Puch
26,374
1,162
521
1,050
9,745
4,393
775
3,787
5,958
78,151
1,729
W
Horus
Landoris
Horus
10,430
3,919
2,976
4,059
19,895
16,613
308
10,216
9,664
719
18,071
L
Ix Chel
Yerrrpitc
Ix Chel
13,798
922
840
2,296
16,321
5,153
0
6,689
9,622
65,837
762
W
Camazotz
ringiku777
Camazotz
8,990
4,025
0
922
14,418
6,860
1,074
7,638
6,780
0
23,520
L
7,717
720
0
1,631
22,543
26,299
0
12,421
10,118
14,744
0
L
Ah Muzen Cab
xXLoOnEyGaNgXxSM
Ah Muzen Cab
8,917
4,028
0
2,064
14,539
6,172
0
7,630
6,909
0
39,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,906
Gold Earned
33,531
162
Minions Killed
189
0
Camps Cleared
0
783,589
Distance Traveled
807,345
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,834
789
141
9
0
249,108
0
W
Horus
10,418
695
17
1
0
279,436
0
L
Ix Chel
10,004
667
79
5
0
264,891
1
W
Camazotz
11,279
752
31
2
0
278,801
0
L
Ymir
9,009
601
19
1
0
296,195
0
L
Ah Muzen Cab
9,893
660
64
4
0
222,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role