Player Matchup

Danzaburou
Danzaburou
Silver III
 
Danzaburou
Silver III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver IV
Hoodini69
Freya
Silver IV
Level 62
God Stats
9W - 6L
1,455 SR
Queue Stats
137W - 172L
720 MMR
Party 1
Anubis
Anubis
Silver III
Mid or Thr0w
Anubis
Silver III
Level 266
God Stats
9W - 3L
1,749 SR
Queue Stats
68W - 67L
904 MMR
Solo
Thanatos
Thanatos
Silver II
NotInMaCase
Thanatos
Silver II
Level 79
God Stats
3W - 2L
1,273 SR
Queue Stats
90W - 99L
1,025 MMR
Party 1
Sylvanus
Sylvanus
Bronze II
x1BADASSMANx
Sylvanus
Bronze II
Level 157
God Stats
24W - 19L
1,510 SR
Queue Stats
148W - 189L
195 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,497 SR
869 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,477 SR
1,137 MMR
Ra
Ra
Silver II
 
Ra
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Silver III
 
Susano
Silver III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze IV
 
Horus
Bronze IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze I
Mangopotato5863
Medusa
Bronze I
Level 61
God Stats
50W - 72L
1,296 SR
Queue Stats
324W - 382L
241 MMR
Solo
Aphrodite
Aphrodite
Silver IV
RonLambily
Aphrodite
Silver IV
Level 106
God Stats
19W - 24L
1,588 SR
Queue Stats
40W - 70L
943 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 2 / 3
4,940
494
5,549
7,366
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Freya
Hoodini69
Freya
12
3 / 0 / 2
6,716
672
2,232
3,201
1,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
11
1 / 2 / 1
6,277
628
3,389
6,481
2,673
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
NotInMaCase
Thanatos
11
4 / 0 / 2
6,186
619
4,562
8,567
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
x1BADASSMANx
Sylvanus
10
1 / 0 / 3
5,536
554
4,076
7,165
6,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
GilgameshAthenaOsirisHachiman

VS

Bans
JanusThorKukulkanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 2 / 0
5,305
531
2,264
6,317
2,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
 
Susano
9
2 / 3 / 0
5,222
522
3,466
8,251
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
 
Horus
8
1 / 3 / 1
5,115
512
1,265
7,769
5,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 1
4,828
483
4,219
7,468
2,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Aphrodite
RonLambily
Aphrodite
8
0 / 2 / 0
4,272
427
3,199
7,352
4,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
3
4
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
2
3
1.25
L
Ra
 
Ra
0
2
0
0
L
Susano
 
Susano
2
3
0
0.67
L
Horus
 
Horus
1
3
1
0.5
W
Freya
Hoodini69
Freya
3
0
2
4
L
0
2
1
0.25
W
Anubis
1
2
1
0.75
W
Thanatos
NotInMaCase
Thanatos
4
0
2
5
L
Aphrodite
RonLambily
Aphrodite
0
2
0
0
W
Sylvanus
x1BADASSMANx
Sylvanus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,808
Damage
14,413
32,780
Taken
37,157
16,850
Mitigated
18,189
16,101
Healing
12,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,549
2,816
0
1,042
7,366
2,837
96
1,931
5,435
0
26,202
L
Ra
 
Ra
2,264
152
276
1,566
6,317
2,064
0
1,034
5,043
36,427
0
L
Susano
 
Susano
3,466
955
0
2,652
8,251
2,542
0
1,308
6,793
0
31,236
L
Horus
 
Horus
1,265
809
110
1,147
7,769
5,867
0
2,413
5,356
0
18,682
W
Freya
Hoodini69
Freya
2,232
596
0
1,438
3,201
1,296
0
744
2,457
31,348
3,465
L
4,219
1,824
0
1,000
7,468
2,745
8
2,228
5,200
0
33,651
W
Anubis
3,389
113
0
3,144
6,481
2,673
0
0
6,302
47,952
896
W
Thanatos
NotInMaCase
Thanatos
4,562
1,648
0
6,234
8,567
3,768
0
1,908
6,577
0
46,313
L
Aphrodite
RonLambily
Aphrodite
3,199
31
2,458
3,027
7,352
4,971
0
1,738
5,596
16,873
1,669
W
Sylvanus
x1BADASSMANx
Sylvanus
4,076
1,023
1,106
3,137
7,165
6,276
285
1,112
6,053
25,535
11,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,655
Gold Earned
24,742
309
Minions Killed
247
0
Camps Cleared
0
1,028,893
Distance Traveled
1,078,958
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,940
494
26
3
0
194,718
2
L
Ra
5,305
531
73
7
0
222,381
0
L
Susano
5,222
522
54
5
0
250,558
0
L
Horus
5,115
512
35
4
0
209,502
1
W
Freya
6,716
672
73
7
0
220,814
1
L
Medusa
4,828
483
55
6
0
197,996
0
W
Anubis
6,277
628
78
8
0
195,507
2
W
Thanatos
6,186
619
65
7
0
248,200
2
L
Aphrodite
4,272
427
30
3
0
198,521
5
W
Sylvanus
5,536
554
67
7
0
169,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role