Player Matchup

Ah Puch
Ah Puch
DracoDarkwing
Ah Puch
Level 157
God Stats
3W - 3L
1,735 SR
Queue Stats
121W - 145L
1,425 Elo+
Party 2
Skadi
Skadi
GrimReafer116
Skadi
Level 89
God Stats
1W - 2L
1,295 SR
Queue Stats
36W - 50L
1,365 Elo+
Party 1
Raijin
Raijin
Gucci_Spielburg
Raijin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 78L
1,361 Elo+
Party 1
Terra
Terra
KILLAFOXX03
Terra
Level 124
God Stats
0W - 3L
1,201 SR
Queue Stats
44W - 47L
1,530 Elo+
Solo
Nu Wa
Nu Wa
Kittxi
Nu Wa
Level 143
God Stats
1W - 2L
1,259 SR
Queue Stats
71W - 82L
1,458 Elo+
Party 2
Team Averages
Level 127
1,398 SR
1,428 Elo+

VS

Team Averages
Level 143
1,593 SR
1,496 Elo+
Fenrir
Fenrir
Chase8080
Fenrir
Level 93
God Stats
1W - 0L
1,303 SR
Queue Stats
14W - 17L
1,649 Elo+
Party 4
Artemis
Artemis
LORDJANPIER
Artemis
Level 157
God Stats
1W - 0L
1,692 SR
Queue Stats
67W - 62L
1,441 Elo+
Party 3
Horus
Horus
Terb0492
Horus
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 71L
1,437 Elo+
Party 4
Jormungandr
Jormungandr
loohan
Jormungandr
Level 238
God Stats
11W - 10L
1,982 SR
Queue Stats
590W - 621L
1,482 Elo+
Solo
Medusa
Medusa
yobas23
Medusa
Level 148
God Stats
3W - 1L
1,486 SR
Queue Stats
108W - 93L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
10
2 / 2 / 1
5,666
1,133
6,836
3,839
1,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 0
4,757
951
4,209
2,953
994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

8
1 / 3 / 0
4,993
999
3,879
4,110
1,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 1
4,637
927
1,632
2,054
1,714
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Nu Wa
Kittxi
Nu Wa
12
0 / 0 / 2
5,336
1,067
6,117
1,965
727
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chase8080
Fenrir
10
1 / 0 / 6
5,536
1,107
3,429
5,091
3,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
LORDJANPIER
Artemis
11
2 / 1 / 4
5,778
1,156
4,435
3,639
1,792
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
Terb0492
Horus
10
1 / 0 / 6
5,825
1,165
1,813
6,665
6,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
loohan
Jormungandr
9
0 / 1 / 6
5,414
1,083
3,163
7,974
4,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
yobas23
Medusa
11
3 / 1 / 1
6,182
1,236
1,439
4,540
2,244
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
7
7
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chase8080
Fenrir
1
0
6
4
L
Ah Puch
2
2
1
1.25
L
0
1
0
0
L
1
3
0
0.33
L
0
1
1
0.5
L
Nu Wa
Kittxi
Nu Wa
0
0
2
1
W
Artemis
LORDJANPIER
Artemis
2
1
4
4
W
Horus
Terb0492
Horus
1
0
6
4
W
Jormungandr
loohan
Jormungandr
0
1
6
3
W
Medusa
yobas23
Medusa
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,673
Damage
14,279
14,921
Taken
27,909
6,401
Mitigated
19,436
3,827
Healing
18,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chase8080
Fenrir
3,429
901
0
1,158
5,091
3,751
0
2,634
2,457
0
5,905
L
Ah Puch
6,836
129
312
844
3,839
1,469
0
868
2,971
11,474
0
L
4,209
1,521
94
104
2,953
994
0
280
2,673
0
5,087
L
3,879
125
165
198
4,110
1,497
0
862
3,248
7,918
0
L
1,632
29
225
480
2,054
1,714
0
747
1,307
1,999
0
L
Nu Wa
Kittxi
Nu Wa
6,117
2,996
436
969
1,965
727
7
285
1,680
15,828
472
W
Artemis
LORDJANPIER
Artemis
4,435
1,146
2,515
1,277
3,639
1,792
0
2,816
823
0
16,524
W
Horus
Terb0492
Horus
1,813
1,005
4,035
4,563
6,665
6,676
0
4,395
2,270
0
4,039
W
Jormungandr
loohan
Jormungandr
3,163
603
815
2,844
7,974
4,973
0
4,624
3,350
11,862
1,119
W
Medusa
yobas23
Medusa
1,439
342
340
457
4,540
2,244
0
3,799
741
0
13,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,389
Gold Earned
28,735
45
Minions Killed
86
0
Camps Cleared
0
503,452
Distance Traveled
578,713
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,536
1,107
6
1
0
118,312
0
L
Ah Puch
5,666
1,133
14
3
0
122,886
0
L
Skadi
4,757
951
5
1
0
115,725
0
L
Raijin
4,993
999
16
3
0
107,097
0
L
Terra
4,637
927
0
0
0
33,721
0
L
Nu Wa
5,336
1,067
10
2
0
124,023
0
W
Artemis
5,778
1,156
32
6
0
106,836
0
W
Horus
5,825
1,165
9
2
0
122,675
0
W
Jormungandr
5,414
1,083
11
2
0
126,158
0
W
Medusa
6,182
1,236
28
6
0
104,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role