Player Matchup

Bacchus
Bacchus
AydinJay
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,732 Elo+
Party 1
Nut
Nut
LostINMYPants
Nut
Level 65
God Stats
1W - 1L
1,711 SR
Queue Stats
1W - 1L
1,732 Elo+
Party 1
Kukulkan
Kukulkan
TirtIe
Kukulkan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,732 Elo+
Party 1
Team Averages
Level 67
1,570 SR
1,732 Elo+

VS

Team Averages
Level 81
1,571 SR
1,587 Elo+
Hou Yi
Hou Yi
Agramón
Hou Yi
Level 80
God Stats
5W - 0L
1,571 SR
Queue Stats
26W - 18L
1,571 Elo+
Solo
Janus
Janus
Cheρe
Janus
Level 55
God Stats
4W - 2L
1,503 SR
Queue Stats
54W - 29L
1,685 Elo+
Solo
Mulan
Mulan
yopalcory
Mulan
Level 107
God Stats
42W - 16L
1,638 SR
Queue Stats
57W - 32L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AydinJay
Bacchus
9
0 / 5 / 2
6,011
601
2,985
7,862
8,070
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 4 / 1
7,088
709
2,800
10,280
3,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
TirtIe
Kukulkan
12
3 / 5 / 0
7,327
733
6,936
9,533
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Agramón
Hou Yi
15
7 / 1 / 5
9,574
957
9,335
11,535
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Cheρe
Janus
14
3 / 2 / 10
8,538
854
8,269
5,556
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
yopalcory
Mulan
12
3 / 1 / 9
8,294
829
7,069
9,713
6,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
13
14
Deaths
4
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Agramón
Hou Yi
7
1
5
9.5
L
Bacchus
AydinJay
Bacchus
0
5
2
0.2
W
Janus
Cheρe
Janus
3
2
10
4
L
1
4
1
0.38
L
Kukulkan
TirtIe
Kukulkan
3
5
0
0.6
W
Mulan
yopalcory
Mulan
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,721
Damage
24,673
27,675
Taken
26,804
15,683
Mitigated
13,868
1,243
Healing
7,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Agramón
Hou Yi
9,335
4,815
0
5,424
11,535
4,977
1,735
4,822
6,713
0
47,111
L
Bacchus
AydinJay
Bacchus
2,985
584
0
353
7,862
8,070
0
2,287
5,310
4,994
0
W
Janus
Cheρe
Janus
8,269
477
0
430
5,556
2,301
324
2,190
3,366
31,090
0
L
2,800
1,891
0
890
10,280
3,971
0
2,298
7,690
0
17,350
L
Kukulkan
TirtIe
Kukulkan
6,936
720
0
0
9,533
3,642
0
3,706
5,598
29,628
0
W
Mulan
yopalcory
Mulan
7,069
776
0
1,288
9,713
6,590
130
2,960
6,753
0
21,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,426
Gold Earned
26,406
95
Minions Killed
148
0
Camps Cleared
0
448,743
Distance Traveled
588,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,574
957
68
7
0
179,136
0
L
Bacchus
6,011
601
6
1
0
123,175
0
W
Janus
8,538
854
42
4
0
199,483
0
L
Nut
7,088
709
38
4
0
160,771
0
L
Kukulkan
7,327
733
51
5
0
164,797
0
W
Mulan
8,294
829
38
4
0
209,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role