Player Matchup

Fenrir
Fenrir
Platinum III
Blackout0303
Fenrir
Platinum III
Level 126
God Stats
3W - 0L
1,829 SR
Queue Stats
85W - 75L
1,725 MMR
Party 1
Hachiman
Hachiman
Gold IV
MarioMach
Hachiman
Gold IV
Level 139
God Stats
3W - 1L
1,840 SR
Queue Stats
94W - 81L
1,610 MMR
Party 1
Zeus
Zeus
Platinum II
StraightBread1
Zeus
Platinum II
Level 156
God Stats
5W - 4L
1,582 SR
Queue Stats
189W - 175L
1,748 MMR
Solo
Hun Batz
Hun Batz
Platinum V
xlDarKoz
Hun Batz
Platinum V
Level 151
God Stats
6W - 2L
1,704 SR
Queue Stats
28W - 21L
1,784 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Ázázel
Kuzenbo
Platinum V
Level 48
God Stats
3W - 1L
1,587 SR
Queue Stats
85W - 73L
1,787 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,708 SR
1,731 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,566 SR
1,732 MMR
Janus
Janus
Platinum I
BeansAndCorn
Janus
Platinum I
Level 140
God Stats
32W - 38L
1,503 SR
Queue Stats
475W - 466L
1,854 MMR
Party 2
Guan Yu
Guan Yu
Gold I
Bol8ussaur
Guan Yu
Gold I
Level 136
God Stats
3W - 8L
1,713 SR
Queue Stats
279W - 293L
1,717 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
ChungusDestroyer
Danzaburou
Platinum IV
Level 148
God Stats
4W - 4L
1,500 SR
Queue Stats
205W - 209L
1,705 MMR
Party 2
Cabrakan
Cabrakan
Gold III
usnavymike
Cabrakan
Gold III
Level 155
God Stats
2W - 8L
1,399 SR
Queue Stats
563W - 587L
1,612 MMR
Solo
Hercules
Hercules
Platinum IV
Ŕemarks
Hercules
Platinum IV
Level 120
God Stats
9W - 12L
1,716 SR
Queue Stats
457W - 463L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
2 / 1 / 0
3,814
763
2,856
4,216
1,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
MarioMach
Hachiman
6
3 / 0 / 2
4,023
805
3,050
2,220
602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
3,493
699
1,396
2,734
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
xlDarKoz
Hun Batz
6
0 / 0 / 2
3,278
656
982
2,574
901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Ázázel
Kuzenbo
6
2 / 0 / 3
3,980
796
1,901
2,812
1,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AgniAwilixSun WukongThoth

VS

Bans
AthenaBacchusThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
3,650
730
645
2,058
656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Bol8ussaur
Guan Yu
6
1 / 2 / 0
3,552
710
2,567
4,642
2,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ChungusDestroyer
Danzaburou
4
0 / 3 / 0
2,973
595
1,610
4,403
1,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cabrakan
usnavymike
Cabrakan
3
0 / 2 / 0
2,767
553
858
3,435
2,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Ŕemarks
Hercules
6
2 / 0 / 0
3,519
704
1,177
2,292
888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
3
3
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Fenrir
2
1
0
2
L
Guan Yu
Bol8ussaur
Guan Yu
1
2
0
0.5
L
Danzaburou
ChungusDestroyer
Danzaburou
0
3
0
0
W
Hachiman
MarioMach
Hachiman
3
0
2
4
W
0
2
0
0
L
Cabrakan
usnavymike
Cabrakan
0
2
0
0
W
Hun Batz
xlDarKoz
Hun Batz
0
0
2
1
W
Kuzenbo
Ázázel
Kuzenbo
2
0
3
3.5
L
Hercules
Ŕemarks
Hercules
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,185
Damage
6,857
14,556
Taken
16,830
4,937
Mitigated
8,212
4,425
Healing
6,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
645
40
0
1,000
2,058
656
0
1,230
828
19,441
0
W
Fenrir
2,856
594
0
1,435
4,216
1,227
0
0
4,216
0
17,178
L
Guan Yu
Bol8ussaur
Guan Yu
2,567
1,140
0
1,536
4,642
2,978
0
0
4,642
0
16,564
L
Danzaburou
ChungusDestroyer
Danzaburou
1,610
471
0
1,138
4,403
1,406
0
1,110
3,293
0
14,019
W
Hachiman
MarioMach
Hachiman
3,050
2,098
0
821
2,220
602
0
442
1,778
0
18,677
W
1,396
313
0
652
2,734
610
0
379
2,321
19,536
0
L
Cabrakan
usnavymike
Cabrakan
858
133
0
1,090
3,435
2,284
0
740
2,695
3,924
0
W
Hun Batz
xlDarKoz
Hun Batz
982
405
0
125
2,574
901
0
208
2,342
0
17,839
W
Kuzenbo
Ázázel
Kuzenbo
1,901
1,067
0
1,392
2,812
1,597
0
416
2,396
8,465
0
L
Hercules
Ŕemarks
Hercules
1,177
248
0
1,554
2,292
888
0
217
2,075
0
10,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,588
Gold Earned
16,461
165
Minions Killed
119
0
Camps Cleared
0
491,342
Distance Traveled
505,221
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,650
730
39
8
0
104,465
0
W
Fenrir
3,814
763
30
6
0
106,055
0
L
Guan Yu
3,552
710
22
4
0
102,319
0
L
Danzaburou
2,973
595
27
5
0
100,070
0
W
Hachiman
4,023
805
42
8
0
85,569
0
W
Zeus
3,493
699
49
10
0
87,030
0
L
Cabrakan
2,767
553
5
1
0
62,899
0
W
Hun Batz
3,278
656
32
6
0
110,237
0
W
Kuzenbo
3,980
796
12
2
0
102,451
2
L
Hercules
3,519
704
26
5
0
135,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role