Player Matchup

Nut
Nut
Gigglez286002
Nut
Level 32
God Stats
5W - 10L
1,353 SR
Queue Stats
11W - 25L
1,259 Elo+
Solo
Cerberus
Cerberus
IcedSpeedster56
Cerberus
Level 26
God Stats
9W - 13L
1,464 SR
Queue Stats
60W - 68L
1,485 Elo+
Party 1
Gilgamesh
Gilgamesh
Sneaky_Pretzel90
Gilgamesh
Level 58
God Stats
5W - 7L
1,609 SR
Queue Stats
135W - 152L
1,467 Elo+
Party 1
Ix Chel
Ix Chel
TeeZeeBee
Ix Chel
Level 109
God Stats
82W - 52L
1,500 SR
Queue Stats
244W - 254L
1,369 Elo+
Solo
Bastet
Bastet
mr-mute0-0
Bastet
Level 89
God Stats
0W - 2L
1,536 SR
Queue Stats
150W - 154L
1,499 Elo+
Party 1
Team Averages
Level 63
1,492 SR
1,416 Elo+

VS

Team Averages
Level 86
1,505 SR
1,453 Elo+
Danzaburou
Danzaburou
ElMayer
Danzaburou
Level 104
God Stats
7W - 11L
1,528 SR
Queue Stats
21W - 28L
1,368 Elo+
Solo
Ymir
Ymir
Lockruner
Ymir
Level 63
God Stats
8W - 2L
1,500 SR
Queue Stats
155W - 67L
1,459 Elo+
Party 2
Ravana
Ravana
Prestothebesto
Ravana
Level 71
God Stats
35W - 26L
1,516 SR
Queue Stats
1,248W - 386L
1,596 Elo+
Party 2
Nu Wa
Nu Wa
chazwagger
Nu Wa
Level 112
God Stats
27W - 22L
1,541 SR
Queue Stats
144W - 147L
1,450 Elo+
Solo
Ne Zha
Ne Zha
inrockstarmode
Ne Zha
Level 81
God Stats
29W - 27L
1,440 SR
Queue Stats
91W - 87L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,549
944
1,220
5,336
1,968
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
13
0 / 3 / 1
8,737
1,092
3,411
14,542
6,689
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
14
1 / 1 / 0
8,368
1,046
5,225
12,812
14,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
TeeZeeBee
Ix Chel
13
0 / 1 / 1
8,110
1,014
6,014
5,149
2,585
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
mr-mute0-0
Bastet
13
0 / 3 / 1
7,983
998
6,189
12,306
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

272

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElMayer
Danzaburou
15
4 / 1 / 5
9,770
1,221
14,659
6,595
3,288
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
3 / 0 / 6
9,937
1,242
7,713
7,348
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 0 / 7
8,377
1,047
7,491
6,218
5,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
14
0 / 0 / 8
8,487
1,061
11,008
2,079
691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 0 / 7
8,461
1,058
5,679
3,484
1,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
1
Kills
9
9
Deaths
1
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ElMayer
Danzaburou
4
1
5
6.5
L
0
1
0
0
L
Cerberus
0
3
1
0.17
W
Ymir
3
0
6
6
W
1
0
7
4.5
L
Gilgamesh
1
1
0
1
L
Ix Chel
TeeZeeBee
Ix Chel
0
1
1
0.5
W
Nu Wa
0
0
8
4
W
1
0
7
4.5
L
Bastet
mr-mute0-0
Bastet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,059
Damage
46,550
50,145
Taken
25,724
30,634
Mitigated
19,367
8,248
Healing
4,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ElMayer
Danzaburou
14,659
7,036
0
825
6,595
3,288
0
1,898
4,697
0
38,844
L
1,220
528
0
215
5,336
1,968
0
2,064
3,192
0
4,381
L
Cerberus
3,411
250
1,485
2,488
14,542
6,689
0
5,693
8,664
14,591
0
W
Ymir
7,713
991
0
1,562
7,348
8,179
0
3,205
4,143
14,424
2,661
W
7,491
1,672
0
795
6,218
5,564
0
3,098
3,120
0
12,586
L
Gilgamesh
5,225
702
0
142
12,812
14,671
0
4,694
8,079
0
23,010
L
Ix Chel
TeeZeeBee
Ix Chel
6,014
1,295
1,911
216
5,149
2,585
0
1,674
3,388
32,644
0
W
Nu Wa
11,008
2,693
0
0
2,079
691
0
221
1,858
33,181
629
W
5,679
1,041
0
847
3,484
1,645
0
1,003
2,481
0
13,054
L
Bastet
mr-mute0-0
Bastet
6,189
1,535
0
1,791
12,306
4,721
0
3,296
8,840
0
25,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,747
Gold Earned
45,032
200
Minions Killed
167
5
Camps Cleared
7
715,030
Distance Traveled
794,886
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,770
1,221
78
10
3
151,972
0
L
Nut
7,549
944
7
1
0
84,029
0
L
Cerberus
8,737
1,092
24
3
1
157,312
0
W
Ymir
9,937
1,242
27
3
0
150,959
0
W
Ravana
8,377
1,047
12
2
2
178,128
0
L
Gilgamesh
8,368
1,046
31
4
2
156,839
0
L
Ix Chel
8,110
1,014
80
10
0
141,002
0
W
Nu Wa
8,487
1,061
35
4
1
165,230
0
W
Ne Zha
8,461
1,058
15
2
1
148,597
0
L
Bastet
7,983
998
58
7
2
175,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role