Player Matchup

Neith
Neith
Bronze III
CymthiaBith
Neith
Bronze III
Level 126
God Stats
0W - 1L
1,645 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
Ledoot
Chang'e
Bronze III
Level 39
God Stats
6W - 2L
1,691 SR
Queue Stats
258W - 287L
1,514 MMR
Solo
Chaac
Chaac
Gold V
XxDEADxEYESxX
Chaac
Gold V
Level 158
God Stats
1W - 1L
1,779 SR
Queue Stats
17W - 18L
1,558 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,705 SR
1,524 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,661 SR
1,522 MMR
Bacchus
Bacchus
Gold IV
GenVarg
Bacchus
Gold IV
Level 129
God Stats
23W - 24L
1,556 SR
Queue Stats
217W - 231L
1,466 MMR
Solo
Hera
Hera
Gold III
Thegoldenflame
Hera
Gold III
Level 118
God Stats
20W - 23L
1,578 SR
Queue Stats
336W - 363L
1,381 MMR
Party 1
Chiron
Chiron
Platinum V
charlesgambit
Chiron
Platinum V
Level 84
God Stats
28W - 28L
1,849 SR
Queue Stats
317W - 332L
1,719 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,804
680
5,066
8,652
3,130
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chang'e
Ledoot
Chang'e
12
2 / 3 / 0
7,023
702
7,341
11,759
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 3 / 2
6,394
639
3,478
12,421
9,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CthulhuBake KujiraMorgan Le FayThothAthena

VS

Bans
AchillesVulcanNutCerberusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GenVarg
Bacchus
13
1 / 1 / 10
7,502
750
7,422
9,580
11,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 1 / 8
7,956
796
7,369
6,947
3,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
7 / 0 / 4
8,828
883
14,131
6,799
3,229
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
11
11
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Bacchus
GenVarg
Bacchus
1
1
10
6
L
Chang'e
Ledoot
Chang'e
2
3
0
0.67
W
3
1
8
7
L
0
3
2
0.33
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,885
Damage
28,922
32,832
Taken
23,326
16,933
Mitigated
18,072
11,158
Healing
6,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,066
1,339
0
1,359
8,652
3,130
30
4,772
3,583
0
24,870
W
Bacchus
GenVarg
Bacchus
7,422
499
0
1,613
9,580
11,250
240
2,798
6,218
13,751
2,817
L
Chang'e
Ledoot
Chang'e
7,341
184
1,594
5,256
11,759
4,233
0
4,328
7,145
24,526
0
W
7,369
1,427
0
1,135
6,947
3,593
585
2,106
4,531
37,757
0
L
3,478
279
0
2,949
12,421
9,570
0
4,660
7,257
0
14,897
W
14,131
6,263
612
2,798
6,799
3,229
843
1,373
5,089
0
30,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,221
Gold Earned
24,286
117
Minions Killed
117
0
Camps Cleared
0
604,205
Distance Traveled
585,723
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,804
680
52
5
0
194,796
0
W
Bacchus
7,502
750
13
1
0
207,620
0
L
Chang'e
7,023
702
42
4
0
202,344
0
W
Hera
7,956
796
54
5
0
182,376
3
L
Chaac
6,394
639
23
2
0
207,065
6
W
Chiron
8,828
883
50
5
0
195,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role