Player Matchup

Izanami
Izanami
 
Izanami
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DUH BEARCAT
Jormungandr
Level 122
God Stats
4W - 2L
1,295 SR
Queue Stats
316W - 304L
1,444 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Desiree495
Morgan Le Fay
Level 137
God Stats
4W - 3L
1,309 SR
Queue Stats
139W - 128L
1,457 Elo+
Solo
Hachiman
Hachiman
Lecsar
Hachiman
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 42L
1,397 Elo+
Solo
Sylvanus
Sylvanus
crazymonkeyjp23
Sylvanus
Level 107
God Stats
6W - 6L
1,132 SR
Queue Stats
284W - 295L
1,455 Elo+
Solo
Team Averages
Level 116
1,347 SR
1,451 Elo+

VS

Team Averages
Level 70
1,441 SR
1,420 Elo+
Odin
Odin
MillorPR
Odin
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,371 Elo+
Solo
Lancelot
Lancelot
MyPrototype
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,361 Elo+
Solo
Terra
Terra
QuamagiSound
Terra
Level 43
God Stats
2W - 4L
1,102 SR
Queue Stats
404W - 418L
1,401 Elo+
Solo
Cerberus
Cerberus
REDDOTS FINEST1
Cerberus
Level 125
God Stats
6W - 6L
1,604 SR
Queue Stats
365W - 358L
1,545 Elo+
Solo
Da Ji
Da Ji
xWicked Beauty
Da Ji
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 114L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 1 / 11
9,083
757
7,130
5,811
2,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
DUH BEARCAT
Jormungandr
17
9 / 2 / 11
10,497
875
14,589
13,456
11,070
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Desiree495
Morgan Le Fay
17
7 / 2 / 11
10,624
885
17,655
10,589
5,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Lecsar
Hachiman
15
1 / 4 / 16
9,462
789
11,316
13,120
5,212
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
16
3 / 1 / 15
10,311
859
6,572
16,575
12,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
2 / 5 / 5
7,829
652
7,592
14,192
14,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
MyPrototype
Lancelot
13
1 / 5 / 6
7,506
626
4,876
11,117
8,309
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 2 / 1
6,590
549
2,670
6,082
5,379
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
15
4 / 5 / 5
9,301
775
14,353
21,383
23,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 6 / 1
7,768
647
9,001
11,774
7,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
27
23
Kills
9
10
Deaths
23
64
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
11
8.5
W
Jormungandr
DUH BEARCAT
Jormungandr
9
2
11
7.25
W
Morgan Le Fay
Desiree495
Morgan Le Fay
7
2
11
6.25
W
Hachiman
Lecsar
Hachiman
1
4
16
2.25
L
Odin
2
5
5
0.9
L
Lancelot
MyPrototype
Lancelot
1
5
6
0.8
L
0
2
1
0.25
L
Cerberus
4
5
5
1.3
W
Sylvanus
3
1
15
10.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,262
Damage
38,492
59,551
Taken
64,548
37,062
Mitigated
59,577
28,758
Healing
15,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,130
3,691
100
1,357
5,811
2,972
1,075
1,166
4,645
0
20,679
W
Jormungandr
DUH BEARCAT
Jormungandr
14,589
3,756
354
1,278
13,456
11,070
357
3,584
9,872
28,871
1,122
W
Morgan Le Fay
Desiree495
Morgan Le Fay
17,655
3,385
395
1,853
10,589
5,123
1,922
3,622
6,967
40,420
0
W
Hachiman
Lecsar
Hachiman
11,316
8,222
1,694
3,678
13,120
5,212
3,108
5,551
7,569
0
20,170
L
Odin
7,592
322
0
1,288
14,192
14,110
0
9,482
4,710
6,688
9,141
L
Lancelot
MyPrototype
Lancelot
4,876
562
638
615
11,117
8,309
0
4,884
6,233
0
10,677
L
2,670
325
1,215
842
6,082
5,379
0
3,064
3,018
9,204
0
L
Cerberus
14,353
256
1,134
7,519
21,383
23,946
0
12,371
9,012
26,040
1,218
W
Sylvanus
6,572
1,322
8,923
9,126
16,575
12,685
510
6,017
10,558
13,058
0
L
9,001
1,247
1,716
804
11,774
7,833
0
8,404
3,370
0
16,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,977
Gold Earned
38,994
138
Minions Killed
102
0
Camps Cleared
0
1,071,264
Distance Traveled
951,603
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,083
757
31
3
0
201,050
0
W
Jormungandr
10,497
875
36
3
0
227,467
0
W
Morgan Le Fay
10,624
885
33
3
0
226,368
0
W
Hachiman
9,462
789
22
2
0
204,760
0
L
Odin
7,829
652
15
1
0
206,414
0
L
Lancelot
7,506
626
12
1
0
242,842
0
L
Terra
6,590
549
9
1
0
123,066
0
L
Cerberus
9,301
775
49
4
0
208,270
0
W
Sylvanus
10,311
859
16
1
0
211,619
0
L
Da Ji
7,768
647
17
1
0
171,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role