Player Matchup

Fenrir
Fenrir
BustedEggroll
Fenrir
Level 105
God Stats
16W - 11L
1,565 SR
Queue Stats
212W - 192L
1,549 Elo+
Solo
Sol
Sol
FinishTheKill
Sol
Level 123
God Stats
7W - 6L
1,443 SR
Queue Stats
184W - 175L
1,557 Elo+
Solo
Ra
Ra
TheLokiMaster84
Ra
Level 189
God Stats
17W - 11L
1,614 SR
Queue Stats
336W - 310L
1,545 Elo+
Party 1
Erlang Shen
Erlang Shen
WhoScharted
Erlang Shen
Level 242
God Stats
3W - 6L
1,418 SR
Queue Stats
631W - 620L
1,548 Elo+
Party 1
Nemesis
Nemesis
jtklipka
Nemesis
Level 123
God Stats
20W - 30L
1,677 SR
Queue Stats
453W - 412L
1,495 Elo+
Solo
Team Averages
Level 156
1,544 SR
1,539 Elo+

VS

Team Averages
Level 104
1,759 SR
1,545 Elo+
Athena
Athena
ViciousGamerX
Athena
Level 64
God Stats
5W - 2L
1,923 SR
Queue Stats
16W - 9L
1,575 Elo+
Party 2
Ix Chel
Ix Chel
lobonix
Ix Chel
Level 104
God Stats
2W - 0L
1,755 SR
Queue Stats
103W - 101L
1,501 Elo+
Solo
Medusa
Medusa
nigbear
Medusa
Level 120
God Stats
1W - 0L
1,620 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
withnoclever
Mulan
Level 121
God Stats
2W - 1L
1,906 SR
Queue Stats
34W - 28L
1,571 Elo+
Party 2
Zhong Kui
Zhong Kui
xStaIIion
Zhong Kui
Level 112
God Stats
40W - 27L
1,592 SR
Queue Stats
56W - 47L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,304
482
1,325
8,776
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 0
6,175
561
6,516
5,213
1,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 1 / 1
6,186
562
5,951
5,447
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
WhoScharted
Erlang Shen
10
1 / 4 / 2
5,774
525
3,501
12,799
7,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
jtklipka
Nemesis
9
1 / 2 / 0
5,190
472
2,737
8,632
4,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,679
516
3,080
8,067
6,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
lobonix
Ix Chel
11
3 / 2 / 2
6,331
576
5,501
7,880
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
nigbear
Medusa
10
1 / 1 / 0
5,518
502
4,648
5,077
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 1
6,343
577
5,385
8,940
4,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
xStaIIion
Zhong Kui
13
2 / 1 / 1
7,662
697
6,250
5,022
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
6
Kills
9
9
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
2
0
0
2
L
1
1
1
1.5
W
0
1
3
1.5
L
Erlang Shen
WhoScharted
Erlang Shen
1
4
2
0.5
L
Nemesis
jtklipka
Nemesis
1
2
0
0.5
W
Ix Chel
lobonix
Ix Chel
3
2
2
2
W
Medusa
nigbear
Medusa
1
1
0
1
W
3
1
1
3.5
W
Zhong Kui
xStaIIion
Zhong Kui
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,030
Damage
24,864
40,867
Taken
34,986
19,983
Mitigated
19,862
11,942
Healing
13,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,325
163
0
1,544
8,776
4,646
0
4,824
3,952
0
23,565
L
6,516
2,613
0
2,309
5,213
1,701
838
887
4,326
43,677
3,499
L
5,951
422
228
2,713
5,447
2,005
0
2,600
2,847
39,235
834
W
3,080
1,176
159
3,287
8,067
6,564
0
3,930
3,873
12,327
208
L
Erlang Shen
WhoScharted
Erlang Shen
3,501
1,878
0
3,725
12,799
7,514
0
4,283
8,516
0
33,761
L
Nemesis
jtklipka
Nemesis
2,737
728
58
1,365
8,632
4,117
0
1,741
6,891
0
22,479
W
Ix Chel
lobonix
Ix Chel
5,501
793
1,024
2,841
7,880
3,039
0
2,763
4,640
42,509
0
W
Medusa
nigbear
Medusa
4,648
1,506
0
216
5,077
1,746
782
2,943
2,062
0
43,782
W
5,385
1,138
0
3,045
8,940
4,509
0
1,730
6,892
0
49,059
W
Zhong Kui
xStaIIion
Zhong Kui
6,250
1,645
0
2,599
5,022
4,004
244
41
4,981
55,122
13,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,629
Gold Earned
31,533
279
Minions Killed
352
0
Camps Cleared
0
1,111,201
Distance Traveled
1,127,356
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,304
482
43
4
0
217,260
0
L
Sol
6,175
561
80
7
0
212,181
2
L
Ra
6,186
562
71
6
0
245,977
4
W
Athena
5,679
516
15
1
0
246,022
0
L
Erlang Shen
5,774
525
52
5
0
220,379
1
L
Nemesis
5,190
472
33
3
0
215,404
2
W
Ix Chel
6,331
576
75
7
0
209,673
3
W
Medusa
5,518
502
71
6
0
227,201
0
W
Mulan
6,343
577
80
7
0
252,175
0
W
Zhong Kui
7,662
697
111
10
0
192,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role