Player Matchup

Sobek
Sobek
Gold III
AntonitoCafecito
Sobek
Gold III
Level 158
God Stats
10W - 10L
1,596 SR
Queue Stats
80W - 72L
1,495 MMR
Party 3
Da Ji
Da Ji
Bronze III
Godisyoy
Da Ji
Bronze III
Level 60
God Stats
0W - 1L
1,352 SR
Queue Stats
1W - 1L
1,546 MMR
Solo
Thoth
Thoth
Gold II
InoaDominican
Thoth
Gold II
Level 164
God Stats
10W - 16L
1,689 SR
Queue Stats
251W - 249L
1,624 MMR
Party 3
Osiris
Osiris
Gold II
ItsBauerPower
Osiris
Gold II
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
130W - 117L
1,551 MMR
Solo
Olorun
Olorun
Gold II
KyySoulo
Olorun
Gold II
Level 227
God Stats
3W - 6L
1,639 SR
Queue Stats
318W - 315L
1,558 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,555 SR
1,555 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,508 SR
1,545 MMR
Neith
Neith
Gold III
B00MRR
Neith
Gold III
Level 106
God Stats
21W - 19L
1,641 SR
Queue Stats
141W - 136L
1,565 MMR
Party 2
Hel
Hel
Gold III
IBrNtI
Hel
Gold III
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
207W - 204L
1,562 MMR
Party 2
Fenrir
Fenrir
Platinum V
Sev7nthSword
Fenrir
Platinum V
Level 308
God Stats
4W - 9L
1,335 SR
Queue Stats
406W - 396L
1,560 MMR
Solo
King Arthur
King Arthur
Bronze III
arthurLjohnson
King Arthur
Bronze III
Level 112
God Stats
5W - 4L
1,567 SR
Queue Stats
15W - 13L
1,500 MMR
Party 1
Khepri
Khepri
Silver I
narwhal891
Khepri
Silver I
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,540 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,816
489
4,821
16,141
15,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
Godisyoy
Da Ji
8
1 / 2 / 1
6,334
396
1,764
7,016
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 3 / 1
8,674
542
6,243
6,772
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
1 / 0 / 2
10,116
632
15,733
17,535
17,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
KyySoulo
Olorun
16
4 / 1 / 0
9,370
586
5,129
6,928
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
AgniSusanoAwilixRavanaThanatos

VS

Bans
CharonOdinLancelotThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
B00MRR
Neith
16
1 / 0 / 3
9,227
577
5,350
4,895
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hel
IBrNtI
Hel
16
1 / 2 / 7
9,239
577
8,177
11,412
4,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
6 / 1 / 0
8,707
544
7,644
16,552
8,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
arthurLjohnson
King Arthur
14
0 / 1 / 1
8,620
539
10,159
17,365
12,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Khepri
narwhal891
Khepri
13
1 / 2 / 4
8,000
500
3,717
11,956
11,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
9
9
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Neith
B00MRR
Neith
1
0
3
2.5
L
Da Ji
Godisyoy
Da Ji
1
2
1
0.75
W
Hel
IBrNtI
Hel
1
2
7
2.25
L
0
3
1
0.17
L
1
0
2
2
L
Olorun
KyySoulo
Olorun
4
1
0
4
W
Fenrir
6
1
0
6
W
King Arthur
arthurLjohnson
King Arthur
0
1
1
0.5
W
Khepri
narwhal891
Khepri
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,690
Damage
35,047
54,392
Taken
62,180
40,799
Mitigated
39,256
21,357
Healing
28,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,821
164
0
4,230
16,141
15,259
0
5,903
9,880
28,255
1,102
W
Neith
B00MRR
Neith
5,350
1,685
0
3,127
4,895
2,525
2,086
1,605
3,200
0
92,743
L
Da Ji
Godisyoy
Da Ji
1,764
621
0
2,871
7,016
2,408
0
1,171
5,673
0
21,991
W
Hel
IBrNtI
Hel
8,177
595
4,200
6,690
11,412
4,493
842
5,410
5,465
90,405
656
L
6,243
364
0
1,082
6,772
2,516
243
1,640
5,002
75,885
1,368
L
15,733
3,519
0
10,870
17,535
17,255
0
1,196
16,313
0
97,575
L
Olorun
KyySoulo
Olorun
5,129
1,886
350
1,954
6,928
3,361
0
1,258
5,630
71,119
2,900
W
Fenrir
7,644
1,657
0
6,350
16,552
8,437
0
2,037
14,140
0
72,306
W
King Arthur
arthurLjohnson
King Arthur
10,159
1,485
0
5,102
17,365
12,237
0
830
15,268
0
69,637
W
Khepri
narwhal891
Khepri
3,717
623
196
2,412
11,956
11,564
31
5,310
6,096
26,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,310
Gold Earned
43,793
516
Minions Killed
586
0
Camps Cleared
0
1,373,088
Distance Traveled
1,723,277
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,816
489
31
2
0
319,971
3
W
Neith
9,227
577
155
10
0
333,216
3
L
Da Ji
6,334
396
39
2
0
162,780
0
W
Hel
9,239
577
156
10
0
324,674
3
L
Thoth
8,674
542
137
9
0
298,644
2
L
Osiris
10,116
632
158
10
0
311,585
0
L
Olorun
9,370
586
151
9
0
280,108
3
W
Fenrir
8,707
544
109
7
0
369,220
0
W
King Arthur
8,620
539
139
9
0
349,718
0
W
Khepri
8,000
500
27
2
0
346,449
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role