Player Matchup

Ymir
Ymir
Platinum V
G0onbag
Ymir
Platinum V
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 163L
1,593 MMR
Solo
Awilix
Awilix
Gold III
GeorgeBushJr611
Awilix
Gold III
Level 61
God Stats
54W - 60L
1,460 SR
Queue Stats
165W - 184L
1,584 MMR
Solo
Osiris
Osiris
Gold I
Holymuck
Osiris
Gold I
Level 145
God Stats
4W - 6L
1,262 SR
Queue Stats
470W - 481L
1,575 MMR
Solo
Kukulkan
Kukulkan
Gold II
NachoLaVergota
Kukulkan
Gold II
Level 159
God Stats
11W - 4L
1,624 SR
Queue Stats
139W - 131L
1,597 MMR
Solo
Izanami
Izanami
Gold I
xRDGx NICK
Izanami
Gold I
Level 156
God Stats
11W - 8L
1,606 SR
Queue Stats
102W - 104L
1,594 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,490 SR
1,588 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,656 SR
1,588 MMR
Gilgamesh
Gilgamesh
Gold III
DavidKingV
Gilgamesh
Gold III
Level 129
God Stats
2W - 4L
1,598 SR
Queue Stats
91W - 89L
1,571 MMR
Solo
Nemesis
Nemesis
Gold V
FalxVedius
Nemesis
Gold V
Level 61
God Stats
3W - 3L
1,826 SR
Queue Stats
22W - 20L
1,578 MMR
Solo
Hera
Hera
Gold II
GreatGanesh69
Hera
Gold II
Level 158
God Stats
0W - 1L
1,312 SR
Queue Stats
107W - 99L
1,601 MMR
Solo
Nut
Nut
Bronze III
Rol_dancer
Nut
Bronze III
Level 49
God Stats
0W - 2L
1,715 SR
Queue Stats
2W - 7L
1,600 MMR
Solo
Cerberus
Cerberus
Gold IV
jaredtate66
Cerberus
Gold IV
Level 126
God Stats
6W - 3L
1,830 SR
Queue Stats
30W - 33L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
G0onbag
Ymir
8
1 / 1 / 2
5,743
574
5,212
7,689
5,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 1 / 1
6,143
614
5,293
7,171
3,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
Holymuck
Osiris
9
0 / 1 / 1
5,680
568
5,489
8,890
6,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
10
1 / 3 / 0
6,147
615
2,772
5,406
1,879
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
xRDGx NICK
Izanami
13
2 / 0 / 2
6,870
687
3,892
3,893
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThanatosThothAresHachiman

VS

Bans
AgniMauiAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DavidKingV
Gilgamesh
10
0 / 1 / 1
5,228
523
5,113
10,557
8,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
FalxVedius
Nemesis
10
2 / 1 / 3
5,448
545
6,349
9,185
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 2
5,627
563
3,507
3,948
1,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 2 / 0
4,006
401
879
4,711
1,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
jaredtate66
Cerberus
10
2 / 1 / 1
5,466
547
2,788
8,721
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
5
6
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DavidKingV
Gilgamesh
0
1
1
0.5
L
Nemesis
FalxVedius
Nemesis
2
1
3
3.5
W
Ymir
G0onbag
Ymir
1
1
2
2
W
2
1
1
2.5
L
1
1
2
2
W
Osiris
Holymuck
Osiris
0
1
1
0.5
W
Kukulkan
1
3
0
0.33
L
0
2
0
0
L
Cerberus
jaredtate66
Cerberus
2
1
1
2.5
W
Izanami
xRDGx NICK
Izanami
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,658
Damage
18,636
33,049
Taken
37,122
17,696
Mitigated
19,938
10,820
Healing
11,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DavidKingV
Gilgamesh
5,113
1,856
0
2,380
10,557
8,949
0
216
9,732
0
30,064
L
Nemesis
FalxVedius
Nemesis
6,349
3,331
0
3,888
9,185
3,271
0
924
8,261
0
37,110
W
Ymir
G0onbag
Ymir
5,212
1,912
0
2,284
7,689
5,337
0
2,522
5,123
23,751
1,713
W
5,293
1,391
0
845
7,171
3,093
0
1,665
5,464
0
43,163
L
3,507
849
0
1,010
3,948
1,546
0
2,496
1,452
43,341
37
W
Osiris
Holymuck
Osiris
5,489
2,370
0
4,688
8,890
6,046
0
0
8,338
0
30,769
W
Kukulkan
2,772
189
0
500
5,406
1,879
0
1,708
3,698
44,705
236
L
879
508
0
664
4,711
1,455
0
1,532
3,179
0
12,464
L
Cerberus
jaredtate66
Cerberus
2,788
156
0
3,349
8,721
4,717
0
2,306
6,415
25,252
0
W
Izanami
xRDGx NICK
Izanami
3,892
2,779
0
2,503
3,893
1,341
2,394
363
3,530
0
60,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,583
Gold Earned
25,775
354
Minions Killed
287
0
Camps Cleared
0
951,739
Distance Traveled
929,273
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,228
523
60
6
0
195,368
2
L
Nemesis
5,448
545
73
7
0
229,765
1
W
Ymir
5,743
574
24
2
0
185,900
0
W
Awilix
6,143
614
77
8
0
225,275
0
L
Hera
5,627
563
72
7
0
195,661
0
W
Osiris
5,680
568
48
5
0
196,458
2
W
Kukulkan
6,147
615
89
9
0
176,150
1
L
Nut
4,006
401
31
3
0
117,544
0
L
Cerberus
5,466
547
51
5
0
190,935
0
W
Izanami
6,870
687
116
12
0
167,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role