Player Matchup

Cthulhu
Cthulhu
Slipperytuna
Cthulhu
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 21L
1,540 Elo+
Party 1
Scylla
Scylla
TheKnobStopper
Scylla
Level 116
God Stats
2W - 1L
1,645 SR
Queue Stats
52W - 55L
1,424 Elo+
Party 1
Nut
Nut
Young-diabetic
Nut
Level 129
God Stats
3W - 6L
1,367 SR
Queue Stats
18W - 25L
1,401 Elo+
Solo
Artemis
Artemis
bloodycommando1
Artemis
Level 84
God Stats
43W - 49L
1,476 SR
Queue Stats
74W - 80L
1,438 Elo+
Solo
Maui
Maui
gtfommffwatgdbs
Maui
Level 104
God Stats
57W - 49L
1,448 SR
Queue Stats
310W - 355L
1,424 Elo+
Solo
Team Averages
Level 106
1,487 SR
1,445 Elo+

VS

Team Averages
Level 90
1,710 SR
1,607 Elo+
Ix Chel
Ix Chel
Castthis
Ix Chel
Level 74
God Stats
4W - 1L
1,735 SR
Queue Stats
11W - 6L
1,555 Elo+
Solo
Medusa
Medusa
Neblovesyou
Medusa
Level 77
God Stats
14W - 2L
1,874 SR
Queue Stats
707W - 221L
1,733 Elo+
Party 2
Hun Batz
Hun Batz
StealthDemon531
Hun Batz
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 154L
1,474 Elo+
Solo
Cthulhu
Cthulhu
Tzuhsi
Cthulhu
Level 107
God Stats
39W - 10L
1,771 SR
Queue Stats
615W - 137L
1,729 Elo+
Party 2
Agni
Agni
macbear2332
Agni
Level 106
God Stats
2W - 1L
1,671 SR
Queue Stats
199W - 191L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Slipperytuna
Cthulhu
11
1 / 1 / 0
6,519
1,087
10,677
10,147
9,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 0
6,005
1,001
3,429
6,904
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 0 / 0
5,493
916
0
0
0
11
0 / 3 / 1
6,371
1,062
3,744
8,877
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 0
5,923
987
1,216
6,582
4,367
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

340

VS

Team 2 Tickets

400

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Castthis
Ix Chel
12
2 / 0 / 4
7,406
1,234
5,550
1,635
901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
12
3 / 0 / 3
7,225
1,204
6,785
5,693
2,586
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
12
1 / 1 / 6
6,735
1,123
7,399
4,872
2,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Tzuhsi
Cthulhu
12
1 / 0 / 5
7,051
1,175
6,120
5,352
5,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 0 / 4
6,322
1,054
4,269
4,031
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
8
8
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Castthis
Ix Chel
2
0
4
4
W
Medusa
3
0
3
4.5
L
Cthulhu
Slipperytuna
Cthulhu
1
1
0
1
W
Hun Batz
1
1
6
4
L
0
2
0
0
W
Cthulhu
Tzuhsi
Cthulhu
1
0
5
3.5
L
0
0
0
0
L
0
3
1
0.17
L
0
2
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,066
Damage
30,123
32,510
Taken
21,583
19,549
Mitigated
12,748
3,329
Healing
3,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Castthis
Ix Chel
5,550
1,113
411
412
1,635
901
0
1,127
461
13,929
0
W
Medusa
6,785
2,998
0
1,469
5,693
2,586
0
4,033
1,530
0
14,452
L
Cthulhu
Slipperytuna
Cthulhu
10,677
596
314
1,056
10,147
9,191
0
4,426
5,721
25,249
238
W
Hun Batz
7,399
1,847
0
264
4,872
2,515
0
3,062
1,563
0
14,658
L
3,429
220
0
390
6,904
2,531
0
3,307
3,597
14,131
0
W
Cthulhu
Tzuhsi
Cthulhu
6,120
284
955
391
5,352
5,059
0
3,035
2,047
17,172
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,744
1,380
0
509
8,877
3,460
0
4,323
4,554
0
14,340
L
1,216
31
0
1,060
6,582
4,367
0
3,883
2,699
1,900
0
W
4,269
198
0
0
4,031
1,687
0
3,017
898
7,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,311
Gold Earned
34,739
82
Minions Killed
90
6
Camps Cleared
6
463,415
Distance Traveled
623,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,406
1,234
14
2
2
112,977
0
W
Medusa
7,225
1,204
12
2
1
131,634
0
L
Cthulhu
6,519
1,087
29
5
1
134,424
0
W
Hun Batz
6,735
1,123
17
3
1
114,337
0
L
Scylla
6,005
1,001
30
5
2
119,644
0
W
Cthulhu
7,051
1,175
35
6
1
139,527
0
L
Nut
5,493
916
0
0
0
0
0
L
Artemis
6,371
1,062
22
4
3
103,472
0
L
Maui
5,923
987
1
0
0
105,875
0
W
Agni
6,322
1,054
12
2
1
124,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role