Player Matchup

Discordia
Discordia
HoldMyLane
Discordia
Level 127
God Stats
1W - 1L
1,702 SR
Queue Stats
6W - 6L
1,555 Elo+
Party 2
Jing Wei
Jing Wei
Sirenxya
Jing Wei
Level 49
God Stats
1W - 3L
1,275 SR
Queue Stats
130W - 142L
1,428 Elo+
Party 2
Hercules
Hercules
Sleepy Gura
Hercules
Level 114
God Stats
1W - 1L
1,587 SR
Queue Stats
17W - 14L
1,552 Elo+
Party 2
Team Averages
Level 97
1,521 SR
1,511 Elo+

VS

Team Averages
Level 99
1,591 SR
1,561 Elo+
Anhur
Anhur
BWARE95
Anhur
Level 128
God Stats
15W - 10L
1,708 SR
Queue Stats
144W - 141L
1,539 Elo+
Solo
Ra
Ra
Fidlz
Ra
Level 45
God Stats
2W - 2L
1,564 SR
Queue Stats
26W - 23L
1,580 Elo+
Party 1
Set
Set
Punlz
Set
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
264W - 258L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HoldMyLane
Discordia
20
5 / 2 / 6
15,038
752
20,891
11,044
4,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Sirenxya
Jing Wei
18
4 / 3 / 5
13,679
684
11,035
19,168
8,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
Sleepy Gura
Hercules
20
4 / 1 / 9
14,128
706
14,720
21,057
27,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BWARE95
Anhur
19
2 / 4 / 0
12,216
611
11,240
18,929
8,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
18
2 / 5 / 0
12,734
637
7,660
11,754
5,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Set
Punlz
Set
18
2 / 4 / 1
12,069
603
15,686
22,247
14,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
13
Kills
6
6
Deaths
13
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
BWARE95
Anhur
2
4
0
0.5
L
Ra
2
5
0
0.4
W
Discordia
HoldMyLane
Discordia
5
2
6
4
L
Set
Punlz
Set
2
4
1
0.63
W
Jing Wei
Sirenxya
Jing Wei
4
3
5
2.17
W
Hercules
Sleepy Gura
Hercules
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,646
Damage
34,586
51,269
Taken
52,930
40,400
Mitigated
27,901
13,768
Healing
13,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BWARE95
Anhur
11,240
6,387
0
2,319
18,929
8,245
324
7,857
11,028
0
45,481
L
Ra
7,660
178
2,003
954
11,754
5,329
0
4,037
7,712
43,074
0
W
Discordia
HoldMyLane
Discordia
20,891
512
0
1,285
11,044
4,657
594
1,475
9,550
100,106
0
L
Set
Punlz
Set
15,686
6,787
0
7,956
22,247
14,327
0
9,036
13,183
0
69,421
W
Jing Wei
Sirenxya
Jing Wei
11,035
7,036
0
4,230
19,168
8,080
1,616
2,302
16,627
0
57,024
W
Hercules
Sleepy Gura
Hercules
14,720
1,724
0
8,253
21,057
27,663
470
3,482
17,250
0
49,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,845
Gold Earned
37,019
260
Minions Killed
221
0
Camps Cleared
0
1,170,909
Distance Traveled
1,032,980
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,216
611
70
4
0
335,981
2
L
Ra
12,734
637
68
3
0
338,972
0
W
Discordia
15,038
752
140
7
0
389,627
1
L
Set
12,069
603
83
4
0
358,027
0
W
Jing Wei
13,679
684
57
3
0
384,231
3
W
Hercules
14,128
706
63
3
0
397,051
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role