Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
NihïL
Sylvanus
Level 205
God Stats
5W - 1L
1,775 SR
Queue Stats
122W - 77L
1,291 Elo+
Party 2
Arachne
Arachne
TelegaTopDodep
Arachne
Level 156
God Stats
620W - 618L
1,459 SR
Queue Stats
672W - 677L
1,438 Elo+
Solo
Anubis
Anubis
illadelphkilly
Anubis
Level 89
God Stats
4W - 3L
1,854 SR
Queue Stats
32W - 32L
1,466 Elo+
Solo
Cernunnos
Cernunnos
primpheonix742
Cernunnos
Level 113
God Stats
4W - 3L
1,753 SR
Queue Stats
236W - 225L
1,543 Elo+
Solo
Team Averages
Level 142
1,668 SR
1,448 Elo+

VS

Team Averages
Level 78
1,480 SR
1,467 Elo+
Sobek
Sobek
Brondzikk
Sobek
Level 40
God Stats
4W - 3L
1,500 SR
Queue Stats
73W - 82L
1,457 Elo+
Solo
King Arthur
King Arthur
CharlieAkuma
King Arthur
Level 215
God Stats
2W - 4L
1,594 SR
Queue Stats
121W - 110L
1,574 Elo+
Solo
Izanami
Izanami
Dashti__96
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Dashtiii50
Gilgamesh
Level 67
God Stats
7W - 8L
1,481 SR
Queue Stats
42W - 47L
1,335 Elo+
Party 1
Chang'e
Chang'e
TearToT
Chang'e
Level 66
God Stats
2W - 5L
1,327 SR
Queue Stats
142W - 131L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 0 / 3
5,843
584
6,195
8,043
3,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
NihïL
Sylvanus
11
5 / 0 / 4
6,068
607
7,436
6,441
3,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 0
6,116
612
3,653
9,509
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 3 / 1
5,557
556
3,183
8,042
3,254
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cernunnos
primpheonix742
Cernunnos
10
2 / 0 / 5
6,049
605
4,234
4,903
1,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Brondzikk
Sobek
8
0 / 1 / 0
4,327
433
2,253
6,491
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
CharlieAkuma
King Arthur
11
1 / 3 / 1
5,214
521
6,249
10,738
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Dashti__96
Izanami
6
0 / 5 / 0
3,958
396
769
5,749
1,527
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
Dashtiii50
Gilgamesh
8
0 / 3 / 0
4,745
475
3,619
6,964
5,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chang'e
TearToT
Chang'e
11
2 / 3 / 0
5,479
548
6,564
8,238
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
3
3
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
3
5.5
L
Sobek
Brondzikk
Sobek
0
1
0
0
L
King Arthur
CharlieAkuma
King Arthur
1
3
1
0.5
L
Izanami
Dashti__96
Izanami
0
5
0
0
L
Gilgamesh
Dashtiii50
Gilgamesh
0
3
0
0
W
Sylvanus
NihïL
Sylvanus
5
0
4
7
L
Chang'e
TearToT
Chang'e
2
3
0
0.67
W
2
0
0
2
W
2
3
1
0.83
W
Cernunnos
primpheonix742
Cernunnos
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,701
Damage
19,454
36,938
Taken
38,180
15,446
Mitigated
17,875
16,851
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,195
3,913
0
3,736
8,043
3,665
324
1,115
6,712
0
35,062
L
Sobek
Brondzikk
Sobek
2,253
34
0
3,027
6,491
4,568
0
833
5,283
11,641
0
L
King Arthur
CharlieAkuma
King Arthur
6,249
1,186
0
3,081
10,738
4,260
0
2,896
7,601
0
44,968
L
Izanami
Dashti__96
Izanami
769
519
139
284
5,749
1,527
0
1,922
3,547
0
13,783
L
Gilgamesh
Dashtiii50
Gilgamesh
3,619
1,654
0
440
6,964
5,450
0
0
6,784
0
24,230
W
Sylvanus
NihïL
Sylvanus
7,436
2,733
502
2,086
6,441
3,096
0
2,191
4,206
29,049
9,534
L
Chang'e
TearToT
Chang'e
6,564
726
371
2,432
8,238
2,070
0
4,188
3,866
35,835
0
W
3,653
3,182
0
6,535
9,509
3,519
0
0
9,213
0
37,754
W
3,183
767
0
3,081
8,042
3,254
0
3,708
3,730
32,224
0
W
Cernunnos
primpheonix742
Cernunnos
4,234
2,543
0
911
4,903
1,912
0
977
3,926
0
37,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,633
Gold Earned
23,723
319
Minions Killed
229
0
Camps Cleared
0
976,097
Distance Traveled
915,256
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,843
584
74
7
0
245,894
0
L
Sobek
4,327
433
10
1
0
190,492
0
L
King Arthur
5,214
521
70
7
0
208,917
0
L
Izanami
3,958
396
25
3
0
153,969
3
L
Gilgamesh
4,745
475
49
5
0
171,390
0
W
Sylvanus
6,068
607
63
6
0
174,657
0
L
Chang'e
5,479
548
75
8
0
190,488
0
W
Arachne
6,116
612
64
6
0
205,915
0
W
Anubis
5,557
556
57
6
0
174,599
0
W
Cernunnos
6,049
605
61
6
0
175,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role