Player Matchup

Izanami
Izanami
AlchemyJug
Izanami
Level 148
God Stats
6W - 3L
1,500 SR
Queue Stats
90W - 98L
1,531 Elo+
Solo
Ra
Ra
EbonyPanther
Ra
Level 149
God Stats
3W - 1L
1,509 SR
Queue Stats
78W - 82L
1,546 Elo+
Party 4
Osiris
Osiris
FistAPumps
Osiris
Level 127
God Stats
10W - 10L
1,519 SR
Queue Stats
79W - 81L
1,548 Elo+
Party 4
Xing Tian
Xing Tian
LightSkinnboi
Xing Tian
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 114L
1,485 Elo+
Party 3
Surtr
Surtr
xKamaaina
Surtr
Level 230
God Stats
1W - 1L
1,292 SR
Queue Stats
65W - 49L
1,505 Elo+
Party 3
Team Averages
Level 145
1,464 SR
1,523 Elo+

VS

Team Averages
Level 105
1,708 SR
1,559 Elo+
King Arthur
King Arthur
CogitoErgo8Sum
King Arthur
Level 87
God Stats
4W - 5L
1,500 SR
Queue Stats
138W - 113L
1,554 Elo+
Solo
Thanatos
Thanatos
PersBodyPillow
Thanatos
Level 156
God Stats
3W - 1L
1,787 SR
Queue Stats
36W - 36L
1,586 Elo+
Party 1
Cerberus
Cerberus
PopcornSpeaker
Cerberus
Level 118
God Stats
1W - 1L
1,856 SR
Queue Stats
57W - 65L
1,521 Elo+
Party 2
Zeus
Zeus
TheeEmployer
Zeus
Level 104
God Stats
0W - 2L
1,649 SR
Queue Stats
50W - 42L
1,591 Elo+
Party 1
Charybdis
Charybdis
rank10zues
Charybdis
Level 58
God Stats
9W - 8L
1,750 SR
Queue Stats
146W - 115L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlchemyJug
Izanami
13
0 / 4 / 1
7,312
487
8,899
12,013
4,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
1 / 1 / 4
9,175
612
4,435
5,944
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Osiris
FistAPumps
Osiris
16
8 / 0 / 3
10,142
676
11,119
15,560
12,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
LightSkinnboi
Xing Tian
12
0 / 3 / 2
7,089
473
4,340
13,215
9,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
xKamaaina
Surtr
15
9 / 2 / 5
9,254
617
12,643
15,197
7,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CogitoErgo8Sum
King Arthur
11
0 / 7 / 0
6,937
462
7,413
15,884
16,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
14
5 / 5 / 2
8,267
551
5,837
15,214
7,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
11
1 / 0 / 5
7,683
512
7,723
14,206
13,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 5 / 0
8,447
563
9,271
8,670
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
rank10zues
Charybdis
15
2 / 1 / 4
8,530
569
11,074
8,201
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
18
Kills
10
10
Deaths
18
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlchemyJug
Izanami
0
4
1
0.13
L
King Arthur
CogitoErgo8Sum
King Arthur
0
7
0
0
W
1
1
4
3
W
Osiris
FistAPumps
Osiris
8
0
3
9.5
W
Xing Tian
LightSkinnboi
Xing Tian
0
3
2
0.33
L
Thanatos
5
5
2
1.2
L
Cerberus
1
0
5
3.5
L
2
5
0
0.4
L
Charybdis
rank10zues
Charybdis
2
1
4
4
W
Surtr
xKamaaina
Surtr
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,436
Damage
41,318
61,929
Taken
62,175
36,289
Mitigated
44,347
23,358
Healing
24,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlchemyJug
Izanami
8,899
6,424
0
4,265
12,013
4,377
0
3,400
8,613
0
82,777
L
King Arthur
CogitoErgo8Sum
King Arthur
7,413
1,199
0
1,090
15,884
16,734
0
1,740
14,144
1,119
44,713
W
4,435
485
897
2,543
5,944
2,705
0
1,736
4,208
95,242
1,805
W
Osiris
FistAPumps
Osiris
11,119
5,313
0
9,594
15,560
12,805
0
1,646
13,914
0
77,095
W
Xing Tian
LightSkinnboi
Xing Tian
4,340
830
0
3,098
13,215
9,137
0
4,390
8,825
15,626
0
L
Thanatos
5,837
2,922
0
13,327
15,214
7,266
0
1,579
13,635
0
62,966
L
Cerberus
7,723
728
0
5,745
14,206
13,470
0
4,216
9,990
34,651
0
L
9,271
1,312
0
500
8,670
3,562
0
1,282
7,388
79,241
0
L
Charybdis
rank10zues
Charybdis
11,074
6,858
0
3,451
8,201
3,315
1,052
705
7,496
0
90,619
W
Surtr
xKamaaina
Surtr
12,643
7,385
0
2,961
15,197
7,265
0
6,272
8,925
3,502
70,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,972
Gold Earned
39,864
550
Minions Killed
555
0
Camps Cleared
0
1,562,985
Distance Traveled
1,399,669
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,312
487
134
9
0
269,680
3
L
King Arthur
6,937
462
81
5
0
228,936
4
W
Ra
9,175
612
159
11
0
366,206
0
W
Osiris
10,142
676
134
9
0
307,127
0
W
Xing Tian
7,089
473
26
2
0
306,372
0
L
Thanatos
8,267
551
108
7
0
297,584
0
L
Cerberus
7,683
512
75
5
0
322,561
2
L
Zeus
8,447
563
142
9
0
275,290
5
L
Charybdis
8,530
569
149
10
0
275,298
1
W
Surtr
9,254
617
97
6
0
313,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role