Player Matchup

Tyr
Tyr
 
Tyr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Flufenha
Sol
Level 108
God Stats
2W - 3L
1,274 SR
Queue Stats
84W - 90L
1,489 Elo+
Party 1
Sun Wukong
Sun Wukong
JamesRodrik
Sun Wukong
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 191L
1,475 Elo+
Party 1
Bakasura
Bakasura
PandaMestre
Bakasura
Level 128
God Stats
0W - 3L
1,430 SR
Queue Stats
21W - 19L
1,477 Elo+
Party 1
Anhur
Anhur
iBasalt
Anhur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 99L
1,527 Elo+
Party 1
Team Averages
Level 117
1,441 SR
1,494 Elo+

VS

Team Averages
Level 105
1,501 SR
1,442 Elo+
Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Cudepombu
Charon
Level 161
God Stats
2W - 1L
1,500 SR
Queue Stats
238W - 259L
1,486 Elo+
Solo
Ymir
Ymir
Dmaatedd
Ymir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,325 Elo+
Party 2
Hachiman
Hachiman
Drtavo
Hachiman
Level 129
God Stats
16W - 9L
1,606 SR
Queue Stats
111W - 112L
1,556 Elo+
Solo
Lancelot
Lancelot
zTR4Tz
Lancelot
Level 22
God Stats
4W - 4L
1,400 SR
Queue Stats
7W - 13L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 3 / 1
8,060
504
2,641
16,136
7,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 4 / 2
7,456
466
8,495
12,056
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
JamesRodrik
Sun Wukong
10
0 / 2 / 2
5,813
363
7,441
13,479
10,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
PandaMestre
Bakasura
15
5 / 3 / 1
8,851
553
6,762
17,801
8,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anhur
iBasalt
Anhur
13
0 / 5 / 1
7,440
465
7,099
12,466
4,311
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
5 / 1 / 4
9,009
563
12,887
8,712
4,732
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Cudepombu
Charon
15
2 / 0 / 2
9,645
603
13,231
8,976
6,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
1 / 0 / 6
8,012
501
7,199
13,189
12,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
Drtavo
Hachiman
16
3 / 2 / 2
9,222
576
6,812
9,448
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
zTR4Tz
Lancelot
15
6 / 3 / 1
8,580
536
7,588
13,864
6,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
17
17
Deaths
6
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
1
0.17
W
Anubis
 
Anubis
5
1
4
7
W
Charon
Cudepombu
Charon
2
0
2
3
W
Ymir
1
0
6
4
W
Hachiman
Drtavo
Hachiman
3
2
2
2
L
1
4
2
0.5
L
Sun Wukong
JamesRodrik
Sun Wukong
0
2
2
0.5
L
Bakasura
PandaMestre
Bakasura
5
3
1
1.83
L
Anhur
iBasalt
Anhur
0
5
1
0.1
W
Lancelot
zTR4Tz
Lancelot
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,438
Damage
47,717
71,938
Taken
54,189
33,928
Mitigated
32,528
17,374
Healing
15,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,641
508
0
6,204
16,136
7,923
0
8,620
5,818
0
59,381
W
Anubis
 
Anubis
12,887
890
0
4,534
8,712
4,732
47
3,670
5,031
68,523
3,601
W
Charon
Cudepombu
Charon
13,231
2,355
0
2,125
8,976
6,378
0
0
8,549
67,076
1,397
W
Ymir
7,199
2,017
0
2,948
13,189
12,068
0
3,710
9,479
29,195
983
W
Hachiman
Drtavo
Hachiman
6,812
4,595
0
2,899
9,448
3,170
0
0
9,114
0
86,121
L
8,495
1,841
0
2,822
12,056
3,366
0
8,843
3,137
50,576
4,143
L
Sun Wukong
JamesRodrik
Sun Wukong
7,441
1,451
0
1,930
13,479
10,161
0
6,107
7,309
0
25,933
L
Bakasura
PandaMestre
Bakasura
6,762
4,123
0
2,697
17,801
8,167
0
3,517
14,096
0
59,441
L
Anhur
iBasalt
Anhur
7,099
3,033
0
3,721
12,466
4,311
0
2,732
9,683
0
59,873
W
Lancelot
zTR4Tz
Lancelot
7,588
1,740
0
3,006
13,864
6,180
0
1,031
11,788
0
66,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,620
Gold Earned
44,468
458
Minions Killed
494
0
Camps Cleared
0
1,490,726
Distance Traveled
1,535,253
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,060
504
121
8
0
282,370
0
W
Anubis
9,009
563
85
5
0
297,963
6
W
Charon
9,645
603
128
8
0
277,464
0
W
Ymir
8,012
501
51
3
0
334,532
1
W
Hachiman
9,222
576
131
8
0
277,942
0
L
Sol
7,456
466
83
5
0
268,284
2
L
Sun Wukong
5,813
363
21
1
0
307,593
2
L
Bakasura
8,851
553
118
7
0
341,867
1
L
Anhur
7,440
465
115
7
0
290,612
0
W
Lancelot
8,580
536
99
6
0
347,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role