Player Matchup

Xing Tian
Xing Tian
AdrianThaDon_
Xing Tian
Level 67
God Stats
3W - 1L
1,259 SR
Queue Stats
11W - 14L
1,337 Elo+
Party 1
Ravana
Ravana
DCMERKS
Ravana
Level 149
God Stats
10W - 9L
1,539 SR
Queue Stats
247W - 288L
1,441 Elo+
Party 1
Ra
Ra
LittleLoliiita
Ra
Level 125
God Stats
28W - 24L
1,573 SR
Queue Stats
223W - 224L
1,569 Elo+
Solo
Charybdis
Charybdis
XcellentVibez
Charybdis
Level 119
God Stats
74W - 54L
1,615 SR
Queue Stats
503W - 581L
1,424 Elo+
Party 1
Sylvanus
Sylvanus
exotic_dayung_og
Sylvanus
Level 121
God Stats
2W - 5L
1,500 SR
Queue Stats
237W - 318L
1,450 Elo+
Party 1
Team Averages
Level 116
1,497 SR
1,444 Elo+

VS

Team Averages
Level 107
1,466 SR
1,449 Elo+
Awilix
Awilix
Alcoholtism
Awilix
Level 96
God Stats
0W - 2L
1,303 SR
Queue Stats
151W - 133L
1,513 Elo+
Solo
Izanami
Izanami
ArsenalCake
Izanami
Level 104
God Stats
40W - 32L
1,540 SR
Queue Stats
367W - 353L
1,484 Elo+
Solo
Kumbhakarna
Kumbhakarna
JormungandrsDad
Kumbhakarna
Level 128
God Stats
1W - 3L
1,486 SR
Queue Stats
62W - 59L
1,539 Elo+
Party 2
Sun Wukong
Sun Wukong
Landsavage
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 86L
1,489 Elo+
Solo
Baba Yaga
Baba Yaga
Thejewishtruth
Baba Yaga
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,218 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AdrianThaDon_
Xing Tian
14
2 / 0 / 1
7,997
615
8,110
12,482
10,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
DCMERKS
Ravana
13
4 / 1 / 2
7,477
575
3,309
7,034
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 3
7,065
543
7,214
9,050
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charybdis
XcellentVibez
Charybdis
13
2 / 1 / 0
7,440
572
5,867
5,726
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
2 / 0 / 2
6,726
517
3,472
7,505
6,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
1 / 1 / 0
6,175
475
4,240
10,162
4,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
ArsenalCake
Izanami
13
1 / 3 / 1
7,048
542
2,708
6,157
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
JormungandrsDad
Kumbhakarna
10
0 / 2 / 1
5,952
458
5,105
13,274
10,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
Landsavage
Sun Wukong
11
0 / 2 / 0
6,009
462
5,256
11,724
9,718
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
Thejewishtruth
Baba Yaga
10
0 / 3 / 1
6,042
465
4,706
8,218
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
2
3
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AdrianThaDon_
Xing Tian
2
0
1
2.5
L
Awilix
1
1
0
1
L
Izanami
ArsenalCake
Izanami
1
3
1
0.5
W
Ravana
DCMERKS
Ravana
4
1
2
5
L
Kumbhakarna
JormungandrsDad
Kumbhakarna
0
2
1
0.25
L
Sun Wukong
Landsavage
Sun Wukong
0
2
0
0
W
1
1
3
2.5
L
Baba Yaga
Thejewishtruth
Baba Yaga
0
3
1
0.17
W
Charybdis
XcellentVibez
Charybdis
2
1
0
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,972
Damage
22,015
41,797
Taken
49,535
26,464
Mitigated
29,896
14,481
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AdrianThaDon_
Xing Tian
8,110
808
0
1,900
12,482
10,786
0
477
11,213
45,539
4,775
L
Awilix
4,240
1,476
0
1,789
10,162
4,377
0
2,573
7,481
0
45,386
L
Izanami
ArsenalCake
Izanami
2,708
1,493
0
484
6,157
1,956
1,111
264
5,893
0
64,109
W
Ravana
DCMERKS
Ravana
3,309
743
0
4,046
7,034
3,219
0
568
6,392
0
51,184
L
Kumbhakarna
JormungandrsDad
Kumbhakarna
5,105
168
0
4,873
13,274
10,900
0
5,562
7,511
22,222
0
L
Sun Wukong
Landsavage
Sun Wukong
5,256
764
0
3,993
11,724
9,718
0
5,980
4,876
0
38,748
W
7,214
359
450
3,183
9,050
3,983
0
4,795
3,949
52,450
0
L
Baba Yaga
Thejewishtruth
Baba Yaga
4,706
142
0
1,427
8,218
2,945
0
2,422
5,717
39,727
1,942
W
Charybdis
XcellentVibez
Charybdis
5,867
2,511
0
2,263
5,726
2,264
836
876
4,810
0
59,762
W
3,472
1,496
381
2,258
7,505
6,212
20
2,606
4,759
26,706
8,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,705
Gold Earned
31,226
402
Minions Killed
361
0
Camps Cleared
0
1,304,747
Distance Traveled
1,319,359
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,997
615
100
8
0
242,624
1
L
Awilix
6,175
475
85
7
0
331,034
0
L
Izanami
7,048
542
113
9
0
241,004
0
W
Ravana
7,477
575
74
6
0
308,022
0
L
Kumbhakarna
5,952
458
25
2
0
279,817
0
L
Sun Wukong
6,009
462
51
4
0
219,451
1
W
Ra
7,065
543
85
7
0
273,735
0
L
Baba Yaga
6,042
465
87
7
0
248,053
0
W
Charybdis
7,440
572
92
7
0
244,711
4
W
Sylvanus
6,726
517
51
4
0
235,655
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role