Player Matchup

Guan Yu
Guan Yu
Arthrous
Guan Yu
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 102L
1,571 Elo+
Solo
Scylla
Scylla
ScumbagRaptor
Scylla
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,299 Elo+
Solo
Fenrir
Fenrir
SunsetXTM0N3Yx
Fenrir
Level 149
God Stats
1W - 2L
1,727 SR
Queue Stats
221W - 223L
1,519 Elo+
Solo
Heimdallr
Heimdallr
TheSixthCircle
Heimdallr
Level 145
God Stats
6W - 6L
1,413 SR
Queue Stats
284W - 269L
1,454 Elo+
Solo
Cerberus
Cerberus
genjiiro
Cerberus
Level 138
God Stats
3W - 4L
1,603 SR
Queue Stats
123W - 100L
1,563 Elo+
Solo
Team Averages
Level 143
1,549 SR
1,481 Elo+

VS

Team Averages
Level 106
1,455 SR
1,575 Elo+
Sol
Sol
 
Sol
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Naexes
Thanatos
Level 104
God Stats
1W - 2L
1,288 SR
Queue Stats
84W - 74L
1,646 Elo+
Party 1
Amaterasu
Amaterasu
TheGalaxxy
Amaterasu
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 80L
1,645 Elo+
Party 1
Agni
Agni
cj100s-
Agni
Level 82
God Stats
12W - 24L
1,488 SR
Queue Stats
117W - 120L
1,464 Elo+
Solo
Nike
Nike
disciple36
Nike
Level 104
God Stats
6W - 1L
1,500 SR
Queue Stats
66W - 58L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Arthrous
Guan Yu
12
3 / 3 / 4
7,592
584
6,322
15,312
9,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 1 / 0
6,366
490
3,265
3,924
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 4 / 4
7,715
593
7,092
12,126
5,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
TheSixthCircle
Heimdallr
4
1 / 2 / 0
4,806
370
2,211
2,944
850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
genjiiro
Cerberus
13
4 / 3 / 1
8,205
631
9,938
14,965
9,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 1 / 0
8,586
660
4,898
6,783
2,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thanatos
Naexes
Thanatos
14
8 / 2 / 1
8,229
633
9,449
13,246
5,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
TheGalaxxy
Amaterasu
12
0 / 3 / 3
7,240
557
5,037
13,416
8,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Agni
cj100s-
Agni
13
1 / 2 / 4
7,445
573
8,850
8,529
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 5 / 5
7,449
573
5,271
11,811
7,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
13
Kills
13
13
Deaths
13
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
0
3
L
Guan Yu
Arthrous
Guan Yu
3
3
4
1.67
W
Thanatos
Naexes
Thanatos
8
2
1
4.25
L
0
1
0
0
L
5
4
4
1.75
W
Amaterasu
TheGalaxxy
Amaterasu
0
3
3
0.5
L
Heimdallr
TheSixthCircle
Heimdallr
1
2
0
0.5
W
Agni
cj100s-
Agni
1
2
4
1.5
W
1
5
5
0.7
L
Cerberus
genjiiro
Cerberus
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,828
Damage
33,505
49,271
Taken
53,785
26,547
Mitigated
27,360
17,037
Healing
22,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,898
2,668
0
4,122
6,783
2,657
3,690
1,959
4,824
63,370
16,647
L
Guan Yu
Arthrous
Guan Yu
6,322
1,501
1,620
3,724
15,312
9,972
0
5,627
9,367
0
32,620
W
Thanatos
Naexes
Thanatos
9,449
2,674
0
12,721
13,246
5,736
721
1,364
11,882
0
58,266
L
3,265
43
0
840
3,924
1,156
0
570
3,234
40,093
0
L
7,092
1,790
257
4,358
12,126
5,258
719
3,141
8,715
0
38,318
W
Amaterasu
TheGalaxxy
Amaterasu
5,037
2,344
0
3,593
13,416
8,621
0
7,305
6,111
0
45,322
L
Heimdallr
TheSixthCircle
Heimdallr
2,211
1,587
0
561
2,944
850
0
746
2,198
0
11,562
W
Agni
cj100s-
Agni
8,850
568
0
510
8,529
2,417
0
1,748
6,781
47,538
668
W
5,271
1,410
0
1,903
11,811
7,929
303
0
11,811
0
25,456
L
Cerberus
genjiiro
Cerberus
9,938
860
0
5,677
14,965
9,311
0
2,190
12,629
54,251
3,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,684
Gold Earned
38,949
350
Minions Killed
427
0
Camps Cleared
0
1,102,903
Distance Traveled
1,311,056
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,586
660
139
11
0
240,771
4
L
Guan Yu
7,592
584
61
5
0
289,107
6
W
Thanatos
8,229
633
101
8
0
295,462
0
L
Scylla
6,366
490
71
5
0
265,382
4
L
Fenrir
7,715
593
56
4
0
270,182
2
W
Amaterasu
7,240
557
73
6
0
252,846
4
L
Heimdallr
4,806
370
19
1
0
57,972
0
W
Agni
7,445
573
87
7
0
269,649
0
W
Nike
7,449
573
27
2
0
252,328
1
L
Cerberus
8,205
631
143
11
0
220,260
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role