Player Matchup

Medusa
Medusa
FrostyBomb
Medusa
Level 200
God Stats
4W - 2L
1,923 SR
Queue Stats
220W - 203L
1,641 Elo+
Party 2
Chaac
Chaac
Mig17112
Chaac
Level 156
God Stats
4W - 4L
1,302 SR
Queue Stats
403W - 384L
1,579 Elo+
Party 1
Lancelot
Lancelot
TheChubbyBubbha
Lancelot
Level 143
God Stats
11W - 3L
1,879 SR
Queue Stats
191W - 164L
1,597 Elo+
Party 1
Sobek
Sobek
Thebuttcrust
Sobek
Level 167
God Stats
9W - 6L
1,653 SR
Queue Stats
199W - 166L
1,660 Elo+
Party 2
Vulcan
Vulcan
monsteradd
Vulcan
Level 149
God Stats
12W - 4L
1,959 SR
Queue Stats
232W - 200L
1,662 Elo+
Party 2
Team Averages
Level 163
1,743 SR
1,628 Elo+

VS

Team Averages
Level 150
1,628 SR
1,667 Elo+
Hercules
Hercules
ITSYABOILASHER
Hercules
Level 159
God Stats
5W - 3L
1,593 SR
Queue Stats
154W - 139L
1,626 Elo+
Party 3
Ares
Ares
S7 Cardx
Ares
Level 139
God Stats
11W - 13L
1,717 SR
Queue Stats
54W - 48L
1,742 Elo+
Solo
Arachne
Arachne
The-Red-Comet-7
Arachne
Level 152
God Stats
237W - 173L
1,677 SR
Queue Stats
425W - 440L
1,476 Elo+
Solo
Rama
Rama
TiersDontFall
Rama
Level 164
God Stats
9W - 7L
1,653 SR
Queue Stats
133W - 136L
1,617 Elo+
Party 3
Chang'e
Chang'e
xWolves
Chang'e
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 10L
1,872 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FrostyBomb
Medusa
13
1 / 1 / 0
7,254
605
5,749
7,192
2,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Mig17112
Chaac
11
0 / 4 / 1
6,113
509
4,284
10,798
5,083
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
11
1 / 1 / 0
6,207
517
5,149
9,252
4,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 1
6,797
566
5,120
12,206
10,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
monsteradd
Vulcan
13
0 / 1 / 0
8,012
668
7,601
5,950
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
1 / 0 / 1
6,648
554
2,662
11,317
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
11
1 / 0 / 3
6,547
546
5,191
10,057
8,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 0 / 3
6,428
536
5,081
10,708
3,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
0 / 2 / 0
6,636
553
4,897
8,442
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
xWolves
Chang'e
14
4 / 1 / 1
7,534
628
9,049
8,628
3,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
7
8
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
FrostyBomb
Medusa
1
1
0
1
W
Hercules
1
0
1
1.5
L
Chaac
Mig17112
Chaac
0
4
1
0.13
W
Ares
1
0
3
2.5
W
1
0
3
2.5
L
Lancelot
1
1
0
1
L
1
1
1
1.5
W
0
2
0
0
L
Vulcan
monsteradd
Vulcan
0
1
0
0
W
Chang'e
xWolves
Chang'e
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,903
Damage
26,880
45,398
Taken
49,152
25,461
Mitigated
25,494
12,055
Healing
23,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
FrostyBomb
Medusa
5,749
2,100
0
1,003
7,192
2,996
0
784
6,408
0
67,602
W
Hercules
2,662
731
0
5,918
11,317
6,520
0
6,488
4,829
0
47,947
L
Chaac
Mig17112
Chaac
4,284
735
0
2,107
10,798
5,083
0
6,319
3,978
0
44,114
W
Ares
5,191
1,011
0
2,115
10,057
8,078
47
2,191
7,866
21,935
2,263
W
5,081
2,905
0
5,937
10,708
3,914
0
1,289
9,419
0
45,947
L
Lancelot
5,149
1,372
0
3,414
9,252
4,175
0
1,529
7,546
0
42,358
L
5,120
1,002
0
4,331
12,206
10,312
0
4,336
7,614
24,264
0
W
4,897
3,430
0
3,377
8,442
3,269
0
1,490
6,952
0
64,423
L
Vulcan
monsteradd
Vulcan
7,601
3,675
0
1,200
5,950
2,895
395
0
5,782
70,184
2,299
W
Chang'e
xWolves
Chang'e
9,049
1,330
800
5,050
8,628
3,713
0
1,127
7,501
61,187
1,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,383
Gold Earned
33,793
434
Minions Killed
432
0
Camps Cleared
0
1,371,205
Distance Traveled
1,275,344
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,254
605
107
9
0
245,708
2
W
Hercules
6,648
554
101
8
0
252,299
0
L
Chaac
6,113
509
78
7
0
261,720
0
W
Ares
6,547
546
26
2
0
245,266
0
W
Arachne
6,428
536
78
7
0
299,900
0
L
Lancelot
6,207
517
85
7
0
296,920
0
L
Sobek
6,797
566
30
3
0
298,436
0
W
Rama
6,636
553
118
10
0
226,067
1
L
Vulcan
8,012
668
134
11
0
268,421
0
W
Chang'e
7,534
628
109
9
0
251,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role