Player Matchup

Hun Batz
Hun Batz
here2serve
Hun Batz
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 61L
1,401 Elo+
Solo
Sylvanus
Sylvanus
kiwik1k1
Sylvanus
Level 49
God Stats
45W - 44L
1,464 SR
Queue Stats
52W - 55L
1,406 Elo+
Party 1
Izanami
Izanami
migs016
Izanami
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 54L
1,481 Elo+
Party 1
Scylla
Scylla
shinobuxox
Scylla
Level 28
God Stats
7W - 4L
1,412 SR
Queue Stats
42W - 48L
1,341 Elo+
Party 1
Surtr
Surtr
usreconone
Surtr
Level 69
God Stats
6W - 2L
1,856 SR
Queue Stats
115W - 117L
1,480 Elo+
Party 1
Team Averages
Level 51
1,546 SR
1,422 Elo+

VS

Team Averages
Level 38
1,552 SR
1,435 Elo+
Pele
Pele
ChaoticJarod
Pele
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,234 Elo+
Party 2
Ymir
Ymir
ChaoticV
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chang'e
Chang'e
DankDogggo
Chang'e
Level 49
God Stats
0W - 1L
1,758 SR
Queue Stats
46W - 48L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
FlingWhale
Sun Wukong
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Apollo
Apollo
Goatmel
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
here2serve
Hun Batz
12
3 / 0 / 7
6,749
614
7,853
9,007
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Sylvanus
kiwik1k1
Sylvanus
10
1 / 0 / 16
7,127
648
5,604
7,588
8,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
migs016
Izanami
11
10 / 2 / 6
7,478
680
14,109
8,462
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
shinobuxox
Scylla
11
6 / 2 / 6
6,890
626
7,993
6,111
2,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
13
2 / 0 / 1
7,815
710
5,545
6,394
5,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 0
4,486
408
3,188
12,694
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
8
1 / 5 / 0
5,213
474
3,147
10,255
4,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
DankDogggo
Chang'e
9
2 / 4 / 1
5,550
505
5,419
11,405
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
FlingWhale
Sun Wukong
10
1 / 0 / 1
5,404
491
4,582
8,127
7,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Apollo
Goatmel
Apollo
7
0 / 6 / 1
4,834
439
2,564
8,055
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
22
Kills
4
4
Deaths
23
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Ymir
1
5
0
0.2
L
Chang'e
DankDogggo
Chang'e
2
4
1
0.63
L
Sun Wukong
FlingWhale
Sun Wukong
1
0
1
1.5
L
Apollo
Goatmel
Apollo
0
6
1
0.08
W
Hun Batz
here2serve
Hun Batz
3
0
7
6.5
W
Sylvanus
kiwik1k1
Sylvanus
1
0
16
9
W
Izanami
migs016
Izanami
10
2
6
6.5
W
Scylla
shinobuxox
Scylla
6
2
6
4.5
W
Surtr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,104
Damage
18,900
37,562
Taken
50,536
23,685
Mitigated
20,687
15,991
Healing
5,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,188
1,005
0
1,056
12,694
3,946
54
3,571
8,857
0
14,542
L
Ymir
3,147
478
0
405
10,255
4,484
48
3,347
6,724
10,237
0
L
Chang'e
DankDogggo
Chang'e
5,419
1,001
831
1,888
11,405
3,217
0
3,535
7,415
26,039
0
L
Sun Wukong
FlingWhale
Sun Wukong
4,582
372
0
930
8,127
7,021
0
876
6,962
0
29,212
L
Apollo
Goatmel
Apollo
2,564
1,314
0
283
8,055
2,019
0
1,769
6,286
0
21,799
W
Hun Batz
here2serve
Hun Batz
7,853
1,586
0
3,794
9,007
3,872
626
1,288
7,719
0
48,733
W
Sylvanus
kiwik1k1
Sylvanus
5,604
2,461
2,659
3,087
7,588
8,134
730
2,106
5,482
13,491
0
W
Izanami
migs016
Izanami
14,109
10,651
0
2,978
8,462
4,099
1,658
2,897
5,565
0
61,422
W
Scylla
shinobuxox
Scylla
7,993
1,165
0
724
6,111
2,409
368
1,814
4,297
31,183
740
W
Surtr
5,545
2,209
0
2,749
6,394
5,171
22
461
5,933
1,613
55,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,059
Gold Earned
25,487
323
Minions Killed
159
0
Camps Cleared
0
1,079,613
Distance Traveled
1,059,493
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,486
408
16
1
0
223,439
0
L
Ymir
5,213
474
7
1
0
204,400
0
L
Chang'e
5,550
505
60
5
0
225,124
0
L
Sun Wukong
5,404
491
34
3
0
210,150
0
L
Apollo
4,834
439
42
4
0
196,380
0
W
Hun Batz
6,749
614
82
7
0
262,496
2
W
Sylvanus
7,127
648
13
1
0
228,523
7
W
Izanami
7,478
680
92
8
0
178,782
0
W
Scylla
6,890
626
40
4
0
190,862
0
W
Surtr
7,815
710
96
9
0
218,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role