Player Matchup

Surtr
Surtr
DreamFruits
Surtr
Level 139
God Stats
42W - 42L
1,551 SR
Queue Stats
488W - 458L
1,455 Elo+
Solo
Merlin
Merlin
ExpertCrab4
Merlin
Level 145
God Stats
17W - 15L
1,768 SR
Queue Stats
476W - 473L
1,469 Elo+
Party 2
Sobek
Sobek
GustCost
Sobek
Level 99
God Stats
19W - 16L
1,567 SR
Queue Stats
150W - 157L
1,529 Elo+
Party 2
Pele
Pele
chikibran
Pele
Level 122
God Stats
1W - 3L
1,495 SR
Queue Stats
237W - 255L
1,503 Elo+
Solo
Heimdallr
Heimdallr
heitbern
Heimdallr
Level 146
God Stats
24W - 17L
1,528 SR
Queue Stats
342W - 345L
1,473 Elo+
Party 2
Team Averages
Level 130
1,582 SR
1,486 Elo+

VS

Team Averages
Level 93
1,475 SR
1,437 Elo+
Anhur
Anhur
CarryGetsRed
Anhur
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 80L
1,383 Elo+
Party 1
Charon
Charon
Jadiise
Charon
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 46L
1,383 Elo+
Party 1
Arachne
Arachne
TeaBaggins2
Arachne
Level 106
God Stats
9W - 4L
1,607 SR
Queue Stats
26W - 22L
1,453 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
dino9455
Morgan Le Fay
Level 113
God Stats
6W - 2L
1,265 SR
Queue Stats
35W - 36L
1,642 Elo+
Party 1
Ra
Ra
iTeddyArth
Ra
Level 115
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 115L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 1
9,232
543
7,988
16,327
10,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
17
2 / 3 / 0
9,437
555
8,591
11,178
4,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
GustCost
Sobek
10
0 / 0 / 1
6,612
389
2,042
8,569
6,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Pele
13
2 / 1 / 2
7,530
443
6,958
10,856
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Heimdallr
heitbern
Heimdallr
17
1 / 2 / 0
9,228
543
9,005
12,382
5,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 0
9,753
574
14,803
13,459
5,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charon
Jadiise
Charon
12
0 / 0 / 0
8,282
487
2,522
8,039
6,811
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
TeaBaggins2
Arachne
12
2 / 4 / 2
7,807
459
4,329
15,249
5,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
dino9455
Morgan Le Fay
13
0 / 1 / 2
7,711
454
6,303
10,139
4,644
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 1 / 2
9,407
553
5,819
11,340
4,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
6
Kills
7
7
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
1
1
1
1.5
L
Merlin
2
3
0
0.67
L
Sobek
GustCost
Sobek
0
0
1
0.5
W
Charon
Jadiise
Charon
0
0
0
0
W
Arachne
TeaBaggins2
Arachne
2
4
2
0.75
L
Pele
2
1
2
3
W
Morgan Le Fay
dino9455
Morgan Le Fay
0
1
2
1
L
Heimdallr
heitbern
Heimdallr
1
2
0
0.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,584
Damage
33,776
59,312
Taken
58,226
29,873
Mitigated
26,225
22,144
Healing
24,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,803
8,958
0
6,163
13,459
5,060
629
1,060
12,399
0
98,051
L
7,988
2,306
0
4,363
16,327
10,590
0
6,157
10,090
2,004
70,713
L
Merlin
8,591
293
0
3,234
11,178
4,237
0
3,361
7,467
94,844
691
L
Sobek
GustCost
Sobek
2,042
258
0
4,381
8,569
6,258
0
1,431
7,110
12,262
0
W
Charon
Jadiise
Charon
2,522
744
0
1,507
8,039
6,811
0
2,064
5,975
18,172
0
W
Arachne
TeaBaggins2
Arachne
4,329
2,813
0
5,133
15,249
5,027
0
1,370
13,879
0
42,346
L
Pele
6,958
1,809
0
4,709
10,856
3,666
0
2,064
8,611
0
50,328
W
Morgan Le Fay
dino9455
Morgan Le Fay
6,303
764
0
3,660
10,139
4,644
48
814
9,325
51,740
860
L
Heimdallr
heitbern
Heimdallr
9,005
3,539
0
5,457
12,382
5,122
0
901
11,481
0
104,095
W
5,819
271
2,664
5,392
11,340
4,683
73
5,858
5,482
93,634
1,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,039
Gold Earned
42,960
540
Minions Killed
484
0
Camps Cleared
0
1,608,700
Distance Traveled
1,610,920
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,753
574
145
9
0
309,584
1
L
Surtr
9,232
543
130
8
0
335,000
5
L
Merlin
9,437
555
166
10
0
300,097
5
L
Sobek
6,612
389
21
1
0
276,898
1
W
Charon
8,282
487
17
1
0
335,572
0
W
Arachne
7,807
459
51
3
0
325,920
0
L
Pele
7,530
443
71
4
0
413,652
0
W
Morgan Le Fay
7,711
454
84
5
0
288,528
0
L
Heimdallr
9,228
543
152
9
0
283,053
5
W
Ra
9,407
553
187
11
0
351,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role