Player Matchup

Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Be50VIXIV
Cerberus
Level 25
God Stats
38W - 32L
1,484 SR
Queue Stats
128W - 158L
1,418 Elo+
Party 2
Bastet
Bastet
Indy3762
Bastet
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 144L
1,410 Elo+
Party 2
Yemoja
Yemoja
cooldonkey612
Yemoja
Level 129
God Stats
7W - 8L
1,274 SR
Queue Stats
71W - 91L
1,393 Elo+
Party 2
Chang'e
Chang'e
phoenixwrath666
Chang'e
Level 147
God Stats
27W - 7L
1,605 SR
Queue Stats
629W - 239L
1,608 Elo+
Solo
Team Averages
Level 119
1,473 SR
1,466 Elo+

VS

Team Averages
Level 57
1,504 SR
1,504 Elo+
Ganesha
Ganesha
 
Ganesha
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
BuzzoTujeez
Medusa
Level 19
God Stats
1W - 4L
1,304 SR
Queue Stats
41W - 52L
1,428 Elo+
Party 1
Ah Puch
Ah Puch
CrillyJDM
Ah Puch
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
GilGonzalez
Nemesis
Level 45
God Stats
33W - 33L
1,475 SR
Queue Stats
39W - 51L
1,416 Elo+
Party 1
Aphrodite
Aphrodite
Semtri
Aphrodite
Level 78
God Stats
3W - 3L
1,741 SR
Queue Stats
13W - 15L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 0 / 5
7,374
1,229
6,652
3,853
1,761
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Be50VIXIV
Cerberus
12
2 / 0 / 8
7,588
1,265
5,619
7,417
6,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Indy3762
Bastet
12
5 / 1 / 9
7,404
1,234
9,695
5,985
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 12
7,828
1,305
2,336
4,481
3,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 0 / 10
6,926
1,154
9,867
6,968
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

382

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 2 / 2
7,320
1,220
8,206
11,466
11,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
11
0 / 5 / 1
6,810
1,135
5,703
9,122
6,832
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
CrillyJDM
Ah Puch
10
0 / 0 / 0
5,682
947
0
0
0
Nemesis
GilGonzalez
Nemesis
11
1 / 4 / 0
6,368
1,061
4,754
9,833
4,064
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Semtri
Aphrodite
12
1 / 3 / 1
6,811
1,135
5,944
9,287
4,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
6
14
Kills
2
2
Deaths
14
44
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
5
7.5
L
Ganesha
 
Ganesha
0
2
2
0.5
W
Cerberus
Be50VIXIV
Cerberus
2
0
8
6
L
Medusa
0
5
1
0.1
L
Ah Puch
CrillyJDM
Ah Puch
0
0
0
0
L
Nemesis
GilGonzalez
Nemesis
1
4
0
0.25
W
Bastet
Indy3762
Bastet
5
1
9
9.5
L
Aphrodite
Semtri
Aphrodite
1
3
1
0.5
W
1
1
12
7
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,169
Damage
24,607
28,704
Taken
39,708
17,938
Mitigated
26,541
11,653
Healing
6,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,652
3,421
0
222
3,853
1,761
0
1,868
1,985
0
17,725
L
Ganesha
 
Ganesha
8,206
490
0
617
11,466
11,104
0
5,006
5,999
18,495
885
W
Cerberus
Be50VIXIV
Cerberus
5,619
195
0
3,039
7,417
6,826
0
3,104
4,313
10,857
287
L
Medusa
5,703
1,503
0
465
9,122
6,832
0
2,971
5,911
166
15,363
L
Ah Puch
CrillyJDM
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
GilGonzalez
Nemesis
4,754
1,677
0
198
9,833
4,064
0
4,081
5,431
0
14,049
W
Bastet
Indy3762
Bastet
9,695
3,112
0
1,034
5,985
2,750
0
2,768
3,217
0
16,053
L
Aphrodite
Semtri
Aphrodite
5,944
890
2,508
3,142
9,287
4,541
0
3,564
5,347
19,282
0
W
2,336
587
3,013
1,420
4,481
3,599
0
1,772
2,709
3,835
1,288
W
9,867
490
1,174
1,751
6,968
3,002
0
3,919
3,049
24,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,120
Gold Earned
32,991
116
Minions Killed
97
3
Camps Cleared
3
587,676
Distance Traveled
420,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,374
1,229
28
5
0
111,486
0
L
Ganesha
7,320
1,220
2
0
0
118,527
0
W
Cerberus
7,588
1,265
28
5
0
119,473
0
L
Medusa
6,810
1,135
22
4
1
97,065
0
L
Ah Puch
5,682
947
0
0
0
0
0
L
Nemesis
6,368
1,061
22
4
1
106,088
0
W
Bastet
7,404
1,234
10
2
0
135,051
0
L
Aphrodite
6,811
1,135
51
9
1
98,428
0
W
Yemoja
7,828
1,305
11
2
1
93,515
0
W
Chang'e
6,926
1,154
39
7
2
128,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role