Player Matchup

Izanami
Izanami
 
Izanami
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Brandingoo
Ao Kuang
Level 127
God Stats
0W - 1L
1,726 SR
Queue Stats
19W - 14L
1,675 Elo+
Solo
Cabrakan
Cabrakan
MKCIN
Cabrakan
Level 153
God Stats
1W - 1L
1,842 SR
Queue Stats
47W - 121L
1,421 Elo+
Solo
Arachne
Arachne
Rwoarek
Arachne
Level 159
God Stats
1W - 2L
1,544 SR
Queue Stats
83W - 85L
1,648 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
laxxu5
Ah Muzen Cab
Level 129
God Stats
28W - 15L
1,754 SR
Queue Stats
357W - 316L
1,689 Elo+
Solo
Team Averages
Level 140
1,673 SR
1,587 Elo+

VS

Team Averages
Level 154
1,620 SR
1,709 Elo+
Cthulhu
Cthulhu
Ronnocneab
Cthulhu
Level 158
God Stats
10W - 3L
1,848 SR
Queue Stats
76W - 39L
1,786 Elo+
Party 1
Chang'e
Chang'e
Solaris419
Chang'e
Level 159
God Stats
2W - 0L
1,263 SR
Queue Stats
41W - 41L
1,610 Elo+
Party 1
Sun Wukong
Sun Wukong
Train417
Sun Wukong
Level 152
God Stats
12W - 5L
1,668 SR
Queue Stats
69W - 38L
1,738 Elo+
Solo
Fenrir
Fenrir
Vincentwwws
Fenrir
Level 145
God Stats
9W - 8L
1,599 SR
Queue Stats
124W - 102L
1,648 Elo+
Solo
Ishtar
Ishtar
ꝓPanꝓ
Ishtar
Level 154
God Stats
7W - 3L
1,725 SR
Queue Stats
115W - 51L
1,763 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
0 / 3 / 3
8,503
773
8,513
10,574
4,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ao Kuang
Brandingoo
Ao Kuang
14
1 / 5 / 2
8,356
760
5,827
14,250
12,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
MKCIN
Cabrakan
15
1 / 1 / 0
8,880
807
4,605
10,464
13,486
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Rwoarek
Arachne
14
1 / 2 / 1
8,389
763
8,945
15,895
8,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ah Muzen Cab
laxxu5
Ah Muzen Cab
17
1 / 3 / 2
9,439
858
7,840
10,996
4,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ronnocneab
Cthulhu
16
2 / 2 / 9
9,133
830
12,927
13,226
11,041
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Solaris419
Chang'e
15
2 / 2 / 5
8,785
799
9,944
8,652
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Train417
Sun Wukong
16
5 / 1 / 3
9,555
869
13,155
11,269
9,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fenrir
16
3 / 0 / 6
9,158
833
6,024
7,846
5,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
ꝓPanꝓ
Ishtar
17
2 / 0 / 4
9,613
874
10,997
10,597
4,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
4
Kills
14
14
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
3
0.5
L
Ao Kuang
Brandingoo
Ao Kuang
1
5
2
0.4
L
Cabrakan
MKCIN
Cabrakan
1
1
0
1
W
Cthulhu
Ronnocneab
Cthulhu
2
2
9
3.25
L
Arachne
Rwoarek
Arachne
1
2
1
0.75
W
Chang'e
Solaris419
Chang'e
2
2
5
2.25
W
Sun Wukong
Train417
Sun Wukong
5
1
3
6.5
W
Fenrir
3
0
6
6
L
Ah Muzen Cab
laxxu5
Ah Muzen Cab
1
3
2
0.67
W
Ishtar
ꝓPanꝓ
Ishtar
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,730
Damage
53,047
62,179
Taken
51,590
43,925
Mitigated
35,178
9,162
Healing
17,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,513
5,623
0
250
10,574
4,635
0
3,771
6,525
0
38,628
L
Ao Kuang
Brandingoo
Ao Kuang
5,827
1,314
179
2,363
14,250
12,072
0
5,185
8,729
15,097
0
L
Cabrakan
MKCIN
Cabrakan
4,605
388
0
921
10,464
13,486
0
4,038
6,189
16,572
0
W
Cthulhu
Ronnocneab
Cthulhu
12,927
873
781
2,971
13,226
11,041
396
1,890
11,125
32,321
1,114
L
Arachne
Rwoarek
Arachne
8,945
6,162
0
4,693
15,895
8,992
1,200
5,902
9,657
0
16,997
W
Chang'e
Solaris419
Chang'e
9,944
841
3,213
3,624
8,652
3,687
862
2,902
5,712
34,482
0
W
Sun Wukong
Train417
Sun Wukong
13,155
3,584
0
2,228
11,269
9,765
0
2,760
8,374
290
28,093
W
Fenrir
6,024
1,520
0
2,700
7,846
5,760
0
1,898
5,815
0
24,087
L
Ah Muzen Cab
laxxu5
Ah Muzen Cab
7,840
1,639
0
756
10,996
4,740
1,072
2,321
8,277
0
48,764
W
Ishtar
ꝓPanꝓ
Ishtar
10,997
7,532
0
2,148
10,597
4,925
246
380
10,132
0
43,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,567
Gold Earned
46,244
225
Minions Killed
311
0
Camps Cleared
0
1,223,338
Distance Traveled
1,243,138
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,503
773
65
6
0
220,531
0
L
Ao Kuang
8,356
760
23
2
0
240,384
0
L
Cabrakan
8,880
807
26
2
0
236,124
0
W
Cthulhu
9,133
830
70
6
0
255,709
0
L
Arachne
8,389
763
15
1
0
275,759
0
W
Chang'e
8,785
799
73
7
0
234,892
0
W
Sun Wukong
9,555
869
50
5
0
257,833
0
W
Fenrir
9,158
833
37
3
0
268,491
0
L
Ah Muzen Cab
9,439
858
96
9
0
250,540
0
W
Ishtar
9,613
874
81
7
0
226,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role