Player Matchup

Arachne
Arachne
NotNMyHouse69
Arachne
Level 74
God Stats
5W - 5L
1,498 SR
Queue Stats
46W - 50L
1,483 Elo+
Party 1
Kuzenbo
Kuzenbo
Sando7015
Kuzenbo
Level 86
God Stats
2W - 2L
1,699 SR
Queue Stats
95W - 84L
1,514 Elo+
Party 1
Janus
Janus
dwill7345
Janus
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 31L
1,471 Elo+
Party 1
Team Averages
Level 76
1,566 SR
1,489 Elo+

VS

Team Averages
Level 61
1,611 SR
1,515 Elo+
Izanami
Izanami
 
Izanami
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
GingerLobster66
Vulcan
Level 86
God Stats
2W - 1L
1,683 SR
Queue Stats
59W - 76L
1,516 Elo+
Party 2
Chaac
Chaac
Lmann05
Chaac
Level 35
God Stats
6W - 5L
1,649 SR
Queue Stats
35W - 39L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
0 / 3 / 2
6,473
647
3,922
11,347
5,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
Sando7015
Kuzenbo
11
1 / 2 / 1
6,953
695
4,624
10,344
9,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
dwill7345
Janus
12
1 / 4 / 1
6,987
699
3,984
6,135
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 1 / 4
8,731
873
3,740
4,543
1,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 1 / 5
8,373
837
14,404
6,327
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
Lmann05
Chaac
12
2 / 0 / 5
7,485
749
5,067
5,055
4,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
9
9
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
4
5
W
4
1
5
6.5
W
Chaac
Lmann05
Chaac
2
0
5
4.5
L
Arachne
0
3
2
0.33
L
Kuzenbo
Sando7015
Kuzenbo
1
2
1
0.75
L
Janus
dwill7345
Janus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,530
Damage
23,211
27,826
Taken
15,925
17,222
Mitigated
8,587
3,689
Healing
2,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,740
2,383
0
840
4,543
1,842
373
1,801
2,396
0
41,199
W
14,404
2,620
0
659
6,327
2,558
254
3,201
2,609
35,277
0
W
Chaac
Lmann05
Chaac
5,067
584
0
707
5,055
4,187
424
2,580
2,297
0
9,944
L
Arachne
3,922
2,416
0
2,399
11,347
5,091
0
4,991
5,516
0
13,330
L
Kuzenbo
Sando7015
Kuzenbo
4,624
835
123
1,167
10,344
9,971
0
4,746
4,933
22,663
0
L
Janus
dwill7345
Janus
3,984
224
0
0
6,135
2,160
0
3,523
2,248
23,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,413
Gold Earned
24,589
128
Minions Killed
170
0
Camps Cleared
0
560,806
Distance Traveled
521,451
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,731
873
104
10
0
182,773
0
W
Vulcan
8,373
837
58
6
0
215,184
0
W
Chaac
7,485
749
8
1
0
123,494
0
L
Arachne
6,473
647
24
2
0
210,543
4
L
Kuzenbo
6,953
695
41
4
0
191,042
0
L
Janus
6,987
699
63
6
0
159,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role