Player Matchup

Arachne
Arachne
 
Arachne
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Maxavel
Nox
Level 23
God Stats
1W - 4L
1,500 SR
Queue Stats
543W - 401L
1,629 Elo+
Party 2
Gilgamesh
Gilgamesh
TimeLord40
Gilgamesh
Level 158
God Stats
0W - 2L
1,351 SR
Queue Stats
180W - 144L
1,607 Elo+
Party 3
Sobek
Sobek
dadii PR
Sobek
Level 123
God Stats
1W - 1L
1,688 SR
Queue Stats
43W - 35L
1,545 Elo+
Solo
Neith
Neith
juanto0
Neith
Level 157
God Stats
2W - 1L
1,696 SR
Queue Stats
179W - 140L
1,611 Elo+
Party 3
Team Averages
Level 132
1,547 SR
1,578 Elo+

VS

Team Averages
Level 193
1,637 SR
1,612 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
BishopSmooth555
Sobek
Level 250
God Stats
12W - 6L
1,644 SR
Queue Stats
258W - 248L
1,569 Elo+
Solo
Heimdallr
Heimdallr
Elitedemon
Heimdallr
Level 206
God Stats
2W - 3L
1,239 SR
Queue Stats
76W - 53L
1,652 Elo+
Solo
Awilix
Awilix
Rоsie
Awilix
Level 186
God Stats
5W - 1L
1,907 SR
Queue Stats
18W - 7L
1,765 Elo+
Party 1
Scylla
Scylla
TypicalJava
Scylla
Level 177
God Stats
4W - 0L
1,894 SR
Queue Stats
71W - 53L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
0 / 3 / 2
4,656
466
3,724
9,906
3,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
10
0 / 1 / 0
5,236
524
1,037
3,922
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TimeLord40
Gilgamesh
10
4 / 2 / 0
6,054
605
5,556
8,810
6,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
dadii PR
Sobek
6
0 / 6 / 2
4,531
453
3,000
11,204
9,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
juanto0
Neith
9
2 / 3 / 0
5,503
550
6,837
7,436
2,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 3 / 3
5,843
584
5,160
6,477
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
4 / 0 / 5
6,059
606
5,590
9,978
9,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
Elitedemon
Heimdallr
10
4 / 2 / 4
5,951
595
6,069
6,126
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
Rоsie
Awilix
12
5 / 1 / 3
6,505
651
6,639
7,508
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
12
1 / 0 / 2
6,809
681
3,457
3,684
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
15
15
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
2
0.33
W
Nu Wa
 
Nu Wa
1
3
3
0.83
W
4
0
5
6.5
W
Heimdallr
Elitedemon
Heimdallr
4
2
4
3
L
Nox
0
1
0
0
W
Awilix
Rоsie
Awilix
5
1
3
6.5
L
Gilgamesh
TimeLord40
Gilgamesh
4
2
0
2
W
Scylla
1
0
2
2
L
Sobek
dadii PR
Sobek
0
6
2
0.17
L
Neith
juanto0
Neith
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,154
Damage
26,915
41,278
Taken
33,773
23,008
Mitigated
18,832
10,219
Healing
7,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,724
2,055
0
3,149
9,906
3,647
0
1,441
8,327
0
28,035
W
Nu Wa
 
Nu Wa
5,160
1,675
0
804
6,477
1,867
0
330
5,632
33,086
1,026
W
5,590
462
0
4,002
9,978
9,415
0
1,620
8,358
18,962
858
W
Heimdallr
Elitedemon
Heimdallr
6,069
4,233
0
1,450
6,126
2,737
1
1,019
5,107
0
48,213
L
Nox
1,037
117
0
678
3,922
1,370
0
1,942
1,700
36,963
0
W
Awilix
Rоsie
Awilix
6,639
2,872
0
558
7,508
3,544
0
275
7,155
0
52,894
L
Gilgamesh
TimeLord40
Gilgamesh
5,556
1,136
0
2,578
8,810
6,347
0
2,889
5,436
330
39,078
W
Scylla
3,457
791
0
500
3,684
1,269
0
1,123
2,561
58,096
2,688
L
Sobek
dadii PR
Sobek
3,000
455
0
2,382
11,204
9,090
0
4,275
6,769
9,267
0
L
Neith
juanto0
Neith
6,837
2,925
0
1,432
7,436
2,554
0
2,130
5,232
0
37,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,980
Gold Earned
31,167
254
Minions Killed
381
0
Camps Cleared
0
997,681
Distance Traveled
996,418
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,656
466
50
5
0
228,068
0
W
Nu Wa
5,843
584
68
7
0
169,084
0
W
Sobek
6,059
606
27
3
0
221,643
3
W
Heimdallr
5,951
595
69
7
0
181,204
0
L
Nox
5,236
524
75
8
0
212,773
4
W
Awilix
6,505
651
97
10
0
232,594
0
L
Gilgamesh
6,054
605
59
6
0
177,117
0
W
Scylla
6,809
681
120
12
0
191,893
1
L
Sobek
4,531
453
7
1
0
197,504
2
L
Neith
5,503
550
63
6
0
182,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role