Player Matchup

Cthulhu
Cthulhu
Gold III
BigMALIBU420
Cthulhu
Gold III
Level 146
God Stats
6W - 4L
1,531 SR
Queue Stats
214W - 232L
1,557 MMR
Party 2
Discordia
Discordia
Platinum V
S0ULAID
Discordia
Platinum V
Level 149
God Stats
23W - 26L
1,510 SR
Queue Stats
148W - 147L
1,645 MMR
Party 2
Neith
Neith
Platinum V
sonicemonk
Neith
Platinum V
Level 91
God Stats
32W - 32L
1,572 SR
Queue Stats
278W - 354L
1,769 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,538 SR
1,657 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,572 SR
1,102 MMR
Sun Wukong
Sun Wukong
Silver III
AyyyDren
Sun Wukong
Silver III
Level 87
God Stats
13W - 13L
1,653 SR
Queue Stats
52W - 95L
1,124 MMR
Party 1
Nox
Nox
Silver IV
x ExTiNcTiioNz
Nox
Silver IV
Level 129
God Stats
3W - 4L
1,531 SR
Queue Stats
113W - 180L
1,024 MMR
Party 1
Erlang Shen
Erlang Shen
Silver III
xUnreal Deathx
Erlang Shen
Silver III
Level 128
God Stats
26W - 29L
1,533 SR
Queue Stats
86W - 148L
1,158 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigMALIBU420
Cthulhu
16
0 / 2 / 6
11,163
657
12,047
17,312
20,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
S0ULAID
Discordia
17
4 / 1 / 3
11,982
705
18,764
7,559
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
17
3 / 2 / 4
11,885
699
16,922
10,510
5,406
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ThothAchillesKuzenboYmirNe Zha

VS

Bans
BacchusAgniChaacMorgan Le FaySurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AyyyDren
Sun Wukong
17
2 / 0 / 3
11,502
677
6,766
19,332
26,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 2 / 3
11,365
669
8,957
14,011
7,052
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
xUnreal Deathx
Erlang Shen
13
0 / 5 / 2
9,606
565
8,883
20,505
19,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
7
Kills
3
5
Deaths
7
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AyyyDren
Sun Wukong
2
0
3
3.5
W
Cthulhu
BigMALIBU420
Cthulhu
0
2
6
1.5
W
Discordia
S0ULAID
Discordia
4
1
3
5.5
W
Neith
3
2
4
2.5
L
1
2
3
1.25
L
Erlang Shen
xUnreal Deathx
Erlang Shen
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,733
Damage
24,606
35,381
Taken
53,848
29,233
Mitigated
52,846
8,557
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AyyyDren
Sun Wukong
6,766
665
0
981
19,332
26,115
368
9,032
9,697
0
41,542
W
Cthulhu
BigMALIBU420
Cthulhu
12,047
488
569
3,262
17,312
20,538
48
5,205
11,997
41,254
1,652
W
Discordia
S0ULAID
Discordia
18,764
579
0
975
7,559
3,289
650
1,990
5,520
66,500
0
W
Neith
16,922
11,874
0
3,751
10,510
5,406
2,517
1,523
8,987
0
57,182
L
8,957
448
0
1,720
14,011
7,052
817
9,208
4,405
47,671
451
L
Erlang Shen
xUnreal Deathx
Erlang Shen
8,883
3,568
0
6,563
20,505
19,679
0
9,952
10,000
0
37,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,030
Gold Earned
32,473
221
Minions Killed
197
0
Camps Cleared
0
987,848
Distance Traveled
992,365
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,502
677
63
4
0
361,860
0
W
Cthulhu
11,163
657
74
4
0
340,052
0
W
Discordia
11,982
705
74
4
0
346,646
6
W
Neith
11,885
699
73
4
0
301,150
0
L
Nox
11,365
669
89
5
0
317,628
0
L
Erlang Shen
9,606
565
45
3
0
312,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role