Player Matchup

Skadi
Skadi
Gold I
 
Skadi
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum IV
Jirwin2003
Surtr
Platinum IV
Level 140
God Stats
16W - 19L
1,497 SR
Queue Stats
216W - 214L
1,625 MMR
Solo
Maui
Maui
Gold IV
Numberrrs-
Maui
Gold IV
Level 160
God Stats
1W - 1L
1,731 SR
Queue Stats
90W - 94L
1,487 MMR
Party 1
Heimdallr
Heimdallr
Platinum V
SoHoriZon
Heimdallr
Platinum V
Level 161
God Stats
52W - 35L
1,639 SR
Queue Stats
100W - 95L
1,763 MMR
Party 1
Kukulkan
Kukulkan
Gold II
xZach
Kukulkan
Gold II
Level 118
God Stats
25W - 16L
1,717 SR
Queue Stats
206W - 198L
1,635 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,617 SR
1,602 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 99
1,570 SR
1,602 MMR
Ne Zha
Ne Zha
Gold II
 
Ne Zha
Gold II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
Computation
Izanami
Gold II
Level 67
God Stats
12W - 9L
1,654 SR
Queue Stats
42W - 41L
1,630 MMR
Solo
Thor
Thor
Platinum V
Miltoche
Thor
Platinum V
Level 128
God Stats
1W - 12L
1,361 SR
Queue Stats
367W - 362L
1,629 MMR
Solo
Bacchus
Bacchus
Gold V
scase
Bacchus
Gold V
Level 68
God Stats
3W - 3L
1,796 SR
Queue Stats
12W - 16L
1,631 MMR
Solo
Merlin
Merlin
Platinum V
truhan08
Merlin
Platinum V
Level 128
God Stats
21W - 35L
1,539 SR
Queue Stats
485W - 470L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
2 / 2 / 1
6,538
654
5,955
6,505
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Surtr
12
4 / 1 / 0
6,735
674
5,738
10,466
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 3
6,279
628
1,392
5,982
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
SoHoriZon
Heimdallr
12
2 / 0 / 1
7,062
706
2,413
3,395
1,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
xZach
Kukulkan
12
1 / 0 / 2
6,972
697
2,773
2,450
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThothAthenaThanatosOdin

VS

Bans
SusanoSobekCharonAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 1 / 2
6,141
614
3,039
9,181
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Computation
Izanami
7
0 / 3 / 0
4,613
461
454
3,943
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
10
1 / 4 / 1
5,669
567
4,212
10,338
4,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bacchus
scase
Bacchus
8
0 / 1 / 0
4,885
489
2,363
6,989
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
truhan08
Merlin
12
1 / 0 / 0
6,329
633
2,559
2,129
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
4
4
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
2
1
1.25
L
Ne Zha
 
Ne Zha
2
1
2
3
L
Izanami
Computation
Izanami
0
3
0
0
W
Surtr
4
1
0
4
L
Thor
1
4
1
0.38
W
0
1
3
1.5
W
Heimdallr
SoHoriZon
Heimdallr
2
0
1
2.5
L
Bacchus
scase
Bacchus
0
1
0
0
L
Merlin
truhan08
Merlin
1
0
0
1
W
Kukulkan
xZach
Kukulkan
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,271
Damage
12,627
28,798
Taken
32,580
13,515
Mitigated
15,688
10,475
Healing
10,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,955
2,713
0
1,492
6,505
1,953
162
0
6,200
0
46,757
L
Ne Zha
 
Ne Zha
3,039
352
0
4,163
9,181
3,168
0
1,117
8,064
0
36,090
L
Izanami
Computation
Izanami
454
310
0
399
3,943
1,071
0
357
3,586
0
22,563
W
Surtr
5,738
2,557
0
5,276
10,466
4,584
0
761
9,467
2,193
51,222
L
Thor
4,212
1,142
0
2,078
10,338
4,415
0
246
10,092
0
35,161
W
1,392
390
0
1,721
5,982
4,488
0
2,468
3,514
18,129
0
W
Heimdallr
SoHoriZon
Heimdallr
2,413
1,557
0
1,546
3,395
1,398
434
424
2,971
0
53,657
L
Bacchus
scase
Bacchus
2,363
187
0
2,608
6,989
6,310
0
2,031
4,958
11,951
361
L
Merlin
truhan08
Merlin
2,559
434
0
1,233
2,129
724
0
857
1,272
51,705
0
W
Kukulkan
xZach
Kukulkan
2,773
306
0
440
2,450
1,092
0
1,170
1,280
59,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,586
Gold Earned
27,637
396
Minions Killed
290
0
Camps Cleared
0
982,970
Distance Traveled
1,007,101
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,538
654
60
6
0
173,062
0
L
Ne Zha
6,141
614
73
7
0
253,126
0
L
Izanami
4,613
461
44
4
0
146,246
1
W
Surtr
6,735
674
90
9
0
216,895
0
L
Thor
5,669
567
47
5
0
211,599
0
W
Maui
6,279
628
27
3
0
189,044
4
W
Heimdallr
7,062
706
95
10
0
196,848
2
L
Bacchus
4,885
489
22
2
0
206,907
3
L
Merlin
6,329
633
104
10
0
189,223
2
W
Kukulkan
6,972
697
124
12
0
207,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role