Player Matchup

Merlin
Merlin
Gold I
FILLbot
Merlin
Gold I
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,792 MMR
Solo
Thor
Thor
Platinum IV
FastBLVDE7
Thor
Platinum IV
Level 188
God Stats
37W - 43L
1,574 SR
Queue Stats
194W - 168L
1,794 MMR
Solo
Chernobog
Chernobog
Gold IV
Nxthxn13
Chernobog
Gold IV
Level 107
God Stats
66W - 65L
1,593 SR
Queue Stats
138W - 134L
1,599 MMR
Solo
Hercules
Hercules
Gold IV
Xeouls
Hercules
Gold IV
Level 148
God Stats
5W - 3L
1,343 SR
Queue Stats
102W - 93L
1,597 MMR
Solo
Sobek
Sobek
Platinum III
vRAMBOv
Sobek
Platinum III
Level 158
God Stats
16W - 11L
1,576 SR
Queue Stats
207W - 186L
1,705 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,517 SR
1,697 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,572 SR
1,645 MMR
Chronos
Chronos
Platinum IV
 
Chronos
Platinum IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold II
APickaxe
Surtr
Gold II
Level 74
God Stats
41W - 38L
1,577 SR
Queue Stats
100W - 90L
1,595 MMR
Solo
Neith
Neith
Gold I
Gizy1987
Neith
Gold I
Level 111
God Stats
7W - 21L
1,500 SR
Queue Stats
683W - 686L
1,660 MMR
Solo
Charon
Charon
Platinum IV
Zemar12
Charon
Platinum IV
Level 159
God Stats
18W - 7L
1,848 SR
Queue Stats
61W - 55L
1,703 MMR
Solo
Ymir
Ymir
Gold I
nehcrs
Ymir
Gold I
Level 122
God Stats
19W - 41L
1,434 SR
Queue Stats
98W - 105L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FILLbot
Merlin
15
3 / 0 / 3
8,844
680
6,174
9,625
4,356
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 0 / 5
8,301
639
9,838
9,376
3,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Nxthxn13
Chernobog
14
1 / 1 / 3
7,585
583
6,998
10,045
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Xeouls
Hercules
11
1 / 2 / 7
6,900
531
5,615
11,944
8,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sobek
vRAMBOv
Sobek
15
3 / 0 / 4
9,181
706
9,653
15,871
15,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ThothNe ZhaSusano

VS

Bans
OdinArachneApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
1 / 3 / 0
6,699
515
7,071
9,556
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
APickaxe
Surtr
12
0 / 5 / 0
6,998
538
8,730
13,967
9,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
Gizy1987
Neith
11
0 / 3 / 1
6,692
515
8,236
10,171
3,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
Zemar12
Charon
10
0 / 2 / 2
6,456
497
7,356
12,635
10,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
nehcrs
Ymir
13
2 / 2 / 1
6,709
516
3,894
10,085
6,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
15
Kills
3
3
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
3
0
0.33
L
Surtr
APickaxe
Surtr
0
5
0
0
W
Merlin
FILLbot
Merlin
3
0
3
4.5
W
7
0
5
9.5
L
Neith
Gizy1987
Neith
0
3
1
0.17
W
Chernobog
Nxthxn13
Chernobog
1
1
3
2.5
W
Hercules
Xeouls
Hercules
1
2
7
2.25
L
Charon
Zemar12
Charon
0
2
2
0.5
L
Ymir
nehcrs
Ymir
2
2
1
1.25
W
Sobek
vRAMBOv
Sobek
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,278
Damage
35,287
56,861
Taken
56,414
36,668
Mitigated
32,734
27,205
Healing
9,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,071
3,305
0
1,820
9,556
3,792
0
2,880
6,646
50,689
0
L
Surtr
APickaxe
Surtr
8,730
3,090
0
2,667
13,967
9,161
0
6,597
6,310
2,607
55,506
W
Merlin
FILLbot
Merlin
6,174
845
255
5,252
9,625
4,356
0
4,617
5,008
101,745
2,118
W
9,838
3,096
0
4,655
9,376
3,994
0
3,327
6,049
0
59,560
L
Neith
Gizy1987
Neith
8,236
2,509
0
2,167
10,171
3,566
753
248
9,923
0
54,325
W
Chernobog
Nxthxn13
Chernobog
6,998
3,378
0
3,995
10,045
3,975
232
2,929
7,116
0
71,971
W
Hercules
Xeouls
Hercules
5,615
1,366
0
4,252
11,944
8,946
0
5,789
6,155
0
17,817
L
Charon
Zemar12
Charon
7,356
1,968
0
2,383
12,635
10,178
0
2,616
10,019
28,324
0
L
Ymir
nehcrs
Ymir
3,894
931
0
757
10,085
6,037
0
1,749
8,260
51,240
0
W
Sobek
vRAMBOv
Sobek
9,653
517
0
8,796
15,871
15,397
0
2,837
12,130
68,031
4,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,811
Gold Earned
33,554
525
Minions Killed
375
0
Camps Cleared
0
1,408,292
Distance Traveled
1,308,571
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,699
515
93
7
0
257,937
0
L
Surtr
6,998
538
87
7
0
256,646
2
W
Merlin
8,844
680
163
13
0
260,929
0
W
Thor
8,301
639
92
7
0
314,708
0
L
Neith
6,692
515
92
7
0
218,002
0
W
Chernobog
7,585
583
106
8
0
273,719
5
W
Hercules
6,900
531
20
2
0
299,372
7
L
Charon
6,456
497
19
1
0
283,044
2
L
Ymir
6,709
516
84
6
0
292,942
0
W
Sobek
9,181
706
144
11
0
259,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role