Player Matchup

Atlas
Atlas
Blackdeer8179
Atlas
Level 149
God Stats
1W - 1L
1,465 SR
Queue Stats
73W - 69L
1,580 Elo+
Solo
Hades
Hades
Fupakabruh
Hades
Level 192
God Stats
4W - 4L
1,649 SR
Queue Stats
445W - 391L
1,578 Elo+
Party 1
Terra
Terra
LeQuackn
Terra
Level 140
God Stats
1W - 2L
1,173 SR
Queue Stats
141W - 110L
1,595 Elo+
Party 1
Skadi
Skadi
Leavesontrees92
Skadi
Level 113
God Stats
5W - 1L
1,818 SR
Queue Stats
209W - 163L
1,613 Elo+
Party 1
Mercury
Mercury
Shinpachii
Mercury
Level 130
God Stats
4W - 7L
1,376 SR
Queue Stats
286W - 279L
1,591 Elo+
Solo
Team Averages
Level 145
1,496 SR
1,591 Elo+

VS

Team Averages
Level 142
1,453 SR
1,532 Elo+
Tsukuyomi
Tsukuyomi
Healz4DaBoiz
Tsukuyomi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 48L
1,554 Elo+
Solo
Sylvanus
Sylvanus
JadDark21
Sylvanus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 162L
1,526 Elo+
Solo
Athena
Athena
ShadowExalt
Athena
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
200W - 210L
1,519 Elo+
Solo
Hachiman
Hachiman
TFS GizMo
Hachiman
Level 150
God Stats
2W - 2L
1,567 SR
Queue Stats
103W - 103L
1,601 Elo+
Solo
King Arthur
King Arthur
bizzybix40
King Arthur
Level 157
God Stats
0W - 1L
1,197 SR
Queue Stats
16W - 19L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 15
10,084
917
13,571
15,123
15,369
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
15
3 / 4 / 13
8,927
812
7,856
14,098
16,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Terra
LeQuackn
Terra
17
3 / 0 / 16
9,231
839
7,306
8,387
9,246
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
6 / 4 / 14
9,293
845
19,973
11,583
5,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Shinpachii
Mercury
17
8 / 1 / 14
10,388
944
12,046
7,944
3,722
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Healz4DaBoiz
Tsukuyomi
15
4 / 5 / 6
8,694
790
14,993
12,688
7,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
JadDark21
Sylvanus
15
2 / 4 / 6
8,863
806
9,380
15,436
15,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Athena
15
2 / 3 / 6
8,705
791
8,112
15,277
16,544
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
TFS GizMo
Hachiman
15
2 / 5 / 5
8,575
780
9,317
10,704
6,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
bizzybix40
King Arthur
11
1 / 7 / 5
7,347
668
5,601
16,724
16,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
39
24
Kills
11
12
Deaths
24
72
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
3
15
3.83
W
Hades
3
4
13
2.38
L
Tsukuyomi
Healz4DaBoiz
Tsukuyomi
4
5
6
1.4
L
Sylvanus
JadDark21
Sylvanus
2
4
6
1.25
W
Terra
LeQuackn
Terra
3
0
16
11
W
6
4
14
3.25
L
Athena
2
3
6
1.67
W
Mercury
Shinpachii
Mercury
8
1
14
15
L
Hachiman
TFS GizMo
Hachiman
2
5
5
0.9
L
King Arthur
bizzybix40
King Arthur
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,752
Damage
47,403
57,135
Taken
70,829
50,625
Mitigated
61,870
25,877
Healing
19,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,571
4,731
2,138
2,526
15,123
15,369
314
6,221
8,902
23,525
3,298
W
Hades
7,856
298
2,825
5,135
14,098
16,788
150
4,131
9,967
15,029
0
L
Tsukuyomi
Healz4DaBoiz
Tsukuyomi
14,993
2,760
784
1,319
12,688
7,470
0
5,105
7,583
0
23,544
L
Sylvanus
JadDark21
Sylvanus
9,380
1,998
5,463
4,255
15,436
15,793
13
5,937
9,499
16,481
0
W
Terra
LeQuackn
Terra
7,306
273
4,100
3,761
8,387
9,246
519
2,418
5,969
13,795
487
W
19,973
7,828
1,046
817
11,583
5,500
1,543
3,092
8,491
0
33,138
L
Athena
8,112
1,206
1,988
3,112
15,277
16,544
0
6,198
9,079
13,392
0
W
Mercury
Shinpachii
Mercury
12,046
4,610
1,958
1,571
7,944
3,722
1,898
1,630
6,314
0
24,390
L
Hachiman
TFS GizMo
Hachiman
9,317
6,243
399
221
10,704
6,035
448
5,195
5,509
0
28,576
L
King Arthur
bizzybix40
King Arthur
5,601
513
505
1,241
16,724
16,028
0
4,255
12,469
0
15,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,923
Gold Earned
42,184
134
Minions Killed
111
0
Camps Cleared
0
1,026,453
Distance Traveled
897,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,084
917
18
2
0
185,711
0
W
Hades
8,927
812
30
3
0
192,536
0
L
Tsukuyomi
8,694
790
20
2
0
207,404
0
L
Sylvanus
8,863
806
12
1
0
160,405
0
W
Terra
9,231
839
24
2
0
209,765
0
W
Skadi
9,293
845
38
3
0
186,405
0
L
Athena
8,705
791
6
1
0
196,850
0
W
Mercury
10,388
944
24
2
0
252,036
0
L
Hachiman
8,575
780
60
5
0
156,237
0
L
King Arthur
7,347
668
13
1
0
176,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role