Player Matchup

Vamana
Vamana
BILGENIUSYT
Vamana
Level 118
God Stats
2W - 3L
1,500 SR
Queue Stats
703W - 696L
1,553 Elo+
Solo
Erlang Shen
Erlang Shen
SinnnisteRRR
Erlang Shen
Level 100
God Stats
3W - 6L
1,393 SR
Queue Stats
75W - 66L
1,586 Elo+
Solo
Yu Huang
Yu Huang
SirBrockington
Yu Huang
Level 153
God Stats
0W - 2L
1,320 SR
Queue Stats
38W - 25L
1,660 Elo+
Solo
Hachiman
Hachiman
Sirrahjj
Hachiman
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 57L
1,544 Elo+
Party 3
Bastet
Bastet
TheFlyingCarpet
Bastet
Level 156
God Stats
11W - 11L
1,566 SR
Queue Stats
101W - 78L
1,535 Elo+
Party 3
Team Averages
Level 119
1,456 SR
1,576 Elo+

VS

Team Averages
Level 136
1,497 SR
1,510 Elo+
Geb
Geb
 
Geb
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
CarvaIsHere
Pele
Level 122
God Stats
7W - 3L
1,536 SR
Queue Stats
217W - 210L
1,517 Elo+
Party 1
Anhur
Anhur
Critorus69101
Anhur
Level 147
God Stats
11W - 4L
1,677 SR
Queue Stats
177W - 189L
1,483 Elo+
Party 2
Agni
Agni
TheOnlyWh1T3
Agni
Level 146
God Stats
57W - 36L
1,591 SR
Queue Stats
252W - 226L
1,532 Elo+
Party 1
Osiris
Osiris
TooBlackToSee
Osiris
Level 129
God Stats
4W - 10L
1,180 SR
Queue Stats
236W - 244L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
0 / 4 / 2
6,123
471
6,281
13,502
7,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
SinnnisteRRR
Erlang Shen
10
0 / 5 / 1
6,230
479
2,694
13,542
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
12
2 / 3 / 0
6,962
536
6,273
9,980
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Sirrahjj
Hachiman
10
0 / 1 / 1
6,067
467
4,077
7,768
2,081
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 0 / 0
7,451
573
4,236
9,350
3,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 0 / 2
7,235
557
3,716
8,424
7,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 2 / 3
7,093
546
4,595
12,780
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 0
7,427
571
6,375
8,305
3,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 3
8,053
619
10,445
7,878
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 1 / 0
8,628
664
9,476
10,961
7,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
6
Kills
13
13
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
2
3
L
Vamana
0
4
2
0.25
W
0
2
3
0.75
W
1
3
0
0.33
L
Erlang Shen
SinnnisteRRR
Erlang Shen
0
5
1
0.1
L
Yu Huang
2
3
0
0.67
L
Hachiman
Sirrahjj
Hachiman
0
1
1
0.5
L
4
0
0
4
W
4
0
3
5.5
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,561
Damage
34,607
54,142
Taken
48,348
23,302
Mitigated
26,101
19,620
Healing
17,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,716
325
394
2,840
8,424
7,264
369
508
7,764
25,455
1,625
L
Vamana
6,281
2,636
0
4,107
13,502
7,018
12
3,267
10,235
0
45,872
W
4,595
1,527
0
6,283
12,780
5,199
0
1,402
11,228
0
54,412
W
6,375
3,861
0
1,500
8,305
3,075
0
0
8,305
0
57,362
L
Erlang Shen
SinnnisteRRR
Erlang Shen
2,694
1,400
0
5,832
13,542
6,471
0
370
13,172
0
36,516
L
Yu Huang
6,273
897
0
1,541
9,980
4,285
0
8,234
1,746
44,619
1,626
L
Hachiman
Sirrahjj
Hachiman
4,077
2,347
0
2,683
7,768
2,081
0
1,236
6,532
0
38,643
L
4,236
1,340
0
5,457
9,350
3,447
331
934
8,416
0
41,294
W
10,445
1,102
0
1,788
7,878
2,936
378
2,776
4,748
62,221
0
W
9,476
4,134
0
4,530
10,961
7,627
357
730
10,163
0
59,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,833
Gold Earned
38,436
362
Minions Killed
430
0
Camps Cleared
0
1,291,934
Distance Traveled
1,363,195
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,235
557
26
2
0
301,449
5
L
Vamana
6,123
471
62
5
0
270,423
2
W
Pele
7,093
546
96
7
0
305,658
0
W
Anhur
7,427
571
104
8
0
244,771
2
L
Erlang Shen
6,230
479
61
5
0
252,976
2
L
Yu Huang
6,962
536
98
8
0
245,506
3
L
Hachiman
6,067
467
64
5
0
237,647
1
L
Bastet
7,451
573
77
6
0
285,382
2
W
Agni
8,053
619
106
8
0
268,318
0
W
Osiris
8,628
664
98
8
0
242,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role