Player Matchup

Bake Kujira
Bake Kujira
Dangerbanger369
Bake Kujira
Level 54
God Stats
3W - 2L
1,475 SR
Queue Stats
194W - 184L
1,462 Elo+
Party 2
Jing Wei
Jing Wei
TerrorChicken1
Jing Wei
Level 69
God Stats
0W - 3L
1,165 SR
Queue Stats
158W - 157L
1,371 Elo+
Party 2
Merlin
Merlin
gamerater404
Merlin
Level 65
God Stats
26W - 30L
1,437 SR
Queue Stats
26W - 30L
1,382 Elo+
Solo
Surtr
Surtr
lukas_aksel
Surtr
Level 47
God Stats
9W - 7L
1,486 SR
Queue Stats
412W - 445L
1,356 Elo+
Party 1
Kali
Kali
sansnom514
Kali
Level 42
God Stats
2W - 3L
1,435 SR
Queue Stats
69W - 102L
1,253 Elo+
Party 1
Team Averages
Level 55
1,400 SR
1,365 Elo+

VS

Team Averages
Level 79
1,537 SR
1,505 Elo+
Skadi
Skadi
KarolPath
Skadi
Level 43
God Stats
8W - 5L
1,633 SR
Queue Stats
269W - 280L
1,422 Elo+
Solo
Hades
Hades
KingTurk_62
Hades
Level 68
God Stats
1W - 1L
1,212 SR
Queue Stats
6W - 3L
1,526 Elo+
Solo
Athena
Athena
ModLegion
Athena
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 105L
1,489 Elo+
Solo
Chang'e
Chang'e
Theus_Gerrard
Chang'e
Level 120
God Stats
24W - 11L
1,652 SR
Queue Stats
90W - 67L
1,598 Elo+
Solo
Hun Batz
Hun Batz
xMRxBIGxCHESTx
Hun Batz
Level 77
God Stats
6W - 2L
1,689 SR
Queue Stats
77W - 67L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Dangerbanger369
Bake Kujira
12
4 / 3 / 3
7,774
518
11,543
15,134
15,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
12
1 / 4 / 3
7,117
474
4,664
11,257
4,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
12
4 / 2 / 2
6,910
461
6,493
6,623
2,863
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 3
6,757
450
5,787
10,375
7,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 4
6,737
449
1,710
13,117
5,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
KarolPath
Skadi
13
3 / 2 / 2
7,752
517
12,369
9,211
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 2 / 1
7,901
527
4,450
9,362
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Athena
ModLegion
Athena
11
2 / 4 / 4
7,515
501
4,892
12,994
14,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
13
0 / 2 / 3
7,645
510
5,103
11,445
4,113
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
13
4 / 2 / 0
7,931
529
8,096
12,348
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
12
Kills
10
11
Deaths
12
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
Dangerbanger369
Bake Kujira
4
3
3
1.83
W
Skadi
KarolPath
Skadi
3
2
2
2
W
1
2
1
0.75
W
Athena
ModLegion
Athena
2
4
4
1
L
Jing Wei
1
4
3
0.63
W
Chang'e
0
2
3
0.75
L
Merlin
4
2
2
2.5
L
2
1
3
3.5
L
1
1
4
3
W
Hun Batz
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,197
Damage
34,910
56,506
Taken
55,360
36,980
Mitigated
32,096
10,401
Healing
17,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
Dangerbanger369
Bake Kujira
11,543
6,327
0
2,196
15,134
15,879
11
4,920
10,214
37,222
0
W
Skadi
KarolPath
Skadi
12,369
4,362
0
1,161
9,211
4,127
388
4,190
5,021
0
52,915
W
4,450
778
0
3,205
9,362
4,560
891
3,700
5,570
52,219
1,514
W
Athena
ModLegion
Athena
4,892
2,432
0
640
12,994
14,516
52
6,748
6,151
24,778
0
L
Jing Wei
4,664
2,932
0
750
11,257
4,636
0
1,036
10,221
0
52,415
W
Chang'e
5,103
799
1,322
7,082
11,445
4,113
621
2,412
8,559
49,644
2,584
L
Merlin
6,493
954
0
286
6,623
2,863
266
2,511
4,112
34,449
0
L
5,787
1,924
285
2,640
10,375
7,603
3
3,235
7,140
1,235
44,741
L
1,710
646
0
4,244
13,117
5,999
0
2,422
10,695
0
38,178
W
Hun Batz
8,096
1,525
0
4,284
12,348
4,780
102
1,424
10,760
0
54,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,295
Gold Earned
38,744
285
Minions Killed
374
0
Camps Cleared
0
1,415,274
Distance Traveled
1,343,674
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
7,774
518
35
2
0
312,152
0
W
Skadi
7,752
517
77
5
0
258,568
0
W
Hades
7,901
527
94
6
0
257,555
0
W
Athena
7,515
501
34
2
0
266,959
0
L
Jing Wei
7,117
474
75
5
0
293,413
0
W
Chang'e
7,645
510
93
6
0
251,235
1
L
Merlin
6,910
461
37
2
0
210,991
5
L
Surtr
6,757
450
71
5
0
296,791
0
L
Kali
6,737
449
67
4
0
301,927
0
W
Hun Batz
7,931
529
76
5
0
309,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role