Player Matchup

Anhur
Anhur
 
Anhur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
MrAgin73
Amaterasu
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 23L
1,547 Elo+
Solo
Sylvanus
Sylvanus
NoWayItsJake-
Sylvanus
Level 143
God Stats
0W - 1L
1,760 SR
Queue Stats
95W - 83L
1,549 Elo+
Solo
Zeus
Zeus
Pranda
Zeus
Level 62
God Stats
19W - 14L
1,521 SR
Queue Stats
154W - 146L
1,492 Elo+
Party 1
Loki
Loki
RookFox
Loki
Level 89
God Stats
0W - 2L
1,311 SR
Queue Stats
91W - 83L
1,513 Elo+
Party 1
Team Averages
Level 120
1,519 SR
1,520 Elo+

VS

Team Averages
Level 159
1,463 SR
1,494 Elo+
Tiamat
Tiamat
HadesSama35
Tiamat
Level 153
God Stats
9W - 12L
1,399 SR
Queue Stats
330W - 316L
1,529 Elo+
Solo
Medusa
Medusa
LaFlair45
Medusa
Level 157
God Stats
45W - 37L
1,416 SR
Queue Stats
115W - 119L
1,438 Elo+
Solo
Mercury
Mercury
SwanDawn
Mercury
Level 147
God Stats
3W - 4L
1,500 SR
Queue Stats
98W - 95L
1,525 Elo+
Party 2
Bacchus
Bacchus
inFAMOUSHero23
Bacchus
Level 206
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 132L
1,482 Elo+
Solo
Amaterasu
Amaterasu
millionbucks245
Amaterasu
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 157L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
1 / 0 / 0
4,414
441
902
2,012
458
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Amaterasu
MrAgin73
Amaterasu
11
4 / 0 / 1
6,739
674
3,566
7,133
5,790
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
NoWayItsJake-
Sylvanus
10
1 / 3 / 0
5,994
599
4,250
7,522
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zeus
Pranda
Zeus
10
0 / 2 / 0
5,293
529
2,992
4,985
1,476
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
RookFox
Loki
8
0 / 3 / 0
4,502
450
1,963
8,431
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 1 / 3
5,308
531
2,112
5,307
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
LaFlair45
Medusa
10
1 / 3 / 0
5,352
535
1,773
5,691
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
SwanDawn
Mercury
11
5 / 2 / 0
6,254
625
4,292
7,767
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8
1 / 1 / 2
5,358
536
3,045
7,110
6,582
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
millionbucks245
Amaterasu
11
1 / 0 / 2
5,666
567
2,186
8,440
5,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
6
Kills
8
8
Deaths
7
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
0
0
1
W
Tiamat
0
1
3
1.5
W
Medusa
LaFlair45
Medusa
1
3
0
0.33
L
Amaterasu
MrAgin73
Amaterasu
4
0
1
4.5
L
Sylvanus
NoWayItsJake-
Sylvanus
1
3
0
0.33
L
Zeus
Pranda
Zeus
0
2
0
0
L
Loki
RookFox
Loki
0
3
0
0
W
Mercury
SwanDawn
Mercury
5
2
0
2.5
W
1
1
2
2
W
Amaterasu
millionbucks245
Amaterasu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,673
Damage
13,408
30,083
Taken
34,315
14,310
Mitigated
18,678
9,514
Healing
10,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
902
587
0
1,058
2,012
458
0
0
2,012
0
19,366
W
Tiamat
2,112
236
0
831
5,307
1,995
0
2,135
3,172
29,591
0
W
Medusa
LaFlair45
Medusa
1,773
710
0
1,774
5,691
1,627
420
0
5,691
0
32,394
L
Amaterasu
MrAgin73
Amaterasu
3,566
1,136
0
1,592
7,133
5,790
0
1,211
5,922
0
27,462
L
Sylvanus
NoWayItsJake-
Sylvanus
4,250
1,226
60
2,006
7,522
4,086
152
87
7,142
35,637
12,027
L
Zeus
Pranda
Zeus
2,992
187
0
1,444
4,985
1,476
0
1,869
3,116
30,591
0
L
Loki
RookFox
Loki
1,963
617
0
3,354
8,431
2,500
0
1,837
6,594
0
24,967
W
Mercury
SwanDawn
Mercury
4,292
2,718
0
3,136
7,767
2,496
0
773
6,994
0
42,740
W
3,045
651
0
2,230
7,110
6,582
0
610
6,500
18,416
3,115
W
Amaterasu
millionbucks245
Amaterasu
2,186
487
0
2,869
8,440
5,978
0
3,399
5,041
0
34,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,942
Gold Earned
27,938
261
Minions Killed
261
0
Camps Cleared
0
831,407
Distance Traveled
941,019
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,414
441
35
4
0
80,312
0
W
Tiamat
5,308
531
65
7
0
198,240
9
W
Medusa
5,352
535
40
4
0
153,443
2
L
Amaterasu
6,739
674
49
5
0
196,870
0
L
Sylvanus
5,994
599
74
7
0
144,017
0
L
Zeus
5,293
529
64
6
0
200,505
4
L
Loki
4,502
450
39
4
0
209,703
0
W
Mercury
6,254
625
67
7
0
227,662
0
W
Bacchus
5,358
536
28
3
0
167,717
4
W
Amaterasu
5,666
567
61
6
0
193,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role