Player Matchup

Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
BroHandlEase
Arachne
Level 60
God Stats
8W - 4L
1,649 SR
Queue Stats
160W - 161L
1,477 Elo+
Solo
Vulcan
Vulcan
prestigeHz4rD
Vulcan
Level 144
God Stats
3W - 4L
1,887 SR
Queue Stats
302W - 293L
1,507 Elo+
Solo
Mulan
Mulan
temp-129074
Mulan
Level 87
God Stats
5W - 2L
1,646 SR
Queue Stats
63W - 62L
1,448 Elo+
Solo
Team Averages
Level 112
1,637 SR
1,486 Elo+

VS

Team Averages
Level 74
1,461 SR
1,412 Elo+
Tyr
Tyr
ADCMain14
Tyr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,473 Elo+
Solo
Cerberus
Cerberus
ITz_Me_Finesse
Cerberus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,393 Elo+
Solo
Izanami
Izanami
KingPotato5386
Izanami
Level 28
God Stats
0W - 3L
1,286 SR
Queue Stats
3W - 7L
1,376 Elo+
Party 2
Baron Samedi
Baron Samedi
Tweaknelius
Baron Samedi
Level 88
God Stats
35W - 27L
1,517 SR
Queue Stats
52W - 54L
1,416 Elo+
Party 2
Loki
Loki
cali-_-killer760
Loki
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 118L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 0 / 2
5,198
520
3,135
6,100
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
 
Yu Huang
9
1 / 1 / 6
5,177
518
5,636
5,473
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
BroHandlEase
Arachne
11
4 / 0 / 3
5,909
591
4,313
7,794
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
3 / 1 / 0
6,221
622
2,972
3,373
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 2 / 1
5,713
571
2,970
7,271
3,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,446
545
3,903
7,355
6,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
6
0 / 2 / 0
4,217
422
3,715
7,145
4,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

9
0 / 2 / 0
5,167
517
2,855
5,673
1,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Tweaknelius
Baron Samedi
9
1 / 2 / 0
5,356
536
3,417
5,258
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 0
4,929
493
2,736
6,653
2,286
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
11
Kills
4
4
Deaths
11
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
2
3
W
Yu Huang
 
Yu Huang
1
1
6
4
L
1
2
1
0.75
W
Arachne
BroHandlEase
Arachne
4
0
3
5.5
L
Cerberus
0
2
0
0
L
0
2
0
0
L
Baron Samedi
Tweaknelius
Baron Samedi
1
2
0
0.5
L
2
3
0
0.67
W
3
1
0
3
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,026
Damage
16,626
30,011
Taken
32,084
11,593
Mitigated
18,039
10,921
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,135
1,213
0
2,078
6,100
1,820
0
2,196
3,904
0
28,484
W
Yu Huang
 
Yu Huang
5,636
881
0
1,772
5,473
1,702
0
2,133
3,340
25,709
0
L
3,903
264
0
2,768
7,355
6,465
0
439
6,522
0
26,437
W
Arachne
BroHandlEase
Arachne
4,313
3,328
0
3,895
7,794
2,956
0
646
7,064
0
33,923
L
Cerberus
3,715
57
0
951
7,145
4,977
0
2,282
4,863
14,584
281
L
2,855
1,152
114
1,609
5,673
1,868
0
2,526
3,147
0
38,599
L
Baron Samedi
Tweaknelius
Baron Samedi
3,417
219
181
1,584
5,258
2,443
0
2,037
2,982
36,983
0
L
2,736
547
0
1,446
6,653
2,286
0
1,013
5,556
0
26,049
W
2,972
896
0
750
3,373
1,180
0
1,197
2,176
37,211
815
W
2,970
621
0
2,426
7,271
3,935
0
937
5,911
0
31,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,218
Gold Earned
25,115
287
Minions Killed
251
0
Camps Cleared
0
944,511
Distance Traveled
950,201
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,198
520
49
5
0
145,988
0
W
Yu Huang
5,177
518
30
3
0
180,732
2
L
Tyr
5,446
545
46
5
0
189,696
2
W
Arachne
5,909
591
55
6
0
229,650
0
L
Cerberus
4,217
422
32
3
0
193,338
0
L
Izanami
5,167
517
76
8
0
199,547
0
L
Baron Samedi
5,356
536
58
6
0
156,875
0
L
Loki
4,929
493
39
4
0
210,745
0
W
Vulcan
6,221
622
88
9
0
210,177
2
W
Mulan
5,713
571
65
7
0
177,964
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role