Player Matchup

Bacchus
Bacchus
ChampionBenji
Bacchus
Level 172
God Stats
2W - 0L
1,498 SR
Queue Stats
34W - 33L
1,555 Elo+
Party 1
Janus
Janus
Helsanity
Janus
Level 167
God Stats
30W - 29L
1,427 SR
Queue Stats
111W - 122L
1,481 Elo+
Party 1
Rama
Rama
VerreCroix
Rama
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 77L
1,512 Elo+
Party 1
Bakasura
Bakasura
colonelpain
Bakasura
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
94W - 98L
1,594 Elo+
Solo
Izanami
Izanami
midoriya19
Izanami
Level 229
God Stats
6W - 5L
1,555 SR
Queue Stats
434W - 416L
1,609 Elo+
Solo
Team Averages
Level 165
1,496 SR
1,550 Elo+

VS

Team Averages
Level 136
1,514 SR
1,443 Elo+
Freya
Freya
BlackManChima
Freya
Level 230
God Stats
20W - 34L
1,440 SR
Queue Stats
54W - 94L
1,371 Elo+
Party 2
Kuzenbo
Kuzenbo
GBD_Cash_Crypto
Kuzenbo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 44L
1,520 Elo+
Party 2
Kukulkan
Kukulkan
Lean_Ashh
Kukulkan
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,526 Elo+
Solo
Loki
Loki
SalemWitches1692
Loki
Level 89
God Stats
1W - 3L
1,664 SR
Queue Stats
60W - 108L
1,364 Elo+
Party 2
Surtr
Surtr
tim1283
Surtr
Level 180
God Stats
18W - 21L
1,467 SR
Queue Stats
143W - 254L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
4 / 1 / 9
8,820
588
9,280
10,442
10,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
Helsanity
Janus
14
2 / 2 / 4
7,884
526
4,498
7,080
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
3 / 4 / 3
8,564
571
9,023
10,028
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
colonelpain
Bakasura
16
7 / 0 / 3
9,036
602
12,494
18,701
10,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Izanami
midoriya19
Izanami
16
4 / 0 / 2
9,737
649
11,541
12,926
5,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
8,222
548
6,678
10,607
4,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 7 / 1
6,318
421
4,001
16,586
13,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Lean_Ashh
Kukulkan
14
0 / 2 / 2
8,173
545
6,315
7,722
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 4 / 0
6,751
450
5,474
13,093
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
tim1283
Surtr
12
0 / 4 / 0
7,235
482
8,878
16,037
9,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
20
Kills
7
7
Deaths
20
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Bacchus
4
1
9
8.5
L
1
7
1
0.21
W
Janus
Helsanity
Janus
2
2
4
2
L
Kukulkan
Lean_Ashh
Kukulkan
0
2
2
0.5
L
2
4
0
0.5
W
3
4
3
1.13
W
Bakasura
colonelpain
Bakasura
7
0
3
8.5
W
Izanami
midoriya19
Izanami
4
0
2
5
L
Surtr
tim1283
Surtr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,836
Damage
31,346
59,177
Taken
64,045
32,834
Mitigated
35,246
20,002
Healing
13,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,678
1,712
0
2,530
10,607
4,378
0
3,575
6,978
55,372
0
W
Bacchus
9,280
1,330
0
2,687
10,442
10,725
0
3,788
6,281
23,841
0
L
4,001
1,821
1,197
1,966
16,586
13,035
0
4,546
10,941
16,476
0
W
Janus
Helsanity
Janus
4,498
104
0
1,401
7,080
2,567
0
2,408
4,628
57,765
0
L
Kukulkan
Lean_Ashh
Kukulkan
6,315
714
0
625
7,722
3,342
0
2,978
4,097
85,294
395
L
5,474
1,466
0
3,827
13,093
4,711
0
2,005
10,215
0
49,023
W
9,023
7,540
0
2,589
10,028
3,909
953
5,478
4,000
0
68,271
W
Bakasura
colonelpain
Bakasura
12,494
8,194
0
8,166
18,701
10,422
0
4,092
14,609
0
71,146
W
Izanami
midoriya19
Izanami
11,541
6,645
0
5,159
12,926
5,211
130
451
12,475
0
101,287
L
Surtr
tim1283
Surtr
8,878
3,054
0
3,561
16,037
9,780
0
237
15,583
1,454
58,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,041
Gold Earned
36,699
564
Minions Killed
444
0
Camps Cleared
0
1,498,494
Distance Traveled
1,470,227
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,222
548
95
6
0
268,201
0
W
Bacchus
8,820
588
16
1
0
322,119
5
L
Kuzenbo
6,318
421
11
1
0
282,218
2
W
Janus
7,884
526
104
7
0
293,196
2
L
Kukulkan
8,173
545
163
11
0
301,056
0
L
Loki
6,751
450
79
5
0
328,579
0
W
Rama
8,564
571
107
7
0
246,634
3
W
Bakasura
9,036
602
140
9
0
398,300
0
W
Izanami
9,737
649
197
13
0
238,245
5
L
Surtr
7,235
482
96
6
0
290,173
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role