Player Matchup

Bacchus
Bacchus
Gold V
Chispas17_lp
Bacchus
Gold V
Level 119
God Stats
11W - 2L
1,763 SR
Queue Stats
291W - 298L
1,272 MMR
Solo
Chiron
Chiron
Silver II
Jayzinho
Chiron
Silver II
Level 145
God Stats
6W - 5L
1,535 SR
Queue Stats
30W - 31L
1,304 MMR
Solo
Thanatos
Thanatos
Silver I
PolyPlayz
Thanatos
Silver I
Level 128
God Stats
2W - 1L
1,835 SR
Queue Stats
53W - 56L
1,301 MMR
Solo
Kukulkan
Kukulkan
Gold V
killakee
Kukulkan
Gold V
Level 119
God Stats
5W - 3L
1,801 SR
Queue Stats
317W - 325L
1,270 MMR
Solo
Terra
Terra
Gold IV
zJusTxCrePzeN
Terra
Gold IV
Level 133
God Stats
10W - 5L
1,500 SR
Queue Stats
208W - 203L
1,288 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,687 SR
1,287 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,570 SR
1,344 MMR
Pele
Pele
Silver I
 
Pele
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Gold V
Kilstraker
Serqet
Gold V
Level 154
God Stats
36W - 32L
1,630 SR
Queue Stats
322W - 314L
1,294 MMR
Solo
Charon
Charon
Silver I
bluenose1011
Charon
Silver I
Level 108
God Stats
1W - 2L
1,468 SR
Queue Stats
56W - 62L
1,254 MMR
Solo
Merlin
Merlin
Gold V
denfkh
Merlin
Gold V
Level 167
God Stats
28W - 27L
1,586 SR
Queue Stats
301W - 324L
1,313 MMR
Solo
Neith
Neith
Gold V
gankedbyMUC
Neith
Gold V
Level 88
God Stats
5W - 12L
1,668 SR
Queue Stats
541W - 562L
1,358 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chispas17_lp
Bacchus
11
2 / 3 / 3
6,694
446
6,099
9,461
7,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
Jayzinho
Chiron
15
3 / 0 / 0
9,016
601
8,091
10,391
4,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
PolyPlayz
Thanatos
13
3 / 1 / 3
7,657
510
4,116
14,449
6,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
killakee
Kukulkan
15
0 / 0 / 3
8,540
569
4,446
6,516
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 1 / 3
10,327
688
13,795
15,800
13,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThorCthulhuAresLoki

VS

Bans
AnubisBastetAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
0 / 8 / 2
6,919
461
8,625
17,238
10,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
Kilstraker
Serqet
14
4 / 2 / 1
7,562
504
4,955
13,048
5,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
10
0 / 1 / 2
6,613
441
5,752
8,882
6,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
denfkh
Merlin
13
0 / 1 / 1
7,550
503
5,818
6,772
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 3 / 0
7,069
471
7,277
9,831
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
15
Kills
5
5
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
8
2
0.13
W
Bacchus
Chispas17_lp
Bacchus
2
3
3
1.17
W
Chiron
Jayzinho
Chiron
3
0
0
3
L
Serqet
Kilstraker
Serqet
4
2
1
2.25
W
Thanatos
PolyPlayz
Thanatos
3
1
3
4.5
L
Charon
0
1
2
1
L
Merlin
denfkh
Merlin
0
1
1
0.5
L
1
3
0
0.33
W
Kukulkan
killakee
Kukulkan
0
0
3
1.5
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,547
Damage
32,427
56,617
Taken
55,771
34,689
Mitigated
28,893
19,586
Healing
19,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,625
2,559
0
5,949
17,238
10,027
0
10,278
5,715
0
52,634
W
Bacchus
Chispas17_lp
Bacchus
6,099
531
0
290
9,461
7,927
0
2,585
6,507
25,931
794
W
Chiron
Jayzinho
Chiron
8,091
2,624
405
3,808
10,391
4,236
391
1,484
8,907
0
76,076
L
Serqet
Kilstraker
Serqet
4,955
1,116
0
5,807
13,048
5,610
0
2,627
10,157
0
60,913
W
Thanatos
PolyPlayz
Thanatos
4,116
1,493
0
10,368
14,449
6,299
0
2,587
11,501
0
55,930
L
Charon
5,752
1,166
0
2,507
8,882
6,955
0
3,516
5,064
20,101
762
L
Merlin
denfkh
Merlin
5,818
111
0
2,648
6,772
2,549
0
3,065
3,559
61,644
1,785
L
7,277
2,585
0
3,030
9,831
3,752
0
1,470
8,111
0
58,762
W
Kukulkan
killakee
Kukulkan
4,446
734
0
791
6,516
2,564
615
4,017
1,966
76,162
0
W
13,795
2,944
20
3,904
15,800
13,663
160
0
14,694
71,080
2,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,234
Gold Earned
35,713
534
Minions Killed
443
0
Camps Cleared
0
1,473,879
Distance Traveled
1,388,105
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,919
461
92
6
0
233,936
0
W
Bacchus
6,694
446
37
2
0
276,479
2
W
Chiron
9,016
601
129
9
0
291,391
1
L
Serqet
7,562
504
92
6
0
334,844
0
W
Thanatos
7,657
510
87
6
0
331,893
4
L
Charon
6,613
441
26
2
0
285,593
5
L
Merlin
7,550
503
129
9
0
278,072
9
L
Neith
7,069
471
104
7
0
255,660
0
W
Kukulkan
8,540
569
140
9
0
277,832
2
W
Terra
10,327
688
141
9
0
296,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role