Player Matchup

Chang'e
Chang'e
AquaticOverlord
Chang'e
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 52L
1,580 Elo+
Party 2
Osiris
Osiris
CantaloupeSlope
Osiris
Level 157
God Stats
3W - 3L
1,535 SR
Queue Stats
92W - 92L
1,551 Elo+
Party 2
Arachne
Arachne
JOOOOOOOOP
Arachne
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 69L
1,527 Elo+
Party 2
Surtr
Surtr
NoerFB
Surtr
Level 159
God Stats
2W - 7L
1,446 SR
Queue Stats
88W - 95L
1,595 Elo+
Party 2
Charybdis
Charybdis
vBryze
Charybdis
Level 146
God Stats
5W - 2L
1,714 SR
Queue Stats
43W - 54L
1,526 Elo+
Party 2
Team Averages
Level 144
1,539 SR
1,556 Elo+

VS

Team Averages
Level 140
1,422 SR
1,591 Elo+
Aphrodite
Aphrodite
Bluegito
Aphrodite
Level 149
God Stats
7W - 5L
1,184 SR
Queue Stats
349W - 297L
1,548 Elo+
Solo
Arachne
Arachne
G X B O N
Arachne
Level 125
God Stats
1W - 1L
1,736 SR
Queue Stats
68W - 62L
1,559 Elo+
Solo
Bellona
Bellona
LordTepig
Bellona
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 56L
1,589 Elo+
Party 1
Scylla
Scylla
Qoobs
Scylla
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 20L
1,651 Elo+
Party 1
Nut
Nut
SergeantRektini
Nut
Level 143
God Stats
2W - 3L
1,190 SR
Queue Stats
72W - 61L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,068
442
6,999
14,574
10,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 2
9,365
585
17,160
24,707
29,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Arachne
JOOOOOOOOP
Arachne
13
1 / 4 / 3
7,286
455
2,837
14,190
5,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Surtr
NoerFB
Surtr
14
0 / 5 / 1
7,930
496
7,308
16,534
11,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
vBryze
Charybdis
14
1 / 4 / 1
8,458
529
12,486
16,365
6,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bluegito
Aphrodite
14
1 / 1 / 9
9,179
574
7,623
13,909
14,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
G X B O N
Arachne
15
6 / 1 / 5
9,364
585
12,228
17,416
7,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bellona
LordTepig
Bellona
16
1 / 3 / 2
9,716
607
12,942
21,082
21,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Scylla
Qoobs
Scylla
16
3 / 0 / 4
9,337
584
12,590
8,655
3,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
6 / 1 / 3
10,322
645
11,862
9,686
5,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
17
17
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Aphrodite
Bluegito
Aphrodite
1
1
9
5.5
L
3
2
2
2
W
Arachne
G X B O N
Arachne
6
1
5
8.5
L
Arachne
JOOOOOOOOP
Arachne
1
4
3
0.63
W
Bellona
LordTepig
Bellona
1
3
2
0.67
L
Surtr
NoerFB
Surtr
0
5
1
0.1
W
Scylla
Qoobs
Scylla
3
0
4
5
W
6
1
3
7.5
L
Charybdis
vBryze
Charybdis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,790
Damage
57,245
86,370
Taken
70,748
64,207
Mitigated
51,721
41,331
Healing
36,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,999
981
3,225
7,343
14,574
10,994
0
4,828
9,746
45,136
1,862
W
Aphrodite
Bluegito
Aphrodite
7,623
1,611
3,781
8,447
13,909
14,180
35
3,641
10,069
30,630
908
L
17,160
8,864
0
15,678
24,707
29,150
576
1,696
23,011
0
87,775
W
Arachne
G X B O N
Arachne
12,228
8,917
0
10,429
17,416
7,649
0
2,024
15,290
0
88,389
L
Arachne
JOOOOOOOOP
Arachne
2,837
1,782
0
4,873
14,190
5,550
0
2,180
12,010
0
45,649
W
Bellona
LordTepig
Bellona
12,942
6,843
0
11,510
21,082
21,233
0
0
21,082
254
81,901
L
Surtr
NoerFB
Surtr
7,308
2,802
0
3,884
16,534
11,581
0
1,437
15,097
2,750
69,132
W
Scylla
Qoobs
Scylla
12,590
1,340
0
1,236
8,655
3,623
0
1,554
7,101
85,848
788
W
11,862
7,327
0
815
9,686
5,036
284
1,455
7,997
0
104,393
L
Charybdis
vBryze
Charybdis
12,486
5,456
0
6,328
16,365
6,932
805
9,731
6,634
0
83,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,107
Gold Earned
47,918
539
Minions Killed
625
0
Camps Cleared
0
1,572,873
Distance Traveled
1,648,324
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,068
442
65
4
0
329,040
6
W
Aphrodite
9,179
574
50
3
0
306,853
2
L
Osiris
9,365
585
132
8
0
297,654
7
W
Arachne
9,364
585
96
6
0
382,471
0
L
Arachne
7,286
455
66
4
0
339,910
1
W
Bellona
9,716
607
146
9
0
303,815
5
L
Surtr
7,930
496
139
9
0
331,263
0
W
Scylla
9,337
584
144
9
0
345,799
4
W
Nut
10,322
645
189
12
0
309,386
4
L
Charybdis
8,458
529
137
9
0
275,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role