Player Matchup

Cthulhu
Cthulhu
BlueJack619
Cthulhu
Level 127
God Stats
15W - 18L
1,489 SR
Queue Stats
294W - 278L
1,569 Elo+
Party 2
Ares
Ares
Gaggert
Ares
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 72L
1,490 Elo+
Solo
Loki
Loki
ItzzBenton
Loki
Level 175
God Stats
10W - 10L
1,684 SR
Queue Stats
457W - 430L
1,600 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JokerOnIce
Morgan Le Fay
Level 156
God Stats
20W - 14L
1,544 SR
Queue Stats
77W - 74L
1,623 Elo+
Solo
Neith
Neith
Logan The Cool
Neith
Level 126
God Stats
5W - 8L
1,371 SR
Queue Stats
189W - 175L
1,509 Elo+
Solo
Team Averages
Level 138
1,518 SR
1,558 Elo+

VS

Team Averages
Level 133
1,476 SR
1,580 Elo+
Cerberus
Cerberus
BastetToes
Cerberus
Level 150
God Stats
0W - 2L
1,320 SR
Queue Stats
135W - 138L
1,591 Elo+
Solo
Izanami
Izanami
Devinm
Izanami
Level 122
God Stats
5W - 4L
1,671 SR
Queue Stats
98W - 92L
1,586 Elo+
Party 1
Nu Wa
Nu Wa
Lek Doido
Nu Wa
Level 169
God Stats
148W - 122L
1,582 SR
Queue Stats
510W - 493L
1,523 Elo+
Solo
Terra
Terra
M11stro
Terra
Level 117
God Stats
4W - 6L
1,462 SR
Queue Stats
539W - 472L
1,616 Elo+
Party 1
Arachne
Arachne
MorcantDagdason
Arachne
Level 109
God Stats
6W - 9L
1,344 SR
Queue Stats
412W - 376L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlueJack619
Cthulhu
16
3 / 1 / 0
9,519
560
10,618
14,205
12,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ares
Gaggert
Ares
13
2 / 2 / 3
8,134
478
7,600
15,711
13,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 2 / 2
8,934
526
8,698
15,843
5,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
JokerOnIce
Morgan Le Fay
16
2 / 1 / 0
9,345
550
8,935
7,830
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 2 / 3
8,842
520
11,070
10,700
4,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BastetToes
Cerberus
16
1 / 2 / 0
8,917
525
7,594
15,713
14,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Devinm
Izanami
15
3 / 3 / 2
8,472
498
13,916
15,701
6,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Lek Doido
Nu Wa
16
1 / 2 / 2
8,706
512
7,544
9,718
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
M11stro
Terra
11
1 / 3 / 3
7,531
443
5,820
13,589
10,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 1
7,290
429
6,853
18,351
6,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
12
Kills
8
8
Deaths
13
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BastetToes
Cerberus
1
2
0
0.5
W
Cthulhu
BlueJack619
Cthulhu
3
1
0
3
L
Izanami
Devinm
Izanami
3
3
2
1.33
W
Ares
Gaggert
Ares
2
2
3
1.75
W
3
2
2
2
W
Morgan Le Fay
JokerOnIce
Morgan Le Fay
2
1
0
2
L
Nu Wa
Lek Doido
Nu Wa
1
2
2
1
W
2
2
3
1.75
L
Terra
M11stro
Terra
1
3
3
0.83
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,921
Damage
41,727
64,289
Taken
73,072
39,057
Mitigated
40,766
19,313
Healing
23,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BastetToes
Cerberus
7,594
493
0
4,439
15,713
14,062
0
7,201
7,422
72,290
1,679
W
Cthulhu
BlueJack619
Cthulhu
10,618
872
0
2,298
14,205
12,258
0
6,665
6,654
66,658
2,524
L
Izanami
Devinm
Izanami
13,916
10,707
0
3,395
15,701
6,341
353
3,924
11,777
0
88,350
W
Ares
Gaggert
Ares
7,600
449
0
4,464
15,711
13,192
19
4,349
11,362
20,374
0
W
8,698
2,999
0
7,674
15,843
5,846
0
3,583
12,182
0
91,067
W
Morgan Le Fay
JokerOnIce
Morgan Le Fay
8,935
353
0
495
7,830
3,069
0
3,241
4,589
91,494
431
L
Nu Wa
Lek Doido
Nu Wa
7,544
2,223
0
1,000
9,718
2,735
0
6,395
3,323
78,317
336
W
11,070
4,107
0
4,382
10,700
4,692
0
1,935
8,765
0
98,630
L
Terra
M11stro
Terra
5,820
1,225
2,630
3,703
13,589
10,917
13
3,960
9,589
20,601
0
L
6,853
4,449
0
8,347
18,351
6,711
76
3,793
14,448
0
54,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,774
Gold Earned
40,916
608
Minions Killed
567
0
Camps Cleared
0
1,690,154
Distance Traveled
1,670,750
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,917
525
208
12
0
312,350
0
W
Cthulhu
9,519
560
143
8
0
322,182
3
L
Izanami
8,472
498
129
8
0
294,234
0
W
Ares
8,134
478
22
1
0
331,775
0
W
Loki
8,934
526
126
7
0
380,310
4
W
Morgan Le Fay
9,345
550
157
9
0
360,418
7
L
Nu Wa
8,706
512
130
8
0
314,764
2
W
Neith
8,842
520
160
9
0
295,469
0
L
Terra
7,531
443
27
2
0
363,070
0
L
Arachne
7,290
429
73
4
0
386,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role