Player Matchup

Bacchus
Bacchus
Carrington93
Bacchus
Level 121
God Stats
53W - 55L
1,517 SR
Queue Stats
95W - 100L
1,517 Elo+
Party 2
Bellona
Bellona
Chaddaddy69
Bellona
Level 40
God Stats
26W - 20L
1,681 SR
Queue Stats
71W - 54L
1,575 Elo+
Party 1
Izanami
Izanami
Goetta
Izanami
Level 133
God Stats
19W - 14L
1,671 SR
Queue Stats
99W - 105L
1,529 Elo+
Party 2
Ra
Ra
ITzJust_Drewww
Ra
Level 195
God Stats
27W - 37L
1,553 SR
Queue Stats
271W - 265L
1,571 Elo+
Solo
Kali
Kali
K3WLsieve
Kali
Level 29
God Stats
3W - 4L
1,783 SR
Queue Stats
52W - 49L
1,532 Elo+
Party 1
Team Averages
Level 104
1,641 SR
1,545 Elo+

VS

Team Averages
Level 113
1,448 SR
1,519 Elo+
Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Bluegito
Heimdallr
Level 149
God Stats
3W - 2L
1,494 SR
Queue Stats
496W - 442L
1,537 Elo+
Solo
Bellona
Bellona
KudaLin
Bellona
Level 32
God Stats
4W - 1L
1,777 SR
Queue Stats
31W - 33L
1,529 Elo+
Solo
Da Ji
Da Ji
MidniteDlite387
Da Ji
Level 148
God Stats
1W - 1L
1,302 SR
Queue Stats
170W - 155L
1,496 Elo+
Solo
Zeus
Zeus
docmaan
Zeus
Level 90
God Stats
7W - 9L
1,166 SR
Queue Stats
157W - 133L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carrington93
Bacchus
8
1 / 2 / 0
5,389
449
4,296
8,184
7,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Chaddaddy69
Bellona
12
0 / 2 / 0
6,892
574
4,816
8,006
5,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Goetta
Izanami
10
0 / 4 / 1
5,571
464
3,304
8,505
2,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 1 / 1
6,411
534
3,704
4,524
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kali
12
2 / 2 / 1
5,992
499
4,246
12,365
5,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 4
6,804
567
3,350
7,102
6,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Bluegito
Heimdallr
12
3 / 2 / 0
7,333
611
6,623
7,712
3,390
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
KudaLin
Bellona
12
0 / 0 / 5
6,927
577
4,888
10,230
9,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 1
6,702
559
5,827
9,634
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
docmaan
Zeus
12
1 / 0 / 4
6,885
574
5,568
4,196
1,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
10
11
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
4
4
W
Heimdallr
Bluegito
Heimdallr
3
2
0
1.5
L
Bacchus
Carrington93
Bacchus
1
2
0
0.5
L
Bellona
Chaddaddy69
Bellona
0
2
0
0
L
Izanami
Goetta
Izanami
0
4
1
0.13
L
0
1
1
0.5
L
Kali
2
2
1
1.25
W
Bellona
KudaLin
Bellona
0
0
5
2.5
W
4
1
1
4.5
W
Zeus
docmaan
Zeus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,366
Damage
26,256
41,584
Taken
38,874
22,911
Mitigated
24,297
15,540
Healing
14,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,350
376
0
2,186
7,102
6,288
0
2,596
4,283
16,084
0
W
Heimdallr
Bluegito
Heimdallr
6,623
2,965
0
2,535
7,712
3,390
423
867
6,845
0
59,262
L
Bacchus
Carrington93
Bacchus
4,296
550
163
2,851
8,184
7,458
0
3,602
4,582
12,857
0
L
Bellona
Chaddaddy69
Bellona
4,816
1,978
0
4,113
8,006
5,872
0
1,429
6,577
0
54,701
L
Izanami
Goetta
Izanami
3,304
2,099
0
1,108
8,505
2,653
0
977
7,528
0
43,926
L
3,704
117
501
1,606
4,524
1,667
0
1,479
3,045
50,609
380
L
Kali
4,246
2,050
0
5,198
12,365
5,261
0
1,431
10,934
0
49,144
W
Bellona
KudaLin
Bellona
4,888
1,453
0
3,600
10,230
9,116
0
708
8,846
0
51,402
W
5,827
1,650
0
4,439
9,634
3,986
0
1,059
8,497
0
48,209
W
Zeus
docmaan
Zeus
5,568
651
0
2,159
4,196
1,517
0
2,416
1,560
58,072
123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,255
Gold Earned
34,651
393
Minions Killed
418
0
Camps Cleared
0
1,227,537
Distance Traveled
1,184,368
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,804
567
30
3
0
251,872
0
W
Heimdallr
7,333
611
98
8
0
213,107
0
L
Bacchus
5,389
449
6
1
0
231,110
1
L
Bellona
6,892
574
127
11
0
228,554
0
L
Izanami
5,571
464
79
7
0
221,881
0
L
Ra
6,411
534
108
9
0
253,145
2
L
Kali
5,992
499
73
6
0
292,847
0
W
Bellona
6,927
577
102
9
0
220,156
2
W
Da Ji
6,702
559
86
7
0
264,861
2
W
Zeus
6,885
574
102
9
0
234,372
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role