Player Matchup

Ne Zha
Ne Zha
Eclipse³
Ne Zha
Level 129
God Stats
10W - 11L
1,464 SR
Queue Stats
85W - 81L
1,550 Elo+
Party 1
Serqet
Serqet
Fowzey
Serqet
Level 123
God Stats
10W - 4L
2,056 SR
Queue Stats
76W - 81L
1,573 Elo+
Party 1
Agni
Agni
Kazan Kumo
Agni
Level 159
God Stats
6W - 2L
1,768 SR
Queue Stats
117W - 119L
1,581 Elo+
Solo
Erlang Shen
Erlang Shen
frkzoid
Erlang Shen
Level 126
God Stats
2W - 4L
1,151 SR
Queue Stats
84W - 91L
1,518 Elo+
Party 1
Anhur
Anhur
wilbruh
Anhur
Level 117
God Stats
20W - 9L
1,612 SR
Queue Stats
105W - 113L
1,522 Elo+
Party 1
Team Averages
Level 131
1,610 SR
1,549 Elo+

VS

Team Averages
Level 149
1,614 SR
1,588 Elo+
Sun Wukong
Sun Wukong
Gruffyard7
Sun Wukong
Level 159
God Stats
2W - 1L
1,905 SR
Queue Stats
149W - 136L
1,520 Elo+
Solo
Anubis
Anubis
GucciSlimee
Anubis
Level 139
God Stats
0W - 3L
1,341 SR
Queue Stats
57W - 45L
1,623 Elo+
Solo
Maui
Maui
NomNomBee
Maui
Level 146
God Stats
0W - 1L
1,318 SR
Queue Stats
56W - 33L
1,654 Elo+
Party 2
Apollo
Apollo
PSVitaDrako
Apollo
Level 168
God Stats
3W - 2L
1,827 SR
Queue Stats
40W - 29L
1,610 Elo+
Party 2
Arachne
Arachne
mendigomuerto
Arachne
Level 133
God Stats
12W - 6L
1,679 SR
Queue Stats
65W - 56L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Eclipse³
Ne Zha
11
5 / 1 / 2
6,247
625
6,671
7,389
3,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Serqet
Fowzey
Serqet
10
2 / 1 / 1
6,234
623
5,557
6,889
3,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

10
0 / 2 / 5
5,608
561
5,797
5,566
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Erlang Shen
frkzoid
Erlang Shen
11
0 / 1 / 1
5,867
587
4,240
8,133
5,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
wilbruh
Anhur
12
1 / 0 / 2
6,287
629
5,212
6,566
2,382
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gruffyard7
Sun Wukong
12
1 / 0 / 0
7,219
722
4,717
7,354
5,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
8
1 / 5 / 3
5,386
539
2,494
6,172
2,373
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Maui
9
1 / 1 / 2
5,667
567
4,812
9,500
7,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Apollo
11
0 / 1 / 0
6,088
609
3,418
7,147
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
11
2 / 1 / 0
5,997
600
3,965
13,840
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
8
Kills
5
5
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Eclipse³
Ne Zha
5
1
2
6
W
Serqet
Fowzey
Serqet
2
1
1
2.5
L
Sun Wukong
Gruffyard7
Sun Wukong
1
0
0
1
L
Anubis
1
5
3
0.5
W
0
2
5
1.25
L
Maui
1
1
2
2
L
Apollo
0
1
0
0
W
Erlang Shen
frkzoid
Erlang Shen
0
1
1
0.5
L
Arachne
2
1
0
2
W
Anhur
wilbruh
Anhur
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,477
Damage
19,406
34,543
Taken
44,013
16,670
Mitigated
22,646
13,013
Healing
19,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Eclipse³
Ne Zha
6,671
2,069
0
1,781
7,389
3,993
0
1,529
5,860
0
49,285
W
Serqet
Fowzey
Serqet
5,557
1,001
271
1,690
6,889
3,020
0
2,391
4,498
0
22,437
L
Sun Wukong
Gruffyard7
Sun Wukong
4,717
1,103
0
4,431
7,354
5,219
0
0
7,354
0
60,144
L
Anubis
2,494
99
0
1,007
6,172
2,373
0
1,791
4,325
27,439
0
W
5,797
1,185
0
1,888
5,566
1,806
0
2,155
3,411
38,922
0
L
Maui
4,812
1,488
0
3,125
9,500
7,599
0
2,052
7,448
14,763
2,310
L
Apollo
3,418
2,820
0
3,385
7,147
2,094
0
0
7,033
0
52,091
W
Erlang Shen
frkzoid
Erlang Shen
4,240
2,251
0
3,487
8,133
5,469
0
0
7,651
0
44,982
L
Arachne
3,965
1,933
0
7,481
13,840
5,361
0
1,954
11,673
0
44,620
W
Anhur
wilbruh
Anhur
5,212
3,946
0
3,896
6,566
2,382
0
804
5,762
0
58,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,243
Gold Earned
30,357
380
Minions Killed
360
0
Camps Cleared
0
1,105,061
Distance Traveled
1,034,163
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,247
625
89
9
0
246,891
2
W
Serqet
6,234
623
27
3
0
243,614
2
L
Sun Wukong
7,219
722
109
11
0
206,385
2
L
Anubis
5,386
539
56
6
0
142,226
0
W
Agni
5,608
561
70
7
0
198,845
2
L
Maui
5,667
567
15
2
0
224,497
2
L
Apollo
6,088
609
106
11
0
213,609
2
W
Erlang Shen
5,867
587
85
9
0
224,646
1
L
Arachne
5,997
600
74
7
0
247,446
0
W
Anhur
6,287
629
109
11
0
191,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role