Player Matchup

Cliodhna
Cliodhna
Etrium113
Cliodhna
Level 89
God Stats
1W - 2L
1,722 SR
Queue Stats
111W - 97L
1,621 Elo+
Solo
Serqet
Serqet
Fielmur
Serqet
Level 156
God Stats
4W - 8L
1,298 SR
Queue Stats
441W - 430L
1,534 Elo+
Solo
Cerberus
Cerberus
Gazmith
Cerberus
Level 25
God Stats
4W - 2L
1,563 SR
Queue Stats
127W - 149L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
ItsMeIgnite
Cthulhu
Level 129
God Stats
6W - 6L
1,826 SR
Queue Stats
382W - 414L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
tjaytom2
Heimdallr
Level 123
God Stats
0W - 1L
1,336 SR
Queue Stats
29W - 30L
1,507 Elo+
Solo
Team Averages
Level 104
1,549 SR
1,527 Elo+

VS

Team Averages
Level 150
1,476 SR
1,453 Elo+
Odin
Odin
 
Odin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BrotUndSaft
Nox
Level 170
God Stats
4W - 6L
1,478 SR
Queue Stats
239W - 242L
1,537 Elo+
Party 2
Nut
Nut
Le_MalFrouill3
Nut
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
144W - 132L
1,577 Elo+
Party 3
Merlin
Merlin
MissTY94
Merlin
Level 137
God Stats
5W - 5L
1,544 SR
Queue Stats
398W - 412L
1,477 Elo+
Party 2
Bellona
Bellona
l_4RTiiST3_76
Bellona
Level 143
God Stats
3W - 1L
1,356 SR
Queue Stats
111W - 110L
1,174 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Etrium113
Cliodhna
12
2 / 6 / 5
6,902
690
5,755
10,143
4,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
Fielmur
Serqet
14
4 / 4 / 6
7,597
760
7,908
8,427
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Gazmith
Cerberus
13
1 / 5 / 6
7,362
736
2,313
12,569
11,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
ItsMeIgnite
Cthulhu
15
3 / 4 / 8
8,361
836
10,416
16,859
13,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
tjaytom2
Heimdallr
14
2 / 6 / 5
7,457
746
4,265
10,821
4,966
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
4 / 2 / 14
8,706
871
9,429
8,094
8,942
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
7 / 2 / 14
9,455
946
10,275
5,334
2,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
2 / 3 / 13
8,533
853
13,222
8,075
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
MissTY94
Merlin
15
6 / 3 / 13
8,990
899
11,295
6,538
2,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
14
6 / 3 / 14
9,083
908
9,647
11,380
12,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
93
12
Kills
25
25
Deaths
13
30
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
2
14
5.5
W
7
2
14
7
L
Cliodhna
Etrium113
Cliodhna
2
6
5
0.75
L
Serqet
Fielmur
Serqet
4
4
6
1.75
L
Cerberus
Gazmith
Cerberus
1
5
6
0.8
L
Cthulhu
ItsMeIgnite
Cthulhu
3
4
8
1.75
W
2
3
13
2.83
W
Merlin
MissTY94
Merlin
6
3
13
4.17
W
Bellona
6
3
14
4.33
L
Heimdallr
tjaytom2
Heimdallr
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,657
Damage
53,868
58,819
Taken
39,421
38,929
Mitigated
30,296
12,703
Healing
9,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,429
844
716
2,244
8,094
8,942
268
1,945
6,149
3,126
10,615
W
10,275
652
1,035
802
5,334
2,305
186
1,692
3,077
16,548
492
L
Cliodhna
Etrium113
Cliodhna
5,755
573
218
478
10,143
4,302
0
4,363
5,695
0
10,745
L
Serqet
Fielmur
Serqet
7,908
1,478
271
463
8,427
5,291
0
3,586
4,760
0
7,781
L
Cerberus
Gazmith
Cerberus
2,313
76
734
2,990
12,569
11,288
0
5,047
7,243
5,766
0
L
Cthulhu
ItsMeIgnite
Cthulhu
10,416
301
1,722
5,321
16,859
13,082
0
5,595
11,050
19,265
0
W
13,222
9,672
0
1,723
8,075
3,369
2,124
3,580
4,495
0
29,997
W
Merlin
MissTY94
Merlin
11,295
853
754
701
6,538
2,790
691
1,931
4,607
25,948
145
W
Bellona
9,647
1,860
494
1,471
11,380
12,890
760
3,581
7,288
0
13,004
L
Heimdallr
tjaytom2
Heimdallr
4,265
1,644
243
263
10,821
4,966
0
4,821
5,734
0
19,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,679
Gold Earned
44,767
88
Minions Killed
109
0
Camps Cleared
0
838,898
Distance Traveled
975,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,706
871
13
1
0
220,346
0
W
Nox
9,455
946
25
3
0
178,420
0
L
Cliodhna
6,902
690
15
2
0
176,230
0
L
Serqet
7,597
760
2
0
0
184,127
0
L
Cerberus
7,362
736
15
2
0
158,965
0
L
Cthulhu
8,361
836
29
3
0
178,278
0
W
Nut
8,533
853
34
3
0
167,526
0
W
Merlin
8,990
899
20
2
0
165,932
0
W
Bellona
9,083
908
17
2
0
243,521
0
L
Heimdallr
7,457
746
27
3
0
141,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role