Player Matchup

Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Platinum III
 
Odin
Platinum III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Gold III
Yaminoōji
Awilix
Gold III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,824 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,500 SR
1,608 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,725 SR
1,668 MMR
Neith
Neith
Platinum V
BenxDliw
Neith
Platinum V
Level 120
God Stats
2W - 1L
1,675 SR
Queue Stats
84W - 67L
1,677 MMR
Party 2
Xing Tian
Xing Tian
Platinum V
ClassicKeeb
Xing Tian
Platinum V
Level 142
God Stats
6W - 7L
1,825 SR
Queue Stats
233W - 234L
1,651 MMR
Party 2
Hun Batz
Hun Batz
Platinum IV
zZ ABM Zz
Hun Batz
Platinum IV
Level 148
God Stats
1W - 3L
1,675 SR
Queue Stats
217W - 219L
1,677 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
5 / 2 / 7
10,897
908
19,435
14,140
8,077
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Odin
 
Odin
16
5 / 2 / 8
10,196
850
7,329
13,330
13,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
Yaminoōji
Awilix
14
4 / 6 / 9
10,026
836
15,109
15,841
9,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KuzenboCharonAphroditeNe ZhaThoth

VS

Bans
AchillesPersephoneAgniMorgan Le FayEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BenxDliw
Neith
14
5 / 4 / 5
9,242
770
9,791
11,747
4,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
ClassicKeeb
Xing Tian
14
2 / 3 / 6
8,327
694
11,251
17,476
14,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
zZ ABM Zz
Hun Batz
13
3 / 7 / 6
8,726
727
11,563
16,419
7,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
14
Kills
10
10
Deaths
14
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
2
7
4.25
W
Odin
 
Odin
5
2
8
4.5
L
Neith
BenxDliw
Neith
5
4
5
1.88
L
Xing Tian
ClassicKeeb
Xing Tian
2
3
6
1.67
W
Awilix
Yaminoōji
Awilix
4
6
9
1.42
L
Hun Batz
zZ ABM Zz
Hun Batz
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,873
Damage
32,605
43,311
Taken
45,642
31,585
Mitigated
25,917
14,369
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
19,435
1,358
0
8,664
14,140
8,077
1,369
3,593
9,969
60,066
1,675
W
Odin
 
Odin
7,329
978
0
2,987
13,330
13,663
249
3,320
9,733
0
26,773
L
Neith
BenxDliw
Neith
9,791
3,165
0
2,235
11,747
4,167
0
4,499
6,805
0
36,015
L
Xing Tian
ClassicKeeb
Xing Tian
11,251
921
0
1,475
17,476
14,394
0
8,988
7,424
19,593
1,745
W
Awilix
Yaminoōji
Awilix
15,109
4,478
0
2,718
15,841
9,845
1,145
2,566
12,832
0
45,364
L
Hun Batz
zZ ABM Zz
Hun Batz
11,563
1,479
0
875
16,419
7,356
0
5,320
10,322
0
28,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,119
Gold Earned
26,295
158
Minions Killed
112
0
Camps Cleared
0
702,898
Distance Traveled
654,464
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,897
908
76
6
0
211,801
0
W
Odin
10,196
850
38
3
0
247,175
0
L
Neith
9,242
770
59
5
0
198,284
0
L
Xing Tian
8,327
694
21
2
0
226,538
2
W
Awilix
10,026
836
44
4
0
243,922
0
L
Hun Batz
8,726
727
32
3
0
229,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role