Player Matchup

Surtr
Surtr
CreedUD
Surtr
Level 98
God Stats
0W - 2L
1,611 SR
Queue Stats
22W - 26L
1,346 Elo+
Party 2
Fenrir
Fenrir
JusteenoEU
Fenrir
Level 47
God Stats
6W - 8L
1,320 SR
Queue Stats
29W - 43L
1,397 Elo+
Party 1
Janus
Janus
KilianosMaximus_
Janus
Level 65
God Stats
1W - 1L
1,781 SR
Queue Stats
39W - 36L
1,486 Elo+
Party 1
Danzaburou
Danzaburou
Nostratepeta
Danzaburou
Level 98
God Stats
4W - 5L
1,612 SR
Queue Stats
22W - 26L
1,346 Elo+
Party 2
Aphrodite
Aphrodite
UshcaBeaR
Aphrodite
Level 49
God Stats
4W - 4L
1,542 SR
Queue Stats
60W - 62L
1,519 Elo+
Solo
Team Averages
Level 71
1,573 SR
1,419 Elo+

VS

Team Averages
Level 90
1,517 SR
1,439 Elo+
Apollo
Apollo
DeViLlIkECooKIE
Apollo
Level 157
God Stats
1W - 1L
1,208 SR
Queue Stats
196W - 200L
1,516 Elo+
Solo
He Bo
He Bo
FreshXeno
He Bo
Level 88
God Stats
3W - 0L
1,840 SR
Queue Stats
116W - 113L
1,461 Elo+
Solo
Da Ji
Da Ji
PijuSodu
Da Ji
Level 41
God Stats
14W - 14L
1,410 SR
Queue Stats
99W - 107L
1,363 Elo+
Solo
Bellona
Bellona
bukki10
Bellona
Level 68
God Stats
4W - 1L
1,309 SR
Queue Stats
31W - 30L
1,420 Elo+
Solo
Chaac
Chaac
ticklezvii
Chaac
Level 98
God Stats
12W - 2L
1,820 SR
Queue Stats
304W - 304L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CreedUD
Surtr
10
0 / 3 / 0
6,129
613
4,186
9,541
5,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
JusteenoEU
Fenrir
10
2 / 2 / 0
5,687
569
4,101
7,960
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 0
5,002
500
3,096
6,406
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Nostratepeta
Danzaburou
8
1 / 3 / 0
4,790
479
4,003
8,571
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
UshcaBeaR
Aphrodite
9
0 / 4 / 0
4,518
452
3,061
9,814
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
5,375
538
3,982
6,615
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
FreshXeno
He Bo
13
4 / 1 / 0
6,984
698
5,147
4,995
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
PijuSodu
Da Ji
10
4 / 0 / 5
5,956
596
3,459
6,521
2,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
bukki10
Bellona
12
3 / 0 / 0
6,369
637
5,372
8,334
9,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
11
4 / 0 / 4
6,013
601
8,407
10,004
7,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
3
Kills
16
16
Deaths
3
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Surtr
CreedUD
Surtr
0
3
0
0
W
1
2
4
1.5
W
He Bo
FreshXeno
He Bo
4
1
0
4
L
Fenrir
JusteenoEU
Fenrir
2
2
0
1
L
0
4
0
0
L
Danzaburou
Nostratepeta
Danzaburou
1
3
0
0.33
W
Da Ji
PijuSodu
Da Ji
4
0
5
6.5
L
Aphrodite
UshcaBeaR
Aphrodite
0
4
0
0
W
Bellona
bukki10
Bellona
3
0
0
3
W
Chaac
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,447
Damage
26,367
42,292
Taken
36,469
16,203
Mitigated
23,052
12,660
Healing
7,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
CreedUD
Surtr
4,186
1,870
0
1,614
9,541
5,113
207
0
8,987
1,056
46,857
W
3,982
2,467
0
1,583
6,615
2,258
86
868
5,747
0
32,540
W
He Bo
FreshXeno
He Bo
5,147
41
0
500
4,995
1,513
408
1,388
3,365
52,349
2,837
L
Fenrir
JusteenoEU
Fenrir
4,101
288
0
3,352
7,960
3,095
0
1,054
6,840
0
35,533
L
3,096
137
0
750
6,406
1,685
0
3,501
2,511
31,099
0
L
Danzaburou
Nostratepeta
Danzaburou
4,003
1,037
0
2,116
8,571
2,940
0
0
8,571
0
29,573
W
Da Ji
PijuSodu
Da Ji
3,459
902
0
911
6,521
2,617
125
1,525
4,830
0
26,601
L
Aphrodite
UshcaBeaR
Aphrodite
3,061
707
1,635
3,193
9,814
3,370
0
0
9,814
22,694
0
W
Bellona
bukki10
Bellona
5,372
1,184
0
2,386
8,334
9,424
0
227
8,107
0
40,063
W
Chaac
8,407
749
0
1,982
10,004
7,240
17
1,968
8,036
0
41,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,126
Gold Earned
30,697
284
Minions Killed
308
0
Camps Cleared
0
1,009,321
Distance Traveled
1,034,459
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,129
613
84
8
0
171,970
0
W
Apollo
5,375
538
63
6
0
196,154
1
W
He Bo
6,984
698
98
10
0
212,101
0
L
Fenrir
5,687
569
61
6
0
247,020
0
L
Janus
5,002
500
55
6
0
198,558
0
L
Danzaburou
4,790
479
47
5
0
197,865
0
W
Da Ji
5,956
596
31
3
0
205,564
0
L
Aphrodite
4,518
452
37
4
0
193,908
6
W
Bellona
6,369
637
66
7
0
206,448
0
W
Chaac
6,013
601
50
5
0
214,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role