Player Matchup

Nike
Nike
Chenoo
Nike
Level 108
God Stats
0W - 2L
1,299 SR
Queue Stats
114W - 102L
1,508 Elo+
Solo
Artio
Artio
FailedMyNick
Artio
Level 235
God Stats
2W - 3L
1,510 SR
Queue Stats
232W - 206L
1,592 Elo+
Party 1
Sol
Sol
Haltsmowl
Sol
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 42L
1,533 Elo+
Solo
Scylla
Scylla
SkeIe--
Scylla
Level 158
God Stats
4W - 2L
1,902 SR
Queue Stats
263W - 304L
1,520 Elo+
Party 1
Athena
Athena
TrollOrReport
Athena
Level 120
God Stats
6W - 7L
1,553 SR
Queue Stats
546W - 528L
1,510 Elo+
Party 1
Team Averages
Level 156
1,553 SR
1,533 Elo+

VS

Team Averages
Level 153
1,662 SR
1,572 Elo+
Janus
Janus
Kislyak
Janus
Level 179
God Stats
3W - 1L
1,738 SR
Queue Stats
93W - 75L
1,544 Elo+
Party 3
Chaac
Chaac
Kuroxa
Chaac
Level 147
God Stats
3W - 3L
1,536 SR
Queue Stats
127W - 105L
1,612 Elo+
Party 3
Nike
Nike
MooingCow
Nike
Level 142
God Stats
4W - 2L
1,660 SR
Queue Stats
182W - 163L
1,565 Elo+
Party 2
Raijin
Raijin
TheOooCow
Raijin
Level 143
God Stats
5W - 2L
1,669 SR
Queue Stats
164W - 167L
1,553 Elo+
Party 2
Olorun
Olorun
Yаgami
Olorun
Level 152
God Stats
2W - 1L
1,705 SR
Queue Stats
219W - 203L
1,589 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Chenoo
Nike
18
6 / 4 / 10
10,909
779
21,129
19,689
18,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
2 / 7 / 10
9,847
703
6,124
27,522
35,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

18
5 / 4 / 7
10,244
732
17,991
17,713
9,358
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
SkeIe--
Scylla
18
4 / 2 / 9
10,185
728
17,923
12,416
6,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
0 / 7 / 12
9,259
661
5,392
21,402
26,246
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kislyak
Janus
18
4 / 5 / 11
11,230
802
18,723
14,461
7,488
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chaac
Kuroxa
Chaac
17
4 / 3 / 14
10,625
759
14,146
24,129
29,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
17
5 / 3 / 15
10,741
767
16,493
17,764
19,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Raijin
TheOooCow
Raijin
16
5 / 3 / 8
10,101
722
16,115
12,458
6,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Olorun
Yаgami
Olorun
18
6 / 3 / 13
11,095
793
26,140
15,721
8,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
85
17
Kills
24
24
Deaths
17
48
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Nike
Chenoo
Nike
6
4
10
2.75
L
2
7
10
1
L
5
4
7
2.13
W
Janus
Kislyak
Janus
4
5
11
1.9
W
Chaac
Kuroxa
Chaac
4
3
14
3.67
W
Nike
5
3
15
4.17
L
Scylla
SkeIe--
Scylla
4
2
9
4.25
W
Raijin
TheOooCow
Raijin
5
3
8
3
L
0
7
12
0.86
W
Olorun
Yаgami
Olorun
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,559
Damage
91,617
98,742
Taken
84,533
95,641
Mitigated
72,289
25,990
Healing
27,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
Chenoo
Nike
21,129
229
1,863
2,496
19,689
18,592
0
12,697
6,560
0
30,742
L
6,124
497
2,087
7,724
27,522
35,314
0
17,387
9,393
12,593
91
L
17,991
3,652
1,307
6,852
17,713
9,358
0
9,504
7,979
40,917
602
W
Janus
Kislyak
Janus
18,723
600
1,509
1,017
14,461
7,488
118
7,843
6,618
39,782
910
W
Chaac
Kuroxa
Chaac
14,146
1,729
1,385
7,139
24,129
29,985
15
11,714
12,415
0
26,515
W
Nike
16,493
1,254
1,772
2,258
17,764
19,863
210
9,068
8,696
2,319
25,453
L
Scylla
SkeIe--
Scylla
17,923
818
701
1,257
12,416
6,131
0
7,377
4,727
37,354
0
W
Raijin
TheOooCow
Raijin
16,115
1,571
1,390
2,636
12,458
6,097
0
8,190
4,268
26,518
0
L
5,392
1,713
250
1,453
21,402
26,246
0
12,784
8,030
10,423
0
W
Olorun
Yаgami
Olorun
26,140
9,108
4,376
4,119
15,721
8,856
1,042
10,439
5,282
38,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,444
Gold Earned
53,792
141
Minions Killed
163
0
Camps Cleared
0
1,329,693
Distance Traveled
1,367,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,909
779
23
2
0
288,386
0
L
Artio
9,847
703
21
2
0
257,569
0
L
Sol
10,244
732
33
2
0
254,879
0
W
Janus
11,230
802
60
4
0
259,749
0
W
Chaac
10,625
759
25
2
0
300,461
0
W
Nike
10,741
767
21
2
0
302,867
0
L
Scylla
10,185
728
54
4
0
286,796
0
W
Raijin
10,101
722
19
1
0
243,580
0
L
Athena
9,259
661
10
1
0
242,063
0
W
Olorun
11,095
793
38
3
0
260,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role