Player Matchup

Nox
Nox
 
Nox
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AyKamcraft040419
Surtr
Level 148
God Stats
2W - 0L
1,527 SR
Queue Stats
58W - 46L
1,519 Elo+
Party 1
Nut
Nut
GirlPowerAlways
Nut
Level 187
God Stats
18W - 23L
1,280 SR
Queue Stats
175W - 182L
1,503 Elo+
Party 2
Ra
Ra
Panther2342
Ra
Level 115
God Stats
13W - 15L
1,494 SR
Queue Stats
152W - 163L
1,501 Elo+
Party 2
Cabrakan
Cabrakan
bigjseven
Cabrakan
Level 103
God Stats
2W - 3L
1,392 SR
Queue Stats
75W - 52L
1,577 Elo+
Party 1
Team Averages
Level 159
1,439 SR
1,520 Elo+

VS

Team Averages
Level 171
1,623 SR
1,562 Elo+
Artemis
Artemis
Gajeel25
Artemis
Level 152
God Stats
1W - 4L
1,500 SR
Queue Stats
139W - 131L
1,564 Elo+
Party 4
Ganesha
Ganesha
Hellgradedos
Ganesha
Level 141
God Stats
0W - 1L
1,715 SR
Queue Stats
69W - 66L
1,556 Elo+
Party 4
Sun Wukong
Sun Wukong
JLuckyX
Sun Wukong
Level 172
God Stats
0W - 2L
1,318 SR
Queue Stats
57W - 53L
1,581 Elo+
Party 3
Baron Samedi
Baron Samedi
King_Skoot
Baron Samedi
Level 227
God Stats
5W - 3L
1,534 SR
Queue Stats
92W - 75L
1,513 Elo+
Solo
Fenrir
Fenrir
Sklunts
Fenrir
Level 165
God Stats
2W - 1L
2,045 SR
Queue Stats
66W - 57L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
2 / 0 / 7
9,402
855
11,562
7,116
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

16
5 / 1 / 5
9,593
872
15,266
16,520
15,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 0 / 10
9,253
841
9,040
8,455
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
5 / 1 / 5
9,603
873
10,919
9,797
4,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
bigjseven
Cabrakan
14
1 / 3 / 8
8,637
785
6,407
16,090
21,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gajeel25
Artemis
16
2 / 0 / 1
9,096
827
13,120
13,985
7,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Hellgradedos
Ganesha
14
0 / 7 / 3
8,555
778
6,339
21,557
19,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
JLuckyX
Sun Wukong
14
3 / 3 / 1
8,227
748
7,931
12,356
7,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
King_Skoot
Baron Samedi
13
0 / 1 / 1
7,591
690
2,861
4,058
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Sklunts
Fenrir
12
0 / 3 / 2
7,615
692
2,257
7,888
4,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
14
Kills
5
5
Deaths
14
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
0
7
5.5
W
5
1
5
7.5
L
Artemis
Gajeel25
Artemis
2
0
1
2.5
W
1
0
10
6
L
Ganesha
Hellgradedos
Ganesha
0
7
3
0.21
L
Sun Wukong
JLuckyX
Sun Wukong
3
3
1
1.17
L
Baron Samedi
King_Skoot
Baron Samedi
0
1
1
0.5
W
5
1
5
7.5
L
Fenrir
Sklunts
Fenrir
0
3
2
0.33
W
Cabrakan
bigjseven
Cabrakan
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,194
Damage
32,508
57,978
Taken
59,844
49,532
Mitigated
41,121
20,496
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
11,562
411
19
1,095
7,116
3,350
1,378
1,307
5,809
27,128
951
W
15,266
4,481
0
4,821
16,520
15,850
499
1,870
14,650
2,762
35,487
L
Artemis
Gajeel25
Artemis
13,120
4,351
0
1,889
13,985
7,043
0
5,508
7,742
0
46,934
W
9,040
5,623
0
1,885
8,455
3,812
2,074
2,299
6,156
0
37,988
L
Ganesha
Hellgradedos
Ganesha
6,339
248
1,273
2,748
21,557
19,994
0
9,981
10,456
20,113
0
L
Sun Wukong
JLuckyX
Sun Wukong
7,931
497
0
872
12,356
7,547
0
5,586
6,110
0
20,111
L
Baron Samedi
King_Skoot
Baron Samedi
2,861
201
540
770
4,058
1,996
0
2,548
1,336
15,485
0
W
10,919
1,222
5,574
5,019
9,797
4,728
2,153
1,841
7,956
36,585
0
L
Fenrir
Sklunts
Fenrir
2,257
662
0
894
7,888
4,541
0
4,424
2,952
0
8,381
W
Cabrakan
bigjseven
Cabrakan
6,407
1,154
0
2,083
16,090
21,792
702
1,883
14,207
15,926
1,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,488
Gold Earned
41,084
220
Minions Killed
189
0
Camps Cleared
0
1,145,727
Distance Traveled
789,376
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,402
855
48
4
0
216,451
0
W
Surtr
9,593
872
40
4
0
247,325
0
L
Artemis
9,096
827
98
9
0
227,340
0
W
Nut
9,253
841
51
5
0
235,324
4
L
Ganesha
8,555
778
12
1
0
183,517
0
L
Sun Wukong
8,227
748
30
3
0
160,593
0
L
Baron Samedi
7,591
690
29
3
0
110,354
0
W
Ra
9,603
873
62
6
0
227,083
0
L
Fenrir
7,615
692
20
2
0
107,572
0
W
Cabrakan
8,637
785
19
2
0
219,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role