Player Matchup

Eset
Eset
 
Eset
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
AcidCartoon688
Kali
Level 125
God Stats
2W - 0L
1,790 SR
Queue Stats
120W - 102L
1,587 Elo+
Party 2
Osiris
Osiris
All Dilligence
Osiris
Level 155
God Stats
3W - 3L
1,513 SR
Queue Stats
166W - 168L
1,533 Elo+
Solo
Ymir
Ymir
plazysyn
Ymir
Level 196
God Stats
3W - 2L
1,536 SR
Queue Stats
88W - 76L
1,580 Elo+
Solo
Artemis
Artemis
xXsc0us3sc0pzXx
Artemis
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 79L
1,558 Elo+
Party 2
Team Averages
Level 156
1,568 SR
1,552 Elo+

VS

Team Averages
Level 152
1,459 SR
1,507 Elo+
Bastet
Bastet
 
Bastet
Level 237
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
CShields
Hun Batz
Level 144
God Stats
10W - 10L
1,547 SR
Queue Stats
94W - 86L
1,567 Elo+
Solo
Cernunnos
Cernunnos
EasternAce
Cernunnos
Level 121
God Stats
7W - 8L
1,558 SR
Queue Stats
86W - 87L
1,478 Elo+
Party 1
Ah Puch
Ah Puch
Qualzar
Ah Puch
Level 101
God Stats
0W - 2L
1,191 SR
Queue Stats
147W - 164L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
3 / 2 / 3
7,037
640
4,856
5,369
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
8 / 1 / 2
8,093
736
5,509
11,740
4,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 3
7,402
673
9,295
13,728
11,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
11
1 / 0 / 3
6,602
600
4,902
7,569
5,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

11
0 / 2 / 2
6,378
580
6,839
6,666
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
1 / 3 / 0
6,036
549
8,386
13,108
9,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
 
Geb
9
0 / 1 / 1
5,536
503
2,821
10,759
7,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
CShields
Hun Batz
13
2 / 3 / 1
6,632
603
5,666
11,794
4,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
EasternAce
Cernunnos
11
1 / 3 / 0
5,599
509
4,935
8,504
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ah Puch
Qualzar
Ah Puch
5
1 / 3 / 1
5,070
461
2,096
4,087
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
5
5
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
2
3
2.25
L
Bastet
 
Bastet
1
3
0
0.33
L
Geb
 
Geb
0
1
1
0.5
W
8
1
2
9
W
1
0
3
2.5
L
Hun Batz
CShields
Hun Batz
2
3
1
0.83
L
Cernunnos
EasternAce
Cernunnos
1
3
0
0.33
L
Ah Puch
Qualzar
Ah Puch
1
3
1
0.5
W
Ymir
1
0
3
2.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,401
Damage
23,904
45,072
Taken
48,252
26,488
Mitigated
25,792
21,480
Healing
16,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
4,856
559
85
1,084
5,369
1,727
359
1,621
3,508
52,377
0
L
Bastet
 
Bastet
8,386
1,316
0
4,469
13,108
9,303
0
1,511
11,591
45
42,136
L
Geb
 
Geb
2,821
404
0
3,294
10,759
7,281
0
2,092
8,627
16,422
0
W
5,509
2,750
0
8,635
11,740
4,861
256
552
11,094
0
62,640
W
9,295
3,637
0
8,924
13,728
11,570
0
166
13,562
0
61,264
L
Hun Batz
CShields
Hun Batz
5,666
1,772
0
4,691
11,794
4,633
0
2,869
8,747
0
62,738
L
Cernunnos
EasternAce
Cernunnos
4,935
2,658
0
2,699
8,504
3,430
34
821
7,637
0
45,567
L
Ah Puch
Qualzar
Ah Puch
2,096
204
0
1,122
4,087
1,145
0
1,919
1,908
16,358
30
W
Ymir
4,902
1,238
0
1,765
7,569
5,707
0
924
6,645
20,396
1,523
W
6,839
2,593
0
987
6,666
2,623
0
1,365
5,301
0
52,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,512
Gold Earned
28,873
431
Minions Killed
309
0
Camps Cleared
0
1,163,122
Distance Traveled
999,895
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
7,037
640
102
9
0
225,062
4
L
Bastet
6,036
549
63
6
0
224,962
3
L
Geb
5,536
503
24
2
0
225,175
2
W
Kali
8,093
736
97
9
0
278,442
2
W
Osiris
7,402
673
120
11
0
219,436
1
L
Hun Batz
6,632
603
117
11
0
264,543
0
L
Cernunnos
5,599
509
76
7
0
194,744
1
L
Ah Puch
5,070
461
29
3
0
90,471
0
W
Ymir
6,602
600
22
2
0
237,385
3
W
Artemis
6,378
580
90
8
0
202,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role