Player Matchup

Achilles
Achilles
Sunlyric
Achilles
Level 87
God Stats
6W - 5L
1,457 SR
Queue Stats
98W - 84L
1,503 Elo+
Solo
Chang'e
Chang'e
XP4NDA SKILLSX
Chang'e
Level 81
God Stats
14W - 10L
1,544 SR
Queue Stats
166W - 164L
1,470 Elo+
Party 1
Fenrir
Fenrir
XXSNIPZMANIACXX
Fenrir
Level 103
God Stats
42W - 43L
1,456 SR
Queue Stats
126W - 122L
1,441 Elo+
Party 1
King Arthur
King Arthur
jkabz
King Arthur
Level 120
God Stats
3W - 11L
1,163 SR
Queue Stats
398W - 379L
1,425 Elo+
Solo
Hou Yi
Hou Yi
turnedlightning
Hou Yi
Level 104
God Stats
8W - 7L
1,523 SR
Queue Stats
159W - 147L
1,456 Elo+
Party 1
Team Averages
Level 99
1,429 SR
1,459 Elo+

VS

Team Averages
Level 73
1,307 SR
1,422 Elo+
Chernobog
Chernobog
Emerald-smoke420
Chernobog
Level 68
God Stats
0W - 3L
1,219 SR
Queue Stats
194W - 222L
1,458 Elo+
Solo
Fenrir
Fenrir
JusteenoEU
Fenrir
Level 47
God Stats
6W - 8L
1,201 SR
Queue Stats
29W - 43L
1,393 Elo+
Party 2
Ra
Ra
KilianosMaximus_
Ra
Level 65
God Stats
4W - 4L
1,478 SR
Queue Stats
39W - 36L
1,489 Elo+
Party 2
Ravana
Ravana
Leox_Cor
Ravana
Level 141
God Stats
70W - 73L
1,351 SR
Queue Stats
556W - 503L
1,437 Elo+
Solo
Yemoja
Yemoja
LiaLoveVik
Yemoja
Level 43
God Stats
1W - 4L
1,286 SR
Queue Stats
121W - 126L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Sunlyric
Achilles
14
6 / 0 / 5
9,568
598
11,140
15,234
17,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 0 / 3
8,803
550
8,252
8,757
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 1 / 2
8,657
541
5,943
13,942
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
jkabz
King Arthur
14
1 / 5 / 1
7,759
485
3,754
15,262
15,953
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
0 / 1 / 7
8,193
512
7,142
7,789
4,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
13
1 / 3 / 0
7,373
461
4,443
11,250
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fenrir
JusteenoEU
Fenrir
14
3 / 3 / 1
7,934
496
5,361
16,096
7,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 3 / 1
8,361
523
6,144
9,344
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Leox_Cor
Ravana
14
3 / 3 / 2
8,864
554
13,282
11,315
9,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Yemoja
LiaLoveVik
Yemoja
8
0 / 2 / 1
6,212
388
2,453
5,470
2,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
14
Kills
7
7
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chernobog
1
3
0
0.33
L
Fenrir
JusteenoEU
Fenrir
3
3
1
1.17
L
0
3
1
0.17
L
Ravana
Leox_Cor
Ravana
3
3
2
1.33
L
Yemoja
LiaLoveVik
Yemoja
0
2
1
0.25
W
Achilles
Sunlyric
Achilles
6
0
5
8.5
W
2
0
3
3.5
W
5
1
2
6
W
King Arthur
jkabz
King Arthur
1
5
1
0.3
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,231
Damage
31,683
60,984
Taken
53,475
47,595
Mitigated
27,620
19,650
Healing
18,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
4,443
2,228
0
2,188
11,250
3,977
410
448
10,802
0
60,660
L
Fenrir
JusteenoEU
Fenrir
5,361
445
0
5,176
16,096
7,229
0
3,364
12,732
0
65,997
L
6,144
871
687
2,142
9,344
3,635
0
3,203
6,141
65,614
1,366
L
Ravana
Leox_Cor
Ravana
13,282
3,878
0
5,426
11,315
9,859
0
987
10,328
0
69,795
L
Yemoja
LiaLoveVik
Yemoja
2,453
508
1,954
739
5,470
2,920
0
561
4,909
13,016
0
W
Achilles
Sunlyric
Achilles
11,140
1,607
0
3,858
15,234
17,864
355
2,520
12,424
146
34,156
W
8,252
835
560
4,389
8,757
3,152
680
3,099
5,012
61,597
3,455
W
5,943
1,021
0
5,283
13,942
6,363
0
576
13,292
0
60,526
W
King Arthur
jkabz
King Arthur
3,754
350
0
1,660
15,262
15,953
128
0
15,262
1,377
40,067
W
7,142
2,644
0
3,900
7,789
4,263
826
1,571
6,136
0
76,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,980
Gold Earned
38,744
431
Minions Killed
430
0
Camps Cleared
0
1,581,461
Distance Traveled
1,418,333
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,373
461
81
5
0
297,143
2
L
Fenrir
7,934
496
96
6
0
344,580
0
L
Ra
8,361
523
137
9
0
326,379
2
L
Ravana
8,864
554
99
6
0
296,176
1
L
Yemoja
6,212
388
17
1
0
154,055
0
W
Achilles
9,568
598
49
3
0
340,936
0
W
Chang'e
8,803
550
118
7
0
308,202
0
W
Fenrir
8,657
541
77
5
0
379,644
0
W
King Arthur
7,759
485
67
4
0
271,110
0
W
Hou Yi
8,193
512
120
8
0
281,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role