Player Matchup

Chaac
Chaac
Gold II
kikonazo
Chaac
Gold II
Level 67
God Stats
2W - 3L
1,316 SR
Queue Stats
19W - 26L
1,728 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 67
1,316 SR
1,728 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 38
1,642 SR
1,500 MMR
Tyr
Tyr
Bronze III
BlackMagiiic
Tyr
Bronze III
Level 38
God Stats
0W - 1L
1,642 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
kikonazo
Chaac
18
1 / 0 / 0
12,403
1,034
11,005
14,364
14,798
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CernunnosAmaterasuHachimanFenrirSkadi

VS

Bans
HerculesChironUllrSolIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
9,153
763
7,947
15,778
16,538
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Chaac
kikonazo
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,005
Damage
7,947
14,364
Taken
15,778
14,798
Mitigated
16,538
6,004
Healing
4,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,947
916
0
4,370
15,778
16,538
9
669
15,109
769
36,115
W
Chaac
kikonazo
Chaac
11,005
3,464
0
6,004
14,364
14,798
1,439
1,281
13,083
0
75,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,403
Gold Earned
9,153
150
Minions Killed
59
9
Camps Cleared
1
245,500
Distance Traveled
258,233
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,153
763
59
5
1
258,233
0
W
Chaac
12,403
1,034
150
13
9
245,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role