Player Matchup

Hercules
Hercules
 
Hercules
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BigTipsyBear
Sol
Level 134
God Stats
19W - 9L
1,587 SR
Queue Stats
129W - 120L
1,546 Elo+
Party 2
Horus
Horus
Heiwaii
Horus
Level 109
God Stats
10W - 7L
1,517 SR
Queue Stats
57W - 50L
1,503 Elo+
Solo
Cthulhu
Cthulhu
LoserN00b
Cthulhu
Level 102
God Stats
20W - 8L
1,649 SR
Queue Stats
197W - 194L
1,472 Elo+
Solo
Fenrir
Fenrir
NefariousNicky
Fenrir
Level 118
God Stats
1W - 0L
1,687 SR
Queue Stats
38W - 37L
1,529 Elo+
Party 2
Team Averages
Level 106
1,588 SR
1,510 Elo+

VS

Team Averages
Level 88
1,416 SR
1,427 Elo+
Medusa
Medusa
SMX_godly
Medusa
Level 42
God Stats
2W - 4L
1,570 SR
Queue Stats
92W - 91L
1,420 Elo+
Solo
Ne Zha
Ne Zha
ShierCash
Ne Zha
Level 43
God Stats
0W - 2L
1,319 SR
Queue Stats
9W - 13L
1,358 Elo+
Solo
King Arthur
King Arthur
ThePeachClobber
King Arthur
Level 158
God Stats
17W - 18L
1,190 SR
Queue Stats
298W - 290L
1,482 Elo+
Party 1
Hera
Hera
XTargetfisch303
Hera
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 54L
1,410 Elo+
Solo
Fafnir
Fafnir
jbeast1236
Fafnir
Level 137
God Stats
3W - 5L
1,500 SR
Queue Stats
137W - 136L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 0 / 1
5,083
565
581
4,451
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
6 / 1 / 2
6,705
745
7,256
6,093
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
Heiwaii
Horus
9
2 / 0 / 5
5,959
662
3,649
5,468
4,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
LoserN00b
Cthulhu
9
1 / 1 / 0
5,212
579
5,285
5,559
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
9 / 0 / 0
6,826
758
6,487
6,477
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SMX_godly
Medusa
6
0 / 5 / 0
3,978
442
3,623
6,809
2,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ne Zha
ShierCash
Ne Zha
8
0 / 3 / 1
4,509
501
1,554
7,046
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
ThePeachClobber
King Arthur
9
1 / 0 / 0
4,952
550
3,459
7,039
4,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 6 / 0
4,194
466
1,325
6,279
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
jbeast1236
Fafnir
7
0 / 4 / 0
4,699
522
1,720
7,872
6,840
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
18
Kills
1
2
Deaths
18
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
0
1
0.5
W
6
1
2
7
W
Horus
Heiwaii
Horus
2
0
5
4.5
W
Cthulhu
LoserN00b
Cthulhu
1
1
0
1
W
9
0
0
9
L
Medusa
SMX_godly
Medusa
0
5
0
0
L
Ne Zha
ShierCash
Ne Zha
0
3
1
0.17
L
King Arthur
ThePeachClobber
King Arthur
1
0
0
1
L
0
6
0
0
L
Fafnir
jbeast1236
Fafnir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,258
Damage
11,681
28,048
Taken
35,045
15,054
Mitigated
17,490
12,174
Healing
4,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
581
193
0
3,282
4,451
1,841
0
202
4,249
0
30,239
W
7,256
4,040
0
3,530
6,093
1,898
3,337
192
5,901
39,595
12,369
W
Horus
Heiwaii
Horus
3,649
1,794
560
3,111
5,468
4,247
0
875
4,593
0
15,453
W
Cthulhu
LoserN00b
Cthulhu
5,285
764
0
469
5,559
4,549
0
324
5,235
26,618
604
W
6,487
1,225
0
1,222
6,477
2,519
0
1,422
5,055
0
41,419
L
Medusa
SMX_godly
Medusa
3,623
1,144
0
775
6,809
2,114
0
4,129
2,680
0
18,204
L
Ne Zha
ShierCash
Ne Zha
1,554
740
0
573
7,046
2,596
0
1,191
5,777
0
19,528
L
King Arthur
ThePeachClobber
King Arthur
3,459
380
0
1,282
7,039
4,405
0
3,022
3,654
0
28,558
L
1,325
123
0
0
6,279
1,535
0
328
5,909
14,862
254
L
Fafnir
jbeast1236
Fafnir
1,720
405
0
1,560
7,872
6,840
0
2,311
5,496
10,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
22,332
272
Minions Killed
129
0
Camps Cleared
0
869,948
Distance Traveled
831,193
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,083
565
60
7
0
151,385
0
W
Sol
6,705
745
84
9
0
157,804
0
W
Horus
5,959
662
17
2
0
205,317
3
W
Cthulhu
5,212
579
45
5
0
169,769
0
W
Fenrir
6,826
758
66
7
0
185,673
0
L
Medusa
3,978
442
20
2
0
122,879
0
L
Ne Zha
4,509
501
35
4
0
184,552
0
L
King Arthur
4,952
550
43
5
0
196,240
2
L
Hera
4,194
466
23
3
0
171,179
0
L
Fafnir
4,699
522
8
1
0
156,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role