Player Matchup

Anhur
Anhur
 
Anhur
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
BoulinDoolyn
Surtr
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 9L
1,476 Elo+
Party 1
Raijin
Raijin
Motel Zaza
Raijin
Level 124
God Stats
1W - 1L
1,824 SR
Queue Stats
21W - 14L
1,675 Elo+
Party 1
Ymir
Ymir
Oonald
Ymir
Level 155
God Stats
3W - 5L
1,283 SR
Queue Stats
93W - 73L
1,604 Elo+
Party 1
Kali
Kali
TheLongRyan
Kali
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 51L
1,568 Elo+
Party 1
Team Averages
Level 110
1,522 SR
1,565 Elo+

VS

Team Averages
Level 128
1,587 SR
1,552 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CompetingBlaze
Fenrir
Level 157
God Stats
25W - 13L
1,730 SR
Queue Stats
114W - 113L
1,560 Elo+
Solo
Bellona
Bellona
Dyslexican1983
Bellona
Level 84
God Stats
13W - 12L
1,500 SR
Queue Stats
382W - 378L
1,502 Elo+
Solo
Charybdis
Charybdis
ImStckStepBro
Charybdis
Level 174
God Stats
4W - 1L
1,500 SR
Queue Stats
84W - 55L
1,622 Elo+
Solo
Agni
Agni
yuliusgamer123
Agni
Level 126
God Stats
10W - 8L
1,708 SR
Queue Stats
138W - 136L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
5 / 3 / 0
5,633
563
7,260
8,464
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 4 / 0
5,580
558
5,228
8,645
4,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Motel Zaza
Raijin
10
2 / 1 / 0
6,095
610
1,087
4,624
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Oonald
Ymir
8
0 / 4 / 5
5,067
507
5,224
11,021
8,238
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 4 / 5
5,376
538
2,772
11,064
4,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
5 / 2 / 3
6,763
676
7,305
8,473
4,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 0 / 4
6,427
643
4,353
8,975
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 6
5,009
501
4,808
8,609
7,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
ImStckStepBro
Charybdis
10
4 / 3 / 4
5,875
588
7,255
8,012
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 3 / 1
6,295
630
4,776
5,149
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
9
Kills
16
16
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
3
0
1.67
W
Sylvanus
 
Sylvanus
5
2
3
3.25
L
2
4
0
0.5
W
5
0
4
7
W
0
1
6
3
W
Charybdis
ImStckStepBro
Charybdis
4
3
4
2
L
Raijin
Motel Zaza
Raijin
2
1
0
2
L
Ymir
Oonald
Ymir
0
4
5
0.63
L
0
4
5
0.63
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,571
Damage
28,497
43,818
Taken
39,218
20,672
Mitigated
19,206
11,759
Healing
14,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,260
5,190
0
2,775
8,464
2,529
0
1,635
6,621
0
28,965
W
Sylvanus
 
Sylvanus
7,305
2,127
817
2,853
8,473
4,875
303
1,181
6,998
33,497
6,884
L
5,228
1,982
0
1,619
8,645
4,248
0
3,181
5,426
655
30,175
W
4,353
1,302
0
4,511
8,975
3,221
0
715
8,138
0
35,671
W
4,808
1,309
0
2,775
8,609
7,387
103
1,801
6,808
0
20,045
W
Charybdis
ImStckStepBro
Charybdis
7,255
4,003
0
3,151
8,012
2,090
470
2,048
5,922
0
30,453
L
Raijin
Motel Zaza
Raijin
1,087
285
0
970
4,624
1,489
0
2,086
2,220
40,174
0
L
Ymir
Oonald
Ymir
5,224
1,294
0
2,034
11,021
8,238
0
2,405
8,220
20,692
1,650
L
2,772
1,171
0
4,361
11,064
4,168
0
1,699
9,263
0
34,159
W
4,776
162
0
510
5,149
1,633
0
1,342
3,765
39,289
1,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,751
Gold Earned
30,369
268
Minions Killed
277
0
Camps Cleared
0
868,562
Distance Traveled
985,251
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,633
563
43
4
0
144,291
0
W
Sylvanus
6,763
676
74
7
0
196,218
0
L
Surtr
5,580
558
58
6
0
175,816
0
W
Fenrir
6,427
643
55
6
0
220,835
3
W
Bellona
5,009
501
26
3
0
192,245
2
W
Charybdis
5,875
588
34
3
0
177,716
0
L
Raijin
6,095
610
81
8
0
158,138
2
L
Ymir
5,067
507
23
2
0
189,131
1
L
Kali
5,376
538
63
6
0
201,186
2
W
Agni
6,295
630
88
9
0
198,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role